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Setting default renderer for Windows to Direct3D for 0.D #27915
Setting default renderer for Windows to Direct3D for 0.D #27915
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Setting default rendered fot Windows to Direct3D for 0.D
Jenkins, rebuild. |
move renderer_list in #ifndef __ANDROID__
refactoring
src/cata_tiles.cpp
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Finally it is builds. |
Warning! Before merging change must checked on non Windows environment. Just in case. |
It works for me on Windows 10 and Ubuntu. |
But for some reason I am still getting black lines graphical bug. But it is on VS build. Probably MXE build will be OK as some other players report. |
Ready. |
Are you going to merge it to master also? Or should I create adtional PR? |
You can create new PR against |
* 0.D-branch: Make dollchat items display their speech lines again Fixing position of morale and power on skinny siderbar Default text color for popups Overhauled default zombie drops Fix for Fish traits Add check against deploying a furniture item into same tile as a vehicle Add CSC_*_HIDDEN recipe subtab Fix items rotting while smoking outside of reality bubble. Setting default renderer for Windows to Direct3D for 0.D (#27915) Updating help for 0.D (#27900)
Setting default renderer for Windows to Direct3D for 0.D
Player reports that it should help to avoid this:
#27731
Aka black lines around tiles.
It is workaround, but not bugfix.
Summary
SUMMARY: Content "Setting default renderer for Windows to Direct3D for 0.D"
I dont' want to call it "Bugfix", because it is not.
Purpose of change
#27731
But there is reports that setting default renderer to Direct3D allows to bypass the issue.
Linux and Android will still use default as "Software".
Describe the solution
Setting default rendered fot Windows to Direct3D for 0.D
Describe alternatives you've considered
This should be fixed. Somehow.
#27731
Also there is addtional workaround:
#27731 (comment)
Additional context
None.