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Behaviour of action DspCT #10

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thwill1000 opened this issue Jan 25, 2022 · 1 comment
Closed

Behaviour of action DspCT #10

thwill1000 opened this issue Jan 25, 2022 · 1 comment
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enhancement New feature or request

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@thwill1000
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thwill1000 commented Jan 25, 2022

  • should the counter be followed by a CRLF or not ?
  • look at code for describing the number of pistol bullets in Adv #​08.
  • should we never start a newline for a message that starts with lower-case, instead that message should be concatenated to the previous one ?
@thwill1000 thwill1000 added the enhancement New feature or request label Jan 25, 2022
thwill1000 added a commit that referenced this issue Jan 26, 2022
Tested and working for:
  #1 Adventureland
  #2 Pirate Adventure (BYTE Magazine)
  #3 Secret Mission
  #8 Pyramid of Doom
  The Great Blackberry Adventure

The biggest sticking point was the behaviour of the "small nomad"
in "Pyramid of Doom". This is because if a room is automatically
described when the player moves into it and also when its content
changes then the process of the nomad following the player around
causes rooms to be described twice, one with, and once without the
nomad.

Closes-Bug: #9, #10
thwill1000 added a commit that referenced this issue Jan 26, 2022
Tested and working for:