JavaScript navigation mesh construction, path-finding, and spatial reasoning toolkit. WebAssembly port of Recast Navigation.
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Updated
Feb 1, 2025 - TypeScript
JavaScript navigation mesh construction, path-finding, and spatial reasoning toolkit. WebAssembly port of Recast Navigation.
Custom Edge for React Flow that never intersects with other nodes
A* search algorithm in TypeScript
A simple Phaser plugin that allows you to easily integrate Web Workers in your game
A minimal visual maze solver using various algorithms.
Posthoc is a way to build simple and effective visualisations ✨ for sequential decision-making algorithms, such as search.
Codebase for educational tool on algorithms
A ReactJS project visualizes the path-finding algorithms with additional cool features like speed adjustment, maze generation, mobile support, etc.
🔎 Find how close you are to another GitHub user in less than 20 seconds
Synchronous A* pathfinding for TypeScript
Cocos Creator 2d Pathfind example
A CLI path fuzzing tool like gobuster that has heuristical guessing
Shortest path algorithm implementations for RPG Maker MZ.
Pathfinding and Maze Visualization Tool
Path finding algorithms visualization
Quake 2/3 AAS navmesh viewer
A small game demo, where you watch your pets move around and eat food from their food bowl.
🧩 Fast node.js pathfinding on workers for grid-based games
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