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Updating help for 0.D #27900

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20 changes: 11 additions & 9 deletions data/help/texts.json
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"messages": [
"Bionics are biomechanical upgrades to your body. While many are simply 'built-in' versions of items you would otherwise have to carry, some bionics have unique effects that are otherwise unobtainable. Some bionics are constantly working, whereas others need to be toggled on and off as needed.",
"Most bionics require a source of power, and you will need an internal battery to store energy for them. Your current amount of energy is displayed in the sidebar right below your health. Replenishing energy can be done in a variety of ways, but all require the installation of a special bionic just for fuel consumption.",
"Bionics come in ready-to-install canisters. Installation of a bionic is best left to a trained professional or to specialized medical apparatus. Using machinery to manipulate bionics requires high levels of Intelligence, first aid, mechanics, and electronics. Beware, though, a failure may cripple you! Many bionic canisters are difficult to find, but may be purchased from certain wandering vagabonds for a very high price.",
"As you may note, all of your body parts have only limited space for containing bionics, so you should choose bionics for installation wisely. Of course, any bionic can be removed from your body but it's not any easier than its installation; and as well as installation, this non-trivial surgical procedure requires anesthesia."
"Installation of a bionic is only possible with trained professional or to specialized medical apparatus. Using machinery to manipulate bionics requires high levels of Intelligence, first aid, mechanics, and electronics. Beware, though, a failure may cripple you! Many bionic modules are difficult to find, but may be purchased from certain wandering vagabonds for a very high price.",
"Any bionic can be removed from your body but it's not any easier than its installation; and as well as installation, this non-trivial surgical procedure requires anesthesia.",
"Probably best choice of installing or uninstallings bionic for lone surviros is Autodoc. Usually you can find those in hospipatls and clinincs (even in some 'unnoficial' ones). Any procedure using it requires consuming of single Anesthesia kit. You can bypass this restriction if you find the way to completely ignore pain. But don't even try to bypass this restriction using drugs - it won't help.",
"Take note that bionic installation or uninstallation require narcosis, fixation of the patient and operation inself may take hours. So you have to make sure that you will safe during this process."
]
},
{
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"order": 12,
"name": "<m|M>: Combat",
"messages": [
"With the default Static spawn option, zombies in cities will spawn at the start of the game. All monsters are represented by letters on your screen; a list of monster names, and their positions relative to you, is displayed on the right side of the screen. If the world is set to use the Dynamic spawn option, you will have 90 minutes to prepare yourself before the spawns start; after that, monsters everywhere will be spawned based on the noise you make.",
"Zombies in cities will spawn at the start of the game. All monsters are represented by letters on your screen; a list of monster names, and their positions relative to you, is displayed on the right side of the screen.",
"To attack a monster with a melee weapon, simply move into them. The time it takes to attack depends on the size and weight of your weapon. Small, light weapons are the fastest; unarmed attacks increase in speed with your Unarmed Combat skill, and will eventually be VERY fast. A successful hit with a bashing weapon may stun the monster temporarily. A miss may make you stumble and lose movement points. If a monster hits you, your clothing may absorb some damage, but you will absorb the excess.",
"Swarms of monsters may call for firearms. Most firearms in the game require compatible magazines to hold the ammunition. Compatible magazines are listed in a given firearm's description. Fortunately, a firearm often spawns with one such magazine in it.",
"You can eject a magazine from a firearm by pressing <press_unload> and load it with compatible ammunition separately, or if you have a firearm with a partially filled magazine in it, and some matching loose ammo in the inventory, you can simply order a reload by pressing <press_reload>, so you will automatically eject the magazine, fill it with as much ammo as possible, and then put the magazine back in. You don't have to worry about chambering a round though. Of course all this takes some time, so try not to do it if there are monsters nearby.",
"While magazines are often firearm-specific, on some occasions a magazine is compatible with several other firearms. The firearms in the game often reflect real-world prototypes in terms of caliber and compatibility. Below are some examples of interchangeable ammo:\n.308 = 7.62x51mm,\n.223 = 5.56 NATO,\n.270 = .30-06,\n.40 S&W = 10mm.",
"Magazine descriptions also list the compatible ammo.",
"Note that while several ammo types exist for a given caliber and magazine type, you can't mix and match these types into a single magazine. You can't for example load 9x19mm JHP and 9x19mm FMJ ammo into the same magazine, since a magazine always requires identical rounds to be loaded in it.",
"Magazines can be stored inside several worn accessories for quicker access, such as chest rigs and ammo pouches. All these compatible storage items are listed in a given magazine's description. At the moment, you can only store one magazine per clothing item. To store a magazine into a clothing item, 'a'ctivate the appropriate clothing item, at which point you'll get to choose which magazine to store.",
"To fire, press <press_fire>, move the cursor to the relevant space, then hit '.' or 'f'. Some guns have alternate firing modes, such as burst fire; to cycle modes, press <press_select_fire_mode>. Firing continuously, especially in bursts, will severely reduce accuracy.",
"To fire, press <press_fire>, move the cursor to the relevant space, then press '.' to increase aim of your gun and 'f' to fire. Additionally you may want to fire at predefined aim levels using 'a', 'c' or 'p'. Some guns have alternate firing modes, such as burst fire; to cycle modes, press <press_select_fire_mode>. Firing continuously, especially in bursts, will severely reduce accuracy.",
"Fleeing will often be a solid tactic, especially when overwhelmed by a swarm of zombies. Try to avoid getting cornered inside a building. Ducking down into the subways or sewers is often an excellent escape tactic."
