🦠 A GUI for Particle Life, a particle system showing life-like behaviour
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Updated
Jul 28, 2024 - Java
A genre of video game allowing players to control the game on a large scale with divine and supernatural powers.
🦠 A GUI for Particle Life, a particle system showing life-like behaviour
🦠 A Java framework that can simulate a variety of particle systems, for example Particle Life, a particle system showing life-like behaviour
Simulate a pandemic with artificial life objects.
Java port of Brainxyz's Artificial Life, a simple program to simulate primitive Artificial Life using simple rules of attraction or repulsion among atom-like particles, producing complex self-organzing life-like patterns.
An experiment in artificial life, artificial neural nets, artificial sentience, simulated evolution, simulated consciousness, and genetic programming
Проект "Искусственная жизнь"
Artificial Life Simulation of Bacteria Motion depending on DNA
Programming assignments done in Masters In Computer Science course "Artificial Life", using Python and Java.
Some ideas about Artificial Life, Creatures (game series) and Neural Networks. (Java, Latex, Perl...)
Computer Science Infotainment. Tribute to the Article Series in Scientific American and their german release Spektrum der Wissenschaft
Toy that simulates reproduction and natural selection of artificial trees in a two-dimensional environment
Implementation of 1D cellular automata in Java
Ecosystem simulation with 3D visualization
An exploration in Java of the Craig Reynold's "Boids" software to create a behavioural simulation of flocks in a 2D environment.
This repository contains the software used in the papers "Self-Replicating Machines in Continuous Space with Virtual Physics" and "Self-Replication and Self-Assembly for Manufacturing" (see self-replicating-machines.pdf and self-replication-and-self-assembly.pdf).
A quick example of how to implement flock behaviors
Research platform for the study of the evolution of self-replicating machine code programs metabolizing information.
Organisms hunt, fight, mate, and reproduce under the control of programs that mutate and evolve.
Thoughts And Topics On Cybernetics Demonstrated through code