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Allow CBMs to specify mutations that prevent installation. #47822

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merged 2 commits into from
Mar 14, 2021

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anothersimulacrum
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@anothersimulacrum anothersimulacrum commented Mar 2, 2021

Summary

Infrastructure "Allow CBMs to specify mutations that prevent installation"

Purpose of change

Resolves #46013
#47117 (comment)

Describe the solution

First commit: Move code around to make this slightly cleaner.
Second commit: Add a set of conflicting mutations to bionics, add it to bionic rejection reasons, prevent mutating it.

See commits for more detail.

Testing

Try installing CBMs on the autodoc, with various reasons for them to be rejected. See that they are appropriately rejected.
Make a CBM require HUGE, mutate it, and see you cannot install the CBM.
Remove the huge mutation, install the CBM, and then chug ursine serum. See that you never mutate Freakishly Huge.

(I did the above with the Alarm System CBM here).

image

@anothersimulacrum anothersimulacrum added [C++] Changes (can be) made in C++. Previously named `Code` Bionics CBM (Compact Bionic Modules) Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies labels Mar 2, 2021
@anothersimulacrum anothersimulacrum force-pushed the bbm branch 2 times, most recently from e610553 to 9a6214b Compare March 2, 2021 01:41
@ghost ghost mentioned this pull request Mar 2, 2021
@Fris0uman
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Fris0uman commented Mar 2, 2021

Maybe this should use something more generic, like first look if mutation and CBM affect the same bodyparts, then look if the CBM or the mutation has a EXCLUDE_MUTATION/CBM flag and then do the exclusion? Because here filling the fields for every CBMs might get tedious and some CBM might get through the cracks.

Or maybe it could use something similar to what mutations do where they specify if they are a SKIN, EYE or whatever mutation and other mutation that are in the same category are exclusive. So if you remove your skin with plate armor you can't get phelloderm anymore for exemple.

And then later we add a way to get mutation by bodypart so that you can get phelloderm on your torso but not on the arms that got the armor.

@Qrox
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Qrox commented Mar 2, 2021

Remove the huge mutation, install the CBM, and then chug ursine serum. See that you never mutate Freakishly Huge.

I don't think the alarm system CBM is capable of keeping you from mutating into a huge bear. It would make more sense for a mutation to render conflicting CBMs disabled or malfunctional (similar to how failed installation attempts add malfunctional bionics).

@anothersimulacrum
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Remove the huge mutation, install the CBM, and then chug ursine serum. See that you never mutate Freakishly Huge.

I don't think the alarm system CBM is capable of keeping you from mutating into a huge bear. It would make more sense for a mutation to render conflicting CBMs disabled or malfunctional (similar to how failed installation attempts add malfunctional bionics).

Neither do I, it's just the example I used for testing, more invasive bionics would probably be the ones that are problematic.

Part of me would prefer to wait until mutation takes time and gives more signals to do more than just block mutation, because if I add consequences, they're not going to be light, and it's something that can happen with basically no warning.

I'm not unwilling to do it here, but I do want to be careful with it.

src/bionics.cpp Outdated Show resolved Hide resolved
Reduce code duplication, encapsulate things better, and make this
available outside of the inventory menus.
Bionics can currently cancel mutations when installed, but can't have
mutations prevent installation.
@ZhilkinSerg ZhilkinSerg changed the base branch from master to 0.F-dev March 14, 2021 20:47
@ZhilkinSerg ZhilkinSerg mentioned this pull request Mar 14, 2021
14 tasks
@ZhilkinSerg ZhilkinSerg merged commit 35d850d into CleverRaven:0.F-dev Mar 14, 2021
ZhilkinSerg pushed a commit that referenced this pull request Mar 14, 2021
* Move CBM installation checks to Character

Reduce code duplication, encapsulate things better, and make this
available outside of the inventory menus.

* Allow mutations to prevent installing CBMs

Bionics can currently cancel mutations when installed, but can't have
mutations prevent installation.
@anothersimulacrum anothersimulacrum deleted the bbm branch March 14, 2021 21:08
ZhilkinSerg pushed a commit that referenced this pull request Mar 16, 2021
* Move CBM installation checks to Character

Reduce code duplication, encapsulate things better, and make this
available outside of the inventory menus.

* Allow mutations to prevent installing CBMs

Bionics can currently cancel mutations when installed, but can't have
mutations prevent installation.
ZhilkinSerg pushed a commit that referenced this pull request Mar 16, 2021
* Move CBM installation checks to Character

Reduce code duplication, encapsulate things better, and make this
available outside of the inventory menus.

* Allow mutations to prevent installing CBMs

Bionics can currently cancel mutations when installed, but can't have
mutations prevent installation.
ZhilkinSerg pushed a commit that referenced this pull request Mar 18, 2021
* Move CBM installation checks to Character

Reduce code duplication, encapsulate things better, and make this
available outside of the inventory menus.

* Allow mutations to prevent installing CBMs

Bionics can currently cancel mutations when installed, but can't have
mutations prevent installation.
ZhilkinSerg pushed a commit that referenced this pull request Mar 18, 2021
* Move CBM installation checks to Character

Reduce code duplication, encapsulate things better, and make this
available outside of the inventory menus.

* Allow mutations to prevent installing CBMs

Bionics can currently cancel mutations when installed, but can't have
mutations prevent installation.
ZhilkinSerg pushed a commit that referenced this pull request Mar 21, 2021
* Move CBM installation checks to Character

Reduce code duplication, encapsulate things better, and make this
available outside of the inventory menus.

* Allow mutations to prevent installing CBMs

Bionics can currently cancel mutations when installed, but can't have
mutations prevent installation.
ZhilkinSerg pushed a commit that referenced this pull request Mar 21, 2021
* Move CBM installation checks to Character

Reduce code duplication, encapsulate things better, and make this
available outside of the inventory menus.

* Allow mutations to prevent installing CBMs

Bionics can currently cancel mutations when installed, but can't have
mutations prevent installation.
John-Candlebury pushed a commit to John-Candlebury/Cataclysm-DDA that referenced this pull request Mar 24, 2021
…en#47822)

* Move CBM installation checks to Character

Reduce code duplication, encapsulate things better, and make this
available outside of the inventory menus.