]
},
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"order": 18,
"name": "<3>: Description of gun types",
"messages": [
"<color_light_gray>( Handguns</color>\nHandguns are small weapons held in one or both hands. They are much more difficult to aim and control than larger firearms, and this is reflected in their poor accuracy. However, their small size makes them appropriate for short-range combat, where larger guns fare poorly. They are also relatively quick to reload and use a very wide selection of ammunition. Their small size and low weight make it possible to carry several loaded handguns, switching from one to the next once their ammo is spent.",
"<color_light_gray>( Handguns</color>\nHandguns are small weapons held in one or both hands. They are much more difficult to aim and control than larger firearms, and this is reflected in their poor accuracy. However, their small size makes them appropriate for short-range combat. They are also relatively quick to reload and use a very wide selection of ammunition. Their small size and low weight make it possible to carry several loaded handguns, switching from one to the next once their ammo is spent.",
"<color_green>( Crossbows</color>\nThe best feature of crossbows is their silence. The bolts they fire are only rarely destroyed; if you pick up the bolts after firing them, your ammunition supply will last much longer. Crossbows suffer from a short range and a very long reload time (modified by your strength); plus, most only hold a single round. \nFor this reason, it is advisable to carry a few loaded crossbows. Crossbows can be very difficult to find; however, it is possible to craft one given enough Mechanics skill. Likewise, it is possible to make wooden bolts from any number of wooden objects, though these are much less effective than steel bolts. Crossbows use the handgun skill.",
"<color_yellow>( Bows</color>\nSilent, deadly, easy to make, and the arrows are reusable. Bows have been used forever. Bows are two handed and require the user to have a certain strength level. If you do not have enough strength to draw the string back, you will fire at a reduced effectiveness. This reduces the reload and fire speeds and decreases the range of the arrows fired. \nMost normal bows require strength of at least 8, others require an above average strength of 10, or a significant strength of 12. Bows use the archery skill.",
"<color_red>( Shotguns</color>\nShotguns are some of the most powerful weapons in the game, capable of taking out almost any enemy with a single hit. Birdshot and 00 shot spread, making it very easy to hit nearby monsters. However, they are very ineffective against armor, and some armored monsters might shrug off 00 shot completely. Shotgun slugs are the answer to this problem; they also offer much better range than shot.\nThe biggest drawback to shotguns is their noisiness. They are very loud, and impossible to silence. A shot that kills one zombie might attract three more! Because of this, shotguns are best reserved for emergencies.",
"<color_red>( Shotguns</color>\nShotguns are some of the most powerful weapons in the game, capable of taking out almost any enemy with a single hit. Birdshot and 00 shot spread, making it very easy to hit nearby monsters. However, they are very ineffective against armor, and some armored monsters might shrug off 00 shot completely. Shotgun slugs are the answer to this problem; they also offer much better range than shot.\nThe biggest drawback to shotguns is their noisiness. They are very loud, and impossible to silence. A shot that kills one zombie might attract three more! Beware of that.",
"<color_cyan>( Submachine Guns</color>\nSubmachine guns are small weapons (some are barely larger than a handgun), designed for relatively close combat and the ability to spray large amounts of bullets. However, they are more effective when firing single shots, so use discretion. They mainly use the 9mm and .45 ammunition; however, other SMGs exist. They reload moderately quickly, and are suitable for close or medium-long range combat.",
"<color_brown>( Hunting Rifles</color>\nHunting rifles are popular for their superior range and accuracy. What's more, their scopes or sights make shots fired at targets more than 10 tiles away as accurate as those with a shorter range. However, they are very poor at hitting targets 4 squares or less from the player. Unlike assault rifles, hunting rifles have no automatic fire. They are also slow to reload and fire, so when facing a large group of nearby enemies, they are not the best pick.",
"<color_brown>( Sniper and Marksman Rifles</color>\nSniper and marksman rifles are popular for their superior range and accuracy. What's more, their scopes or sights make shots fired at targets at very long range as accurate as those with a shorter range. Unlike assault rifles, sniper and marksman rifles usually have no automatic fire. They are also may be slow to reload and fire, so when facing a large group of nearby enemies, they are not the best pick.",
