Added 'Fix enemies not spawning near water' checkbox to Fixes #3179
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This fix adds a checkbox that lets the user change how the valid spawn positions of certain enemies spawned by EnEncount1 are calculated. In the original game, a calculation is performed that seemingly is designed to determine the y position of a waterbox surface by using its y distance from Link's. However, the wrong sign is used if this is the intended purpose (- instead of +) and so an incorrect height is used. This optionally fixes that, causing Stalchildren to spawn near the river bank outside Kakariko, among other places they didn't before.
This is presumably suitable for enhanced presets, as it corrects something non game breaking that was very likely unintended, but somewhat alters the gameplay from vanilla N64 behavior.
Build Artifacts