* Allow mutations to prevent installing CBMs

Bionics can currently cancel mutations when installed, but can't have
mutations prevent installation.
ZhilkinSerg pushed a commit that referenced this pull request Mar 25, 2021
* Move CBM installation checks to Character

Reduce code duplication, encapsulate things better, and make this
available outside of the inventory menus.

* Allow mutations to prevent installing CBMs

Bionics can currently cancel mutations when installed, but can't have
mutations prevent installation.
ZhilkinSerg pushed a commit that referenced this pull request Mar 25, 2021
* Move CBM installation checks to Character

Reduce code duplication, encapsulate things better, and make this
available outside of the inventory menus.

* Allow mutations to prevent installing CBMs

Bionics can currently cancel mutations when installed, but can't have
mutations prevent installation.
ZhilkinSerg pushed a commit that referenced this pull request Mar 25, 2021
* Move CBM installation checks to Character

Reduce code duplication, encapsulate things better, and make this
available outside of the inventory menus.

* Allow mutations to prevent installing CBMs

Bionics can currently cancel mutations when installed, but can't have
mutations prevent installation.
ZhilkinSerg pushed a commit that referenced this pull request Mar 26, 2021
* Move CBM installation checks to Character

Reduce code duplication, encapsulate things better, and make this
available outside of the inventory menus.

* Allow mutations to prevent installing CBMs

Bionics can currently cancel mutations when installed, but can't have
mutations prevent installation.
ZhilkinSerg pushed a commit that referenced this pull request Mar 31, 2021
* Move CBM installation checks to Character

Reduce code duplication, encapsulate things better, and make this
available outside of the inventory menus.

* Allow mutations to prevent installing CBMs

Bionics can currently cancel mutations when installed, but can't have
mutations prevent installation.
ZhilkinSerg pushed a commit that referenced this pull request Mar 31, 2021
* Move CBM installation checks to Character

Reduce code duplication, encapsulate things better, and make this
available outside of the inventory menus.

* Allow mutations to prevent installing CBMs

Bionics can currently cancel mutations when installed, but can't have
mutations prevent installation.
ZhilkinSerg pushed a commit that referenced this pull request Mar 31, 2021
* Move CBM installation checks to Character

Reduce code duplication, encapsulate things better, and make this
available outside of the inventory menus.

* Allow mutations to prevent installing CBMs

Bionics can currently cancel mutations when installed, but can't have
mutations prevent installation.
BrettDong pushed a commit that referenced this pull request Apr 5, 2021
* Move CBM installation checks to Character

Reduce code duplication, encapsulate things better, and make this
available outside of the inventory menus.

* Allow mutations to prevent installing CBMs

Bionics can currently cancel mutations when installed, but can't have
mutations prevent installation.
ZhilkinSerg pushed a commit that referenced this pull request Apr 7, 2021
* Move CBM installation checks to Character

Reduce code duplication, encapsulate things better, and make this
available outside of the inventory menus.

* Allow mutations to prevent installing CBMs

Bionics can currently cancel mutations when installed, but can't have
mutations prevent installation.
ZhilkinSerg pushed a commit that referenced this pull request Apr 9, 2021
* Move CBM installation checks to Character

Reduce code duplication, encapsulate things better, and make this
available outside of the inventory menus.

* Allow mutations to prevent installing CBMs

Bionics can currently cancel mutations when installed, but can't have
mutations prevent installation.
ZhilkinSerg pushed a commit that referenced this pull request Apr 20, 2021
* Move CBM installation checks to Character

Reduce code duplication, encapsulate things better, and make this
available outside of the inventory menus.

* Allow mutations to prevent installing CBMs

Bionics can currently cancel mutations when installed, but can't have
mutations prevent installation.
ZhilkinSerg pushed a commit that referenced this pull request Apr 20, 2021
* Move CBM installation checks to Character

Reduce code duplication, encapsulate things better, and make this
available outside of the inventory menus.

* Allow mutations to prevent installing CBMs

Bionics can currently cancel mutations when installed, but can't have
mutations prevent installation.
ZhilkinSerg pushed a commit that referenced this pull request Apr 20, 2021
* Move CBM installation checks to Character

Reduce code duplication, encapsulate things better, and make this
available outside of the inventory menus.

* Allow mutations to prevent installing CBMs

Bionics can currently cancel mutations when installed, but can't have
mutations prevent installation.
ZhilkinSerg pushed a commit that referenced this pull request May 28, 2021
* Move CBM installation checks to Character

Reduce code duplication, encapsulate things better, and make this
available outside of the inventory menus.

* Allow mutations to prevent installing CBMs

Bionics can currently cancel mutations when installed, but can't have
mutations prevent installation.
ZhilkinSerg pushed a commit that referenced this pull request May 28, 2021
* Move CBM installation checks to Character

Reduce code duplication, encapsulate things better, and make this
available outside of the inventory menus.

* Allow mutations to prevent installing CBMs

Bionics can currently cancel mutations when installed, but can't have
mutations prevent installation.
ZhilkinSerg pushed a commit that referenced this pull request May 31, 2021
* Move CBM installation checks to Character

Reduce code duplication, encapsulate things better, and make this
available outside of the inventory menus.

* Allow mutations to prevent installing CBMs

Bionics can currently cancel mutations when installed, but can't have
mutations prevent installation.
ZhilkinSerg pushed a commit that referenced this pull request Jun 14, 2021
* Move CBM installation checks to Character

Reduce code duplication, encapsulate things better, and make this
available outside of the inventory menus.

* Allow mutations to prevent installing CBMs

Bionics can currently cancel mutations when installed, but can't have
mutations prevent installation.
ZhilkinSerg pushed a commit that referenced this pull request Jun 14, 2021
* Move CBM installation checks to Character

Reduce code duplication, encapsulate things better, and make this
available outside of the inventory menus.

* Allow mutations to prevent installing CBMs

Bionics can currently cancel mutations when installed, but can't have
mutations prevent installation.
ZhilkinSerg pushed a commit that referenced this pull request Jun 14, 2021
* Move CBM installation checks to Character

Reduce code duplication, encapsulate things better, and make this
available outside of the inventory menus.

* Allow mutations to prevent installing CBMs

Bionics can currently cancel mutations when installed, but can't have
mutations prevent installation.
ZhilkinSerg pushed a commit that referenced this pull request Jun 21, 2021
* Move CBM installation checks to Character

Reduce code duplication, encapsulate things better, and make this
available outside of the inventory menus.