"<color_blue>( Assault Rifles</color>\nAssault rifles are similar to hunting rifles in many ways; they are also suited for long range combat, with similar bonuses and penalties. Unlike hunting rifles, assault rifles are capable of automatic fire. Assault rifles are less accurate than hunting rifles, and this is worsened under automatic fire, so save it for when you're highly skilled. \nAssault rifles are an excellent choice for medium or long range combat, or even close-range bursts again a large number of enemies. They are difficult to use, and are best saved for skilled riflemen.",
"<color_light_red>( Machine Guns</color>\nMachine guns are one of the most powerful firearms available. They are even larger than assault rifles, and make poor melee weapons; however, they are capable of holding 100 or more rounds of highly-damaging ammunition. They are not built for accuracy, and firing single rounds is not very effective. However, they also possess a very high rate of fire and somewhat low recoil, making them very good at clearing out large numbers of enemies.",
"<color_light_red>( Machine Guns</color>\nMachine guns are one of the most powerful firearms available. They are even larger than assault rifles; however, they are capable of holding 100 or more rounds of highly-damaging ammunition. They are not built for accuracy, and firing single rounds is not very effective. However, they also possess a very high rate of fire and somewhat low recoil, making them very good at clearing out large numbers of enemies.",
"<color_magenta>( Energy Weapons</color>\nEnergy weapons is an umbrella term used to describe a variety of rifles and handguns which fire lasers, plasma, or energy attacks. They started to appear in military use just prior to the start of the apocalypse, and as such are very difficult to find.\nEnergy weapons have no recoil at all; they are nearly silent, have a long range, and are fairly damaging. The biggest drawback to energy weapons is scarcity of ammunition; it is wise to reserve the precious ammo for when you really need it."
]
},
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"Q: How do I get into science labs?\nA: You can enter the front door if you have an ID card by examining (<press_examine>) the keypad. If you are skilled in computers and have an electrohack, it is possible to hack the keypad. An EMP blast has a chance to force the doors open, but it's more likely to break them. You can also sneak in through the sewers sometimes, or try to smash through the walls with explosions.",
"Q: Why does my crafting fail so often?\nA: Check the difficulty of the recipe, and the primary skill used; your skill level should be around one and a half times the difficulty to be confident that it will succeed.",
"Q: Why can't I carry anything?\nA: At the start of the game you only have the space in your pockets. A good first goal of many survivors is to find a backpack or pouch to store things in. (The shelter basement is a good place to check first!)",
"Q: Shotguns bring in more zombies than they kill! What's the point?\nA: Shotguns are intended for emergency use. If you are cornered, use your shotgun to escape, then just run from the zombies it attracts.",
"Q: Help! I started a fire and now my house is burning down!\nA: Fires will spread to nearby flammable tiles if they are able. Lighting a fire in a set-up brazier, stove, wood stove, stone fireplace, or pit will stop it from spreading. Fire extinguishers can put out fires that get out of control.",
"Q: I'm cold and can't sleep at night!\nA: Gather some clothes and put them in the place you use to sleep in. Being hungry, thirsty, wet, or injured can also make you feel the cold more, so try to avoid these effects before you go to sleep.",
"Q: There are too many calibers and guns. It confuses me - I don't usually understand what is compatible with what.\nA: Try to remember few usual calibers: \n9x19 (or simply 9mm) - fits most basic pistols (Glock, for example) and SMGs, quite easy to find and gets job done versus usual zombies;\n 00 buckshot - for most shotguns. Very powerful against unarmored target at closer ranges;\n .223 (5.56) - for rifles. Good long range option.\n .308 (7.62) - for even more powerful rifles. Also good long range option.\n It should be enough in the beginning. Or even just grab any shotgun, fill it with buckshot and give them hell!",
"Q: I have a question that's not addressed here. How can I get an answer?\nA: Ask the helpful people on the forum at discourse.cataclysmdda.org or at the IRC channel #CataclysmDDA on freenode."
]
}
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