This is a simple test in using the 2D primitive DrawPixel to simulate an illuminated sphere using Phong's model.
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Updated
Feb 27, 2015 - JavaScript
This is a simple test in using the 2D primitive DrawPixel to simulate an illuminated sphere using Phong's model.
Phong shading visualisation in C# (WPF)
Physically based shading in GLSL using HDR image based lighting. Uses tesselation shaders for dynamic deformation of the geometry.
🔴 👄 a (vanilla ) WebGL poc-study with Raymarching & Phong Shading.
📐A lightweight raytracer using mathematical models
Model importer & exporter
Explorable 3D Sierpinski tetrahedrons rendered using WebGL.
Phong-Labertian Testing in OpenGL
The sample purpose is to use lookup table to speedup original GPU performance between different shading/texture methods
Application that implements computer graphics lighting algorithms and rasterization of files in Waveform format in C++
This article and code appeared in the March 1988 issue of BYTE. The code generates a phong-shaded beach ball image to demonstrate the improvements in rendering time a math coprocessor can make.
Custom format created using the FBX SDK.
3D animation of waving flag and some static objects implemented using Python, PyGame, and OpenGL.
Raymarching Angular App
CPU Raytracer algorithm with shadows, reflections, refractions and simple anti-aliasing implemented in C++
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