* Allow mutations to prevent installing CBMs

Bionics can currently cancel mutations when installed, but can't have
mutations prevent installation.
ZhilkinSerg pushed a commit that referenced this pull request Jul 3, 2021
* Move CBM installation checks to Character

Reduce code duplication, encapsulate things better, and make this
available outside of the inventory menus.

* Allow mutations to prevent installing CBMs

Bionics can currently cancel mutations when installed, but can't have
mutations prevent installation.
anothersimulacrum added a commit to anothersimulacrum/Cataclysm-DDA that referenced this pull request Jul 3, 2021
…en#47822)

* Move CBM installation checks to Character

Reduce code duplication, encapsulate things better, and make this
available outside of the inventory menus.

* Allow mutations to prevent installing CBMs

Bionics can currently cancel mutations when installed, but can't have
mutations prevent installation.
KorGgenT pushed a commit to KorGgenT/Cataclysm-DDA that referenced this pull request Jul 4, 2021
…en#47822)

* Move CBM installation checks to Character

Reduce code duplication, encapsulate things better, and make this
available outside of the inventory menus.

* Allow mutations to prevent installing CBMs

Bionics can currently cancel mutations when installed, but can't have
mutations prevent installation.
I-am-Erk pushed a commit that referenced this pull request Jul 11, 2021
* Extend/Delete in requirements

* Revert "Extend/Delete in requirements"

This reverts commit 9da0eae.

* Valentine Cards (#47438)

* Add a proficiency for handloading, and a new profession (#47244)

* Drug Dealer Profession (#47255)

* Adds hallula, a type of bread popular in Bolivia and Chile

* Arm mounted pouch (#46946)

* Tazer drone iii (#47353)

* Added Gelatin and Several Gelatin Based Recipes (#47080)

* Content: bread in a can (#45680)

* New random mission (#44999)

* Mycus fruit Juice (#44952)

* Milleable corn (#46254)

* Talk Tag Additions (#47010)

* Fix typo in Valentines Card (#47583)

* (CrazyCataclysm) Crazy Hallucinations (#47386)

* Mealgurb (#47685)

* Add duct tape blindfold for old reciepe plus tweaks for reciepe (#47527)

* Prepare npc, spell, character, and item for new ai (#47207)

* Make acetylene torch cut metal walls. (#46255)

* Added disassembly recipes for several items (#46316)

* Celsius temperature for freezing point (#47028)

* Stand up peek (#47257)

* [AFTERSHOCK] Basic Ballistic Weapons (#47559)

* makes glass walls and glass doors constructable (#47692)

* Crackers as bread and jam&cheese sandwich (#47649)

* [Aftershock] misc typograpical fixes (#47783)

* Tweaks for teas (#47848)

* Have travis run for 0.F-dev

Currently, .travis.yml has a 'development' branch specified as one to run tests for; the current equivalent is the 0.F-dev branch.

* Tweakes to copper and metal pipes. (#47825)

* Fried eggs deluxe, sandwiches, and condiment list (#47786)

* Homemade toastems, buttercream frosting and recipes (#47696)

* Chocolate Cow don't drop "cow pies"

* Remove unused FATIGUE energy source from spells

* [Magiclysm] add owlbear origin snippet (#47752)

* [Magiclysm] add lesser banishment spell, buff greater banishment (#47537)

* Unhardcode bio_heatsink and bio_climate

* Hunting lodge Location (#44378)

* fungal evolution (#47247)

* Add book strap carrier (#47665)

* Partial mine jsonify; new zombie miner (#47790)

* Moved mine_entrance OMT from the list of hardcoded locations to industial locations

Also removed mine_shaft OMT and replaced it with mine_shaft_middle and mine_shaft_lower OMTs.
Also added mine_entrance_roof OMT.

* Added mine_entrance and mine_shaft to the list of obsoleted terrains

* Added a zombie miner and its death drops

* Created a json-version of mine entrance and its roof

* Created a json-version of mine shaft (middle and lower variants)

* Changed overmap special definition of a mine to include new json chunks

* Applied migration of hardcoded mine_entrance and mine_shaft OMTs to new json variants

* Made hardcoded mine chunks generate to the west of lower section of new mine shaft OMT

Also removed mine_entrance and mine_shaft from the list of hardocoded mapgen.

* Completely removed build_mine_room function as all mine rooms are now defined in json

Also removed hardcoded generation of mine entrance and mine shaft.

* Removed mentions of mine rooms from mapgen.h

* Updated alt_map_key mod

* Updated graphical overmap mod

* Added missing harvest

* Appease clang and constify

* Quickfix

* Appease clang one more time

* Add 0.F-dev to matrix.yml

(Getting 0.F-dev working with Travis appears to require additional settings by someone with permissions.) This change enables both pushes and pull requests of 0.F-dev to get checked by the General Matrix. As it is, if one bases a PR off of 0.F-dev, it doesn't get checked by Github.

* 0.F-dev workflows (#47875)

* Alter brown bread recipe to match canned version

Fixes #47874.

* Mine entrance expand (#47928)

* Added mine_materials item group

* Added Trolley vehicle

* Expanded and tweaked above-ground and underground levels of mine entrance

* [DinoMod] Mushroom Madness (#47907)

* misc typograpical fixes

* body pillow recipe makes makeshift body pillow now (#47917)

* Traffic Bollards and an example of deployment (#48017)

* add description for Uyen's missions

* JSONize some trap features, replace trap int_id externs with string_ids (#47933)

* JSONize trap sonar detectibility

Add trap flags - just the same as normal flags, but for traps! Stick
them in their own separate file to avoid confusion.

* JSONize trap memorial messages

light_snare and heavy_snare seem to no longer exist, or I couldn't find
any reference to them but this and tilesets.

Updated dissector trap message, and added a trap message to some traps
(the hallway ones, one or two of the similar-but-not-the-same variants
of existing traps).

* JSONize trap temperature convection

Not quite sure how to describe it, went the lazy route.

* Move traps externs from int to string ids

When loading the game without this content, these will now only give an
error on the use of these, instead of at the end data loading for traps.

Previously there were performance concerns with this, but this should be
fine since #44261 - see #44500.

tr_null must remain an int id, as it used in the string to int id
conversion. This is fine, as it will always be loaded (it's in
data/core).

Move the ledge trap over to data/core as well, because everything will
need the 'open space' trap.

