-
Notifications
You must be signed in to change notification settings - Fork 0
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Behaviour of action DspCT #10
Labels
enhancement
New feature or request
Comments
thwill1000
added a commit
that referenced
this issue
Jan 26, 2022
Tested and working for: #1 Adventureland #2 Pirate Adventure (BYTE Magazine) #3 Secret Mission #8 Pyramid of Doom The Great Blackberry Adventure The biggest sticking point was the behaviour of the "small nomad" in "Pyramid of Doom". This is because if a room is automatically described when the player moves into it and also when its content changes then the process of the nomad following the player around causes rooms to be described twice, one with, and once without the nomad. Closes-Bug: #9, #10
thwill1000
added a commit
that referenced
this issue
Jan 26, 2022
Tested and working for: 1: Adventureland 2: Pirate Adventure (BYTE Magazine) 3: Secret Mission 8: Pyramid of Doom The Great Blackberry Adventure The biggest sticking point was the behaviour of the "small nomad" in "Pyramid of Doom". This is because if a room is automatically described when the player moves into it and also when its content changes then the process of the nomad following the player around causes rooms to be described twice, one with, and once without the nomad. Closes-Bug: #9, #10
thwill1000
added a commit
that referenced
this issue
Jan 26, 2022
Tested and working for: SACA 1: Adventureland SACA 2: Pirate Adventure (BYTE Magazine) SACA 3: Secret Mission SACA 8: Pyramid of Doom The Great Blackberry Adventure The biggest sticking point was the behaviour of the "small nomad" in "Pyramid of Doom". This is because if a room is automatically described when the player moves into it and also when its content changes then the process of the nomad following the player around causes rooms to be described twice, one with, and once without the nomad. Closes-Bug: #9, #10
thwill1000
added a commit
that referenced
this issue
Jan 26, 2022
Tested and working for: SACA 1: Adventureland SACA 2: Pirate Adventure (BYTE Magazine) SACA 3: Secret Mission SACA 8: Pyramid of Doom The Great Blackberry Adventure The biggest sticking point was the behaviour of the "small nomad" in "Pyramid of Doom". This is because if a room is automatically described when the player moves into it and also when its content changes then the process of the nomad following the player around causes rooms to be described twice, one with, and once without the nomad. Closes-Bug: #9, #10
Fixed 3be1c6f |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
The text was updated successfully, but these errors were encountered: