Mutating a mutation that conflicts with an installed bionic causes damage #79087
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Summary
Balance "Mutating with an installed bionic that conflicts results in damage"
Purpose of change
Old todo from #47822
Describe the solution
Allow attempting mutations when you have a bionic that conflicts with it.
When attempting to mutate a trait that conflicts with an installed bionic, roll to destroy the bionic. If the bionic is destroyed, allow the mutation and give the severe version of the botched mutation effect to the player, causing them pain, blood loss, and damage to the parts on which the bionic is installed.
If the bionic is not destroyed, block the mutation and give a less severe version of the effect, with similar consequences.
Testing
Install squeaky ankles and alloy plating, take 1 cephalopod primer and 1 mutagen catalyst, wait 20 hours.