* Clean up character mutation gain a bit

Reduce duplicated code.
I presume there's a reason that set_mutations didn't just call
set_mutation, and the only difference is that it doesn't do the cache
updates till the end, so preserve that behaviour.

* Allow CBMs to specify mutations that prevent installation. (#47822)

* Move CBM installation checks to Character

Reduce code duplication, encapsulate things better, and make this
available outside of the inventory menus.

* Allow mutations to prevent installing CBMs

Bionics can currently cancel mutations when installed, but can't have
mutations prevent installation.

* Spiral mine jsonify (#48003)

* prevent bell spam (#47987)

* Note that vat is required for fermentation in vinegar brewing

* Unhardcode ease of sleep

* whipped cream

remove aerosol whip cream

frosting requirement

Update slings.json

Update data/json/recipes/recipe_food.json

Update data/json/items/comestibles/dairy.json

Revert "remove aerosol whip cream"

This reverts commit b8570f6.

Update misc.json

Delete recipe_obsolete.json

Delete misc.json

Delete slings.json

Delete ammo_types.json

Delete enchantments.json

Revert "Delete recipe_obsolete.json"

This reverts commit 3119fdc.

Revert "Delete misc.json"

This reverts commit 71b811b.

Revert "Delete ammo_types.json"

This reverts commit 848c739.

Revert "Delete slings.json"

This reverts commit 7c91194.

fixes

Co-Authored-By: actual-nh <74678550+actual-nh@users.noreply.github.com>
Co-Authored-By: casswedson <58050969+casswedson@users.noreply.github.com>

* Update data/json/items/comestibles/dairy.json

Co-authored-by: actual-nh <74678550+actual-nh@users.noreply.github.com>

* Update slings.json

* Update junkfood.json

Co-authored-by: LaVeyanFiend <51099123+LaVeyanFiend@users.noreply.github.com>
Co-authored-by: slimeboy460 <68845349+slimeboy460@users.noreply.github.com>
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Co-authored-by: Charlie Gardai <32105250+Moltenhead@users.noreply.github.com>
Co-authored-by: Mom-Bun <43492737+Mom-Bun@users.noreply.github.com>
Co-authored-by: OromisElf <oromis.der.lehrer.eragons@freenet.de>
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kevingranade pushed a commit that referenced this pull request Sep 12, 2021
* Extend/Delete in requirements

* Revert "Extend/Delete in requirements"

This reverts commit 9da0eae.

* Valentine Cards (#47438)

* Add a proficiency for handloading, and a new profession (#47244)

* Drug Dealer Profession (#47255)

* Adds hallula, a type of bread popular in Bolivia and Chile

* Arm mounted pouch (#46946)

* Tazer drone iii (#47353)

* Added Gelatin and Several Gelatin Based Recipes (#47080)

* Content: bread in a can (#45680)

* New random mission (#44999)

* Mycus fruit Juice (#44952)

* Milleable corn (#46254)

* Talk Tag Additions (#47010)

* Fix typo in Valentines Card (#47583)

* (CrazyCataclysm) Crazy Hallucinations (#47386)

* Mealgurb (#47685)

* Add duct tape blindfold for old reciepe plus tweaks for reciepe (#47527)

* Prepare npc, spell, character, and item for new ai (#47207)

* Make acetylene torch cut metal walls. (#46255)

* Added disassembly recipes for several items (#46316)

* Celsius temperature for freezing point (#47028)

* Stand up peek (#47257)

* [AFTERSHOCK] Basic Ballistic Weapons (#47559)

* makes glass walls and glass doors constructable (#47692)

* Crackers as bread and jam&cheese sandwich (#47649)

* [Aftershock] misc typograpical fixes (#47783)

* Tweaks for teas (#47848)

* Have travis run for 0.F-dev

Currently, .travis.yml has a 'development' branch specified as one to run tests for; the current equivalent is the 0.F-dev branch.

* Tweakes to copper and metal pipes. (#47825)

* Fried eggs deluxe, sandwiches, and condiment list (#47786)

* Homemade toastems, buttercream frosting and recipes (#47696)

* Chocolate Cow don't drop "cow pies"

* Remove unused FATIGUE energy source from spells

* [Magiclysm] add owlbear origin snippet (#47752)

* [Magiclysm] add lesser banishment spell, buff greater banishment (#47537)

* Unhardcode bio_heatsink and bio_climate

* Hunting lodge Location (#44378)

* fungal evolution (#47247)

* Add book strap carrier (#47665)

* Partial mine jsonify; new zombie miner (#47790)

* Moved mine_entrance OMT from the list of hardcoded locations to industial locations

Also removed mine_shaft OMT and replaced it with mine_shaft_middle and mine_shaft_lower OMTs.
Also added mine_entrance_roof OMT.

* Added mine_entrance and mine_shaft to the list of obsoleted terrains

* Added a zombie miner and its death drops

* Created a json-version of mine entrance and its roof

* Created a json-version of mine shaft (middle and lower variants)

* Changed overmap special definition of a mine to include new json chunks

* Applied migration of hardcoded mine_entrance and mine_shaft OMTs to new json variants

* Made hardcoded mine chunks generate to the west of lower section of new mine shaft OMT

Also removed mine_entrance and mine_shaft from the list of hardocoded mapgen.

* Completely removed build_mine_room function as all mine rooms are now defined in json

Also removed hardcoded generation of mine entrance and mine shaft.

* Removed mentions of mine rooms from mapgen.h

* Updated alt_map_key mod

* Updated graphical overmap mod

* Added missing harvest

* Appease clang and constify

* Quickfix

* Appease clang one more time

* Add 0.F-dev to matrix.yml

(Getting 0.F-dev working with Travis appears to require additional settings by someone with permissions.) This change enables both pushes and pull requests of 0.F-dev to get checked by the General Matrix. As it is, if one bases a PR off of 0.F-dev, it doesn't get checked by Github.

* 0.F-dev workflows (#47875)

* Alter brown bread recipe to match canned version

Fixes #47874.

* Mine entrance expand (#47928)

* Added mine_materials item group

* Added Trolley vehicle

* Expanded and tweaked above-ground and underground levels of mine entrance

* [DinoMod] Mushroom Madness (#47907)

* misc typograpical fixes

* body pillow recipe makes makeshift body pillow now (#47917)

* Traffic Bollards and an example of deployment (#48017)

* add description for Uyen's missions

* JSONize some trap features, replace trap int_id externs with string_ids (#47933)

* JSONize trap sonar detectibility

Add trap flags - just the same as normal flags, but for traps! Stick
them in their own separate file to avoid confusion.

