forked from HarbourMasters/Shipwright
-
Notifications
You must be signed in to change notification settings - Fork 0
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Christmas Build #2
Closed
Closed
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
* Add no rando generated warning * Update texts * Randomizer warning messages (#4) * Fix french typo --------- Co-authored-by: aMannus <mannusmenting@gmail.com>
* Adds an easy qpa cheat that gives the glitched damage value of the quick put away glitch * Adds RegisterEzQPA(); under InitMods()
…le Boulder Maze (HarbourMasters#3273) * Add `IsAdult` to Fewer Tunic Requirements check for `FireTimer` in rando logic to preven placing items in lower maze expecting child to get them. * After discussion, decided to change it to lock access only to lower maze so child access with dungeon shuffle remains intact. Also changed the tooltip for Fewer Tunic Requirements to reflect the current status of what the trick enables. * Further update to tooltip.
* Add limb override for Goron shopkeep * Remove extra line breaks * Fix bug with goron neck length --------- Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
* Check for zip/rar header in the extractor. * 7z
…arbourMasters#3274) * add safe string copy method * use string copy for save manager * use string copy in spoiler log hint parsing * remove intermediate string vars * more string copy use in randomizer methods * use string copy in gameplay stats * add load char array method to remove string intermediate var * try string.h import instead
* Add gRegEditEnabled * Remove TCRF link
…asters#3254) * Add a (not yet functional) "Navi" option. * It works! * Slightly better name for this menu option. * Revert accidental commit of comments in z_en_elf.c * Renaming and tweaks. * Temporary fix(?) for compile error on non-Windows platforms. * … Just pretend this particular commit doesn't exist. :OHYEAH: * A more suitable fix. + Partial suggestions from review. In-progress implementation of Cosmetics Navi colours. * Convert relevant code to use Color_RGB8 sans alpha, matching the controller LED. Defaults are now labeled for clarity. * Revert back to Color_RGBA8. + Implement Cosmetics Navi colours. Add Color conversion functions. * Tidy comments. * Changed mind yet a third time. Uses Color_RGB8 sans alpha again. Uses CVarGetColor24 instead of CVarGetColor to drop alpha from cosmetics editor values, like how Tunic Colors does it. This of course does require me to go with the prior idea of storing the Navi colours without alpha channels. * Color type conversion functions removed as they're no longer needed. * Tidy up commented out code once more. * Fix a typo * Suggestion from code review. (Yeah nah you're totally right though.) * Correct indentation. * A minor goof in the comments was bothering me.
* hopefully everything * update docs for MS shuffle sections
…rMasters#3295) * Fix Entrance hubs having no HintKey, causing hints to No Item * Add castle grounds hint area to cover the OGC/HC to market entrence
Caladius
pushed a commit
that referenced
this pull request
Feb 29, 2024
* Pause Warp Enhancement This commit introduces the PauseWarp mod, a feature that allows players to warp to different locations in the game directly from the pause menu. - Add PauseWarpState structure to manage flags and cooldowns for the pause warp feature. - Implement IsStateValid function for state validation. - Implement ResetStateFlags function to reset all state flags to default values. - Add InitiateWarp function to handle the initiation of warp sequences. - Implement HandleWarpConfirmation function to confirm and execute warp actions. - Implement HandleCooldowns function to manage various cooldown timers. - Add PauseWarp_Main function as the main logic, called every frame to handle pause warp functionality. - Map warp song messages to in-game text messages. * Warp Song Check -Now if you do not have a warp song you won't be able to select the empty slot and still teleport. * Added Audio Fanfares and Changed stateFlag1 to PLAYER_STATE1_IN_CUTSCENE -When selecting a warp song the audio for the applicable warp song will now play for a extra vanilla feel. -Changed the stateFlag1 because previously it just disabled input allowing enemies to harm you. Now that won't happen because the game is put into a cutscene state. * Feedback Update -A new hook was created 'OnPauseMenu' so now PauseWarp_Main is only called when the pause menu is open -Moved pauswarp.c to the Enhancements folder -Removed from graph.c PR Change: Changing to the main branch instead of sulu * Feedback Update #2 -Introduced new function 'PauseWarp_Idle' now that 'PauseWarp_Main' is no longer called every frame -Added C wrapper to access 'GameInteractor::IsSaveLoaded' and scrapped the 'IsStateValid' function -Added 'PauseWarp_Idle' to the the 'RegisterPauseWarp' function -Refactored the code some * Linux Compile Issue -Added a missing header that was causing a compile issue for linux -Hopefully, it won't crash * Minor Bug Fix -Now link won't get soft locked when warping to the same location twice * Update libultraship * Revert "Update libultraship" This reverts commit 746fc23. * Bug Fix -Added more checks to ensure vanilla behavior when a Ocarina is not in the players inventory. * WIP * Done unless I'm missing headers * now we done * clean up, these arn't needed anymore * Rename OnPauseMenu to OnKaleidoUpdate
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Kakariko Tree, Bushes, and NPC removals for event