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Updating help for 0.D #27900
Updating help for 0.D #27900
Conversation
Updating help for 0.D
@ZhilkinSerg
There are single spaces |
Jenkins, rebuild. |
fixed typo
Warning about safe place while installing bionics.
Yeah, double whitespaces should everywhere. This wasn't addressed in help for some unknown reason. |
at very long range
At the same time chagning it everywhere in the help may lead to updating all translations. Probably it is not best idea. New lines are no problen - it is has to be translated anyway. |
Removed FAQ line
…nge combat, where larger guns fare poorly Removed Handguns : However, their small size makes them appropriate for short-range combat, where larger guns fare poorly
beware of this
Beware of that.
Removed mentioning of old dynamic spawn
Added new FAQ question
Fixing more
Fixing again
Adding discord channel to FAQ
Let's finish it for now. |
Should I create dublicate PR for master? |
This reverts commit 9323264.
* 0.D-branch: Make dollchat items display their speech lines again Fixing position of morale and power on skinny siderbar Default text color for popups Overhauled default zombie drops Fix for Fish traits Add check against deploying a furniture item into same tile as a vehicle Add CSC_*_HIDDEN recipe subtab Fix items rotting while smoking outside of reality bubble. Setting default renderer for Windows to Direct3D for 0.D (#27915) Updating help for 0.D (#27900)
Updating help for 0.D.
I am going to focus only on thigs that is clearly false and misguided.
Summary
SUMMARY: Content "Updating help for 0.D"
Purpose of change
Dispite being very abstract, now help contain some outdated info. It is better to revise it slightly.
Describe the solution
I am going to focus only on things that is clearly false and misguided.
Describe alternatives you've considered
Full help rewriting.
Additional context
Changed:
"Q: Shotguns bring in more zombies than they kill! What's the point?\nA: Shotguns are intended for emergency use. If you are cornered, use your shotgun to escape, then just run from the zombies it attracts.". There is nothing special in shotgun loud shots. Every noncilenced firerarm usually are loud enough to attract a lot of nearby zombies. Probably it is tip from early day dynamic spawn or something when gun loundess was different. And shotguns "are intended for emergency use" not much more more than other high damage guns. This question definetely overplays shotguns power and role.