* JSONize trap memorial messages

light_snare and heavy_snare seem to no longer exist, or I couldn't find
any reference to them but this and tilesets.

Updated dissector trap message, and added a trap message to some traps
(the hallway ones, one or two of the similar-but-not-the-same variants
of existing traps).

* JSONize trap temperature convection

Not quite sure how to describe it, went the lazy route.

* Move traps externs from int to string ids

When loading the game without this content, these will now only give an
error on the use of these, instead of at the end data loading for traps.

Previously there were performance concerns with this, but this should be
fine since #44261 - see #44500.

tr_null must remain an int id, as it used in the string to int id
conversion. This is fine, as it will always be loaded (it's in
data/core).

Move the ledge trap over to data/core as well, because everything will
need the 'open space' trap.

* Clean up character mutation gain a bit

Reduce duplicated code.
I presume there's a reason that set_mutations didn't just call
set_mutation, and the only difference is that it doesn't do the cache
updates till the end, so preserve that behaviour.

* Allow CBMs to specify mutations that prevent installation. (#47822)

* Move CBM installation checks to Character

Reduce code duplication, encapsulate things better, and make this
available outside of the inventory menus.

* Allow mutations to prevent installing CBMs

Bionics can currently cancel mutations when installed, but can't have
mutations prevent installation.

* Spiral mine jsonify (#48003)

* prevent bell spam (#47987)

* Note that vat is required for fermentation in vinegar brewing

* Unhardcode ease of sleep

* calorie test

* Revert "calorie test"

This reverts commit e535575.

* Arcology Start

Adding windows and entrances

organization

more mapgen

organization and more overmaps

Update arcology_ground.json

Update arcology_ground.json

Last of the gates

Update arcology_gate_chunks.json

city special and terrain

chunks

Update arcology_ground.json

Update arcology_chunks.json

Update data/mods/Aftershock/itemgroups/arcology_groups.json

Update recipe_obsolete.json

chunkening

testing

fixes

Update arcology_ground.json

Update arcology_ground.json

fixes

neverending fixes

the lintening

Update arcology_gate_chunks.json

Update arcology_gate_chunks.json

Update arcology_gate_chunks.json

Can force spawn now but it is blank

Update arcology_chunks.json

15 tons and whadya get

reverses north and south

Ready for testing

Gates open

Open and Close gates using console

broken metal flooring

* Open and Close

* Lint

* Apply suggestions from code review

Co-authored-by: John Candlebury <johncandlebury@gmail.com>

Co-authored-by: LaVeyanFiend <51099123+LaVeyanFiend@users.noreply.github.com>
Co-authored-by: slimeboy460 <68845349+slimeboy460@users.noreply.github.com>
Co-authored-by: ToxiClay <ToxiClay@users.noreply.github.com>
Co-authored-by: Jamuro-g <76928284+Jamuro-g@users.noreply.github.com>
Co-authored-by: Xenomorph-III <sam1998may@gmail.com>
Co-authored-by: grawprog <77870049+grawprog@users.noreply.github.com>
Co-authored-by: Xaleth <countolaf17@gmail.com>
Co-authored-by: El-Jekozo <72350516+El-Jekozo@users.noreply.github.com>
Co-authored-by: RobertoVGoulart <robertovgoulart@yahoo.com.br>
Co-authored-by: Zukulini <dragon.fuego.yo@gmail.com>
Co-authored-by: klorpa <30924131+klorpa@users.noreply.github.com>
Co-authored-by: UmbralReaper <67179462+UmbralReaper@users.noreply.github.com>
Co-authored-by: SariusSkelrets <68650913+SariusSkelrets@users.noreply.github.com>
Co-authored-by: Fosheze <50811445+Fosheze@users.noreply.github.com>
Co-authored-by: Lamandus <33199510+Lamandus@users.noreply.github.com>
Co-authored-by: Curtis Merrill <curtis.r.merrill@gmail.com>
Co-authored-by: NeviNovat <51816321+NeviNovat@users.noreply.github.com>
Co-authored-by: Karol1223 <68503002+Karol1223@users.noreply.github.com>
Co-authored-by: Hirmuolio <22011552+Hirmuolio@users.noreply.github.com>
Co-authored-by: Charlie Gardai <32105250+Moltenhead@users.noreply.github.com>
Co-authored-by: Mom-Bun <43492737+Mom-Bun@users.noreply.github.com>
Co-authored-by: OromisElf <oromis.der.lehrer.eragons@freenet.de>
Co-authored-by: casswedson <58050969+casswedson@users.noreply.github.com>
Co-authored-by: actual-nh <74678550+actual-nh@users.noreply.github.com>
Co-authored-by: Fris0uman <sthapplz@gmail.com>
Co-authored-by: Ramza13 <52087122+Ramza13@users.noreply.github.com>
Co-authored-by: LyleSY <lyle.sollayates@Gmail.com>
Co-authored-by: FuelType-Memes <42695732+FuelType-Memes@users.noreply.github.com>
Co-authored-by: Anton Burmistrov <Night_Pryanik@mail.ru>
Co-authored-by: actual-nh <actual-nh@users.noreply.github.com>
Co-authored-by: casswedson <nelson1003403634@gmail.com>
Co-authored-by: akirashirosawa <38557723+akirashirosawa@users.noreply.github.com>
Co-authored-by: anothersimulacrum <anothersimulacrum@gmail.com>
Co-authored-by: Jeremy Rose <nornagon@nornagon.net>
Co-authored-by: John Candlebury <johncandlebury@gmail.com>
Venera3 pushed a commit to Venera3/Cataclysm-DDA that referenced this pull request Sep 21, 2021
* Extend/Delete in requirements

* Revert "Extend/Delete in requirements"

This reverts commit 9da0eae.

