a spinning ascii donut
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Updated
Jan 2, 2022 - C++
a spinning ascii donut
Software-based rasterization library
3D Modeling Graphics System (Win 3.1, Borland C++, 1996)
PixSoR - Pixel Software Renderer with Shader Emulation.
CG_demo of Z-Buffer, Scanline Z-Buffer and Hierarchical Z-Buffer
Own written engine for FPS games.
3D model rending engine built from scratch based on the concept of Z-buffer and Phong illumination model.
Z-Buffer Rendering System with OpenGL
Graphics system. Scene view, adding objects, transformation and parametrization of them.
3D Transformation with OpenGL, Raster Based Graphics Pipeline with Z-buffer Algorithm, Ray Casting and Ray Tracing using Phong Lighting Model with Shadow
Courseworks for the graphics module using OpenGL and Bullet Physics Engine
Using OpenGL to create computed-aided graphics.
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