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Releases: Cammin/LDtkToUnity

6.1.8

26 May 12:01
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6.1.8 (2024-05-26)

Bug Fixes

  • Compile error on versions 2020.1 and below (again) (47dddfb)

6.1.7

26 May 11:57
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6.1.7 (2024-05-26)

Bug Fixes

  • Compile error on versions 2020.1 and below (98a585c)

6.1.6

26 May 11:50
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6.1.6 (2024-05-26)

Bug Fixes

  • Reversed the tile stacking order to fix tiles being layered improperly (7b366ce)

Performance Improvements

  • Empty tile sprites are no longer generated, resulting in faster import speeds, and more optimal atlas packing (1dd82f3)

6.1.5

26 May 04:51
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6.1.5 (2024-05-26)

Bug Fixes

  • Reverted setting sprites as HideInHierarchy so that they can be added to SpriteAtlas properly (4825f28)

Performance Improvements

  • Small list preallocation (9566734)

6.1.4

21 May 08:00
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6.1.4 (2024-05-21)

Bug Fixes

  • Removed an unnessesary error when fetching a tileset tile that has a higher id than the size of the tileset tile list (1672803)

6.1.3

21 May 05:07
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6.1.3 (2024-05-21)

Bug Fixes

  • Fixed level backgrounds always setting their scale to 0 (397b986)

6.1.2

21 May 03:12
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6.1.2 (2024-05-21)

Performance Improvements

  • Caching the tileset artifacts asset to the tileset file importer to potentially fix loading the artifacts slowly (bbdc1b2)

6.1.1

20 May 10:53
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6.1.1 (2024-05-20)

Performance Improvements

  • Multithreaded the tileset tile building calculations (8ed1a10)

6.1.0

20 May 04:42
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6.1.0 (2024-05-20)

Features

  • Added new convenience button in all importer inspectors to open the file's profiler sample (036b214)

Performance Improvements

  • Deserializing json without a try-catch block to increase speed (b0cec83)
  • Dictionary allocations for the definition scriptable objects creation/caching, and skipping unnessesary ContainsKey (7604e9c)
  • Preallocating some more dictionaries (9a380fb)
  • Storing the JsonFile assets as byte[] instead of string (dbd0065)
  • Wrapped more profiler API calls with custom ones (b69cdf6)

6.0.1

19 May 20:07
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6.0.1 (2024-05-19)

Performance Improvements

  • Made all tileset file's generated sprites+tiles hideFlags to HideInHierarchy to fix ProjectBrowser.Repaint taking a long time to load while large tileset files are collapsed in the project window after a recompile or other various events (03498b4)