* Valentine Cards (CleverRaven#47438)

* Add a proficiency for handloading, and a new profession (CleverRaven#47244)

* Drug Dealer Profession (CleverRaven#47255)

* Adds hallula, a type of bread popular in Bolivia and Chile

* Arm mounted pouch (CleverRaven#46946)

* Tazer drone iii (CleverRaven#47353)

* Added Gelatin and Several Gelatin Based Recipes (CleverRaven#47080)

* Content: bread in a can (CleverRaven#45680)

* New random mission (CleverRaven#44999)

* Mycus fruit Juice (CleverRaven#44952)

* Milleable corn (CleverRaven#46254)

* Talk Tag Additions (CleverRaven#47010)

* Fix typo in Valentines Card (CleverRaven#47583)

* (CrazyCataclysm) Crazy Hallucinations (CleverRaven#47386)

* Mealgurb (CleverRaven#47685)

* Add duct tape blindfold for old reciepe plus tweaks for reciepe (CleverRaven#47527)

* Prepare npc, spell, character, and item for new ai (CleverRaven#47207)

* Make acetylene torch cut metal walls. (CleverRaven#46255)

* Added disassembly recipes for several items (CleverRaven#46316)

* Celsius temperature for freezing point (CleverRaven#47028)

* Stand up peek (CleverRaven#47257)

* [AFTERSHOCK] Basic Ballistic Weapons (CleverRaven#47559)

* makes glass walls and glass doors constructable (CleverRaven#47692)

* Crackers as bread and jam&cheese sandwich (CleverRaven#47649)

* [Aftershock] misc typograpical fixes (CleverRaven#47783)

* Tweaks for teas (CleverRaven#47848)

* Have travis run for 0.F-dev

Currently, .travis.yml has a 'development' branch specified as one to run tests for; the current equivalent is the 0.F-dev branch.

* Tweakes to copper and metal pipes. (CleverRaven#47825)

* Fried eggs deluxe, sandwiches, and condiment list (CleverRaven#47786)

* Homemade toastems, buttercream frosting and recipes (CleverRaven#47696)

* Chocolate Cow don't drop "cow pies"

* Remove unused FATIGUE energy source from spells

* [Magiclysm] add owlbear origin snippet (CleverRaven#47752)

* [Magiclysm] add lesser banishment spell, buff greater banishment (CleverRaven#47537)

* Unhardcode bio_heatsink and bio_climate

* Hunting lodge Location (CleverRaven#44378)

* fungal evolution (CleverRaven#47247)

* Add book strap carrier (CleverRaven#47665)

* Partial mine jsonify; new zombie miner (CleverRaven#47790)

* Moved mine_entrance OMT from the list of hardcoded locations to industial locations

Also removed mine_shaft OMT and replaced it with mine_shaft_middle and mine_shaft_lower OMTs.
Also added mine_entrance_roof OMT.

* Added mine_entrance and mine_shaft to the list of obsoleted terrains

* Added a zombie miner and its death drops

* Created a json-version of mine entrance and its roof

* Created a json-version of mine shaft (middle and lower variants)

* Changed overmap special definition of a mine to include new json chunks

* Applied migration of hardcoded mine_entrance and mine_shaft OMTs to new json variants

* Made hardcoded mine chunks generate to the west of lower section of new mine shaft OMT

Also removed mine_entrance and mine_shaft from the list of hardocoded mapgen.

* Completely removed build_mine_room function as all mine rooms are now defined in json

Also removed hardcoded generation of mine entrance and mine shaft.

* Removed mentions of mine rooms from mapgen.h

* Updated alt_map_key mod

* Updated graphical overmap mod

* Added missing harvest

* Appease clang and constify

* Quickfix

* Appease clang one more time

* Add 0.F-dev to matrix.yml

(Getting 0.F-dev working with Travis appears to require additional settings by someone with permissions.) This change enables both pushes and pull requests of 0.F-dev to get checked by the General Matrix. As it is, if one bases a PR off of 0.F-dev, it doesn't get checked by Github.

* 0.F-dev workflows (CleverRaven#47875)

* Alter brown bread recipe to match canned version

Fixes CleverRaven#47874.

* Mine entrance expand (CleverRaven#47928)

* Added mine_materials item group

* Added Trolley vehicle

* Expanded and tweaked above-ground and underground levels of mine entrance

* [DinoMod] Mushroom Madness (CleverRaven#47907)

* misc typograpical fixes

* body pillow recipe makes makeshift body pillow now (CleverRaven#47917)

* Traffic Bollards and an example of deployment (CleverRaven#48017)

* add description for Uyen's missions

* JSONize some trap features, replace trap int_id externs with string_ids (CleverRaven#47933)

* JSONize trap sonar detectibility

Add trap flags - just the same as normal flags, but for traps! Stick
them in their own separate file to avoid confusion.

* JSONize trap memorial messages

light_snare and heavy_snare seem to no longer exist, or I couldn't find
any reference to them but this and tilesets.

Updated dissector trap message, and added a trap message to some traps
(the hallway ones, one or two of the similar-but-not-the-same variants
of existing traps).

* JSONize trap temperature convection

Not quite sure how to describe it, went the lazy route.

* Move traps externs from int to string ids

When loading the game without this content, these will now only give an
error on the use of these, instead of at the end data loading for traps.

Previously there were performance concerns with this, but this should be
fine since CleverRaven#44261 - see CleverRaven#44500.

tr_null must remain an int id, as it used in the string to int id
conversion. This is fine, as it will always be loaded (it's in
data/core).

Move the ledge trap over to data/core as well, because everything will
need the 'open space' trap.

* Clean up character mutation gain a bit

Reduce duplicated code.
I presume there's a reason that set_mutations didn't just call
set_mutation, and the only difference is that it doesn't do the cache
updates till the end, so preserve that behaviour.

* Allow CBMs to specify mutations that prevent installation. (CleverRaven#47822)

* Move CBM installation checks to Character

Reduce code duplication, encapsulate things better, and make this
available outside of the inventory menus.

* Allow mutations to prevent installing CBMs

Bionics can currently cancel mutations when installed, but can't have
mutations prevent installation.

* Spiral mine jsonify (CleverRaven#48003)

* prevent bell spam (CleverRaven#47987)

* Note that vat is required for fermentation in vinegar brewing

* Unhardcode ease of sleep

* calorie test

* Revert "calorie test"

This reverts commit e535575.

* Arcology Start

Adding windows and entrances

organization

more mapgen

organization and more overmaps

Update arcology_ground.json

Update arcology_ground.json

Last of the gates

Update arcology_gate_chunks.json

city special and terrain

chunks

Update arcology_ground.json

Update arcology_chunks.json

Update data/mods/Aftershock/itemgroups/arcology_groups.json

Update recipe_obsolete.json

chunkening

testing

fixes

Update arcology_ground.json

Update arcology_ground.json

fixes

neverending fixes

the lintening

Update arcology_gate_chunks.json

Update arcology_gate_chunks.json

Update arcology_gate_chunks.json

Can force spawn now but it is blank

Update arcology_chunks.json

15 tons and whadya get

reverses north and south

Ready for testing

Gates open

Open and Close gates using console

broken metal flooring

* Open and Close

* Lint

* Apply suggestions from code review

Co-authored-by: John Candlebury <johncandlebury@gmail.com>

Co-authored-by: LaVeyanFiend <51099123+LaVeyanFiend@users.noreply.github.com>
Co-authored-by: slimeboy460 <68845349+slimeboy460@users.noreply.github.com>
Co-authored-by: ToxiClay <ToxiClay@users.noreply.github.com>
Co-authored-by: Jamuro-g <76928284+Jamuro-g@users.noreply.github.com>
Co-authored-by: Xenomorph-III <sam1998may@gmail.com>
Co-authored-by: grawprog <77870049+grawprog@users.noreply.github.com>
Co-authored-by: Xaleth <countolaf17@gmail.com>
Co-authored-by: El-Jekozo <72350516+El-Jekozo@users.noreply.github.com>
Co-authored-by: RobertoVGoulart <robertovgoulart@yahoo.com.br>
Co-authored-by: Zukulini <dragon.fuego.yo@gmail.com>
Co-authored-by: klorpa <30924131+klorpa@users.noreply.github.com>
Co-authored-by: UmbralReaper <67179462+UmbralReaper@users.noreply.github.com>
Co-authored-by: SariusSkelrets <68650913+SariusSkelrets@users.noreply.github.com>
Co-authored-by: Fosheze <50811445+Fosheze@users.noreply.github.com>
Co-authored-by: Lamandus <33199510+Lamandus@users.noreply.github.com>
Co-authored-by: Curtis Merrill <curtis.r.merrill@gmail.com>
Co-authored-by: NeviNovat <51816321+NeviNovat@users.noreply.github.com>
Co-authored-by: Karol1223 <68503002+Karol1223@users.noreply.github.com>
Co-authored-by: Hirmuolio <22011552+Hirmuolio@users.noreply.github.com>
Co-authored-by: Charlie Gardai <32105250+Moltenhead@users.noreply.github.com>
Co-authored-by: Mom-Bun <43492737+Mom-Bun@users.noreply.github.com>
Co-authored-by: OromisElf <oromis.der.lehrer.eragons@freenet.de>
Co-authored-by: casswedson <58050969+casswedson@users.noreply.github.com>
Co-authored-by: actual-nh <74678550+actual-nh@users.noreply.github.com>
Co-authored-by: Fris0uman <sthapplz@gmail.com>
Co-authored-by: Ramza13 <52087122+Ramza13@users.noreply.github.com>
Co-authored-by: LyleSY <lyle.sollayates@Gmail.com>
Co-authored-by: FuelType-Memes <42695732+FuelType-Memes@users.noreply.github.com>
Co-authored-by: Anton Burmistrov <Night_Pryanik@mail.ru>
Co-authored-by: actual-nh <actual-nh@users.noreply.github.com>
Co-authored-by: casswedson <nelson1003403634@gmail.com>
Co-authored-by: akirashirosawa <38557723+akirashirosawa@users.noreply.github.com>
Co-authored-by: anothersimulacrum <anothersimulacrum@gmail.com>
Co-authored-by: Jeremy Rose <nornagon@nornagon.net>
Co-authored-by: John Candlebury <johncandlebury@gmail.com>
I-am-Erk pushed a commit that referenced this pull request Sep 27, 2021
* Extend/Delete in requirements

* Revert "Extend/Delete in requirements"

This reverts commit 9da0eae.

* Valentine Cards (#47438)

* Add a proficiency for handloading, and a new profession (#47244)

* Drug Dealer Profession (#47255)

* Adds hallula, a type of bread popular in Bolivia and Chile

* Arm mounted pouch (#46946)

* Tazer drone iii (#47353)

* Added Gelatin and Several Gelatin Based Recipes (#47080)

* Content: bread in a can (#45680)

* New random mission (#44999)

* Mycus fruit Juice (#44952)

* Milleable corn (#46254)

* Talk Tag Additions (#47010)

* Fix typo in Valentines Card (#47583)

* (CrazyCataclysm) Crazy Hallucinations (#47386)

* Mealgurb (#47685)

* Add duct tape blindfold for old reciepe plus tweaks for reciepe (#47527)

* Prepare npc, spell, character, and item for new ai (#47207)

* Make acetylene torch cut metal walls. (#46255)

* Added disassembly recipes for several items (#46316)

* Celsius temperature for freezing point (#47028)

* Stand up peek (#47257)

* [AFTERSHOCK] Basic Ballistic Weapons (#47559)

* makes glass walls and glass doors constructable (#47692)

* Crackers as bread and jam&cheese sandwich (#47649)

* [Aftershock] misc typograpical fixes (#47783)

* Tweaks for teas (#47848)

* Have travis run for 0.F-dev

Currently, .travis.yml has a 'development' branch specified as one to run tests for; the current equivalent is the 0.F-dev branch.

* Tweakes to copper and metal pipes. (#47825)

* Fried eggs deluxe, sandwiches, and condiment list (#47786)

* Homemade toastems, buttercream frosting and recipes (#47696)

* Chocolate Cow don't drop "cow pies"

* Remove unused FATIGUE energy source from spells

* [Magiclysm] add owlbear origin snippet (#47752)

* [Magiclysm] add lesser banishment spell, buff greater banishment (#47537)

* Unhardcode bio_heatsink and bio_climate

* Hunting lodge Location (#44378)

* fungal evolution (#47247)

* Add book strap carrier (#47665)

* Partial mine jsonify; new zombie miner (#47790)

* Moved mine_entrance OMT from the list of hardcoded locations to industial locations

Also removed mine_shaft OMT and replaced it with mine_shaft_middle and mine_shaft_lower OMTs.
Also added mine_entrance_roof OMT.

* Added mine_entrance and mine_shaft to the list of obsoleted terrains

* Added a zombie miner and its death drops

* Created a json-version of mine entrance and its roof

* Created a json-version of mine shaft (middle and lower variants)

* Changed overmap special definition of a mine to include new json chunks

* Applied migration of hardcoded mine_entrance and mine_shaft OMTs to new json variants

* Made hardcoded mine chunks generate to the west of lower section of new mine shaft OMT

Also removed mine_entrance and mine_shaft from the list of hardocoded mapgen.

* Completely removed build_mine_room function as all mine rooms are now defined in json

Also removed hardcoded generation of mine entrance and mine shaft.

* Removed mentions of mine rooms from mapgen.h

* Updated alt_map_key mod

* Updated graphical overmap mod

* Added missing harvest

* Appease clang and constify

* Quickfix

* Appease clang one more time

* Add 0.F-dev to matrix.yml

(Getting 0.F-dev working with Travis appears to require additional settings by someone with permissions.) This change enables both pushes and pull requests of 0.F-dev to get checked by the General Matrix. As it is, if one bases a PR off of 0.F-dev, it doesn't get checked by Github.

* 0.F-dev workflows (#47875)

* Alter brown bread recipe to match canned version

Fixes #47874.

* Mine entrance expand (#47928)

* Added mine_materials item group

* Added Trolley vehicle

* Expanded and tweaked above-ground and underground levels of mine entrance

* [DinoMod] Mushroom Madness (#47907)

* misc typograpical fixes

* body pillow recipe makes makeshift body pillow now (#47917)

* Traffic Bollards and an example of deployment (#48017)

* add description for Uyen's missions

* JSONize some trap features, replace trap int_id externs with string_ids (#47933)

* JSONize trap sonar detectibility

Add trap flags - just the same as normal flags, but for traps! Stick
them in their own separate file to avoid confusion.

* JSONize trap memorial messages

light_snare and heavy_snare seem to no longer exist, or I couldn't find
any reference to them but this and tilesets.

Updated dissector trap message, and added a trap message to some traps
(the hallway ones, one or two of the similar-but-not-the-same variants
of existing traps).

* JSONize trap temperature convection

Not quite sure how to describe it, went the lazy route.

* Move traps externs from int to string ids

When loading the game without this content, these will now only give an
error on the use of these, instead of at the end data loading for traps.

Previously there were performance concerns with this, but this should be
fine since #44261 - see #44500.

tr_null must remain an int id, as it used in the string to int id
conversion. This is fine, as it will always be loaded (it's in
data/core).

Move the ledge trap over to data/core as well, because everything will
need the 'open space' trap.

* Clean up character mutation gain a bit

Reduce duplicated code.
I presume there's a reason that set_mutations didn't just call
set_mutation, and the only difference is that it doesn't do the cache
updates till the end, so preserve that behaviour.

* Allow CBMs to specify mutations that prevent installation. (#47822)

* Move CBM installation checks to Character

Reduce code duplication, encapsulate things better, and make this
available outside of the inventory menus.

* Allow mutations to prevent installing CBMs

Bionics can currently cancel mutations when installed, but can't have
mutations prevent installation.

* Spiral mine jsonify (#48003)

* prevent bell spam (#47987)

* Note that vat is required for fermentation in vinegar brewing

* Unhardcode ease of sleep

* calorie test

* Revert "calorie test"

This reverts commit e535575.

* Reuben Sandwiches

* Update recipe_food.json

Co-authored-by: LaVeyanFiend <51099123+LaVeyanFiend@users.noreply.github.com>
Co-authored-by: slimeboy460 <68845349+slimeboy460@users.noreply.github.com>
Co-authored-by: ToxiClay <ToxiClay@users.noreply.github.com>
Co-authored-by: Jamuro-g <76928284+Jamuro-g@users.noreply.github.com>
Co-authored-by: Xenomorph-III <sam1998may@gmail.com>
Co-authored-by: grawprog <77870049+grawprog@users.noreply.github.com>
Co-authored-by: Xaleth <countolaf17@gmail.com>
Co-authored-by: El-Jekozo <72350516+El-Jekozo@users.noreply.github.com>
Co-authored-by: RobertoVGoulart <robertovgoulart@yahoo.com.br>
Co-authored-by: Zukulini <dragon.fuego.yo@gmail.com>
Co-authored-by: klorpa <30924131+klorpa@users.noreply.github.com>
Co-authored-by: UmbralReaper <67179462+UmbralReaper@users.noreply.github.com>
Co-authored-by: SariusSkelrets <68650913+SariusSkelrets@users.noreply.github.com>
Co-authored-by: Fosheze <50811445+Fosheze@users.noreply.github.com>
Co-authored-by: Lamandus <33199510+Lamandus@users.noreply.github.com>
Co-authored-by: Curtis Merrill <curtis.r.merrill@gmail.com>
Co-authored-by: NeviNovat <51816321+NeviNovat@users.noreply.github.com>
Co-authored-by: Karol1223 <68503002+Karol1223@users.noreply.github.com>
Co-authored-by: Hirmuolio <22011552+Hirmuolio@users.noreply.github.com>
Co-authored-by: Charlie Gardai <32105250+Moltenhead@users.noreply.github.com>
Co-authored-by: Mom-Bun <43492737+Mom-Bun@users.noreply.github.com>
Co-authored-by: OromisElf <oromis.der.lehrer.eragons@freenet.de>
Co-authored-by: casswedson <58050969+casswedson@users.noreply.github.com>
Co-authored-by: actual-nh <74678550+actual-nh@users.noreply.github.com>
Co-authored-by: Fris0uman <sthapplz@gmail.com>
Co-authored-by: Ramza13 <52087122+Ramza13@users.noreply.github.com>
Co-authored-by: LyleSY <lyle.sollayates@Gmail.com>
Co-authored-by: FuelType-Memes <42695732+FuelType-Memes@users.noreply.github.com>
Co-authored-by: Anton Burmistrov <Night_Pryanik@mail.ru>
Co-authored-by: actual-nh <actual-nh@users.noreply.github.com>
Co-authored-by: casswedson <nelson1003403634@gmail.com>
Co-authored-by: akirashirosawa <38557723+akirashirosawa@users.noreply.github.com>
Co-authored-by: anothersimulacrum <anothersimulacrum@gmail.com>
Co-authored-by: Jeremy Rose <nornagon@nornagon.net>
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Allow mutations to check for CBMs (if they don't already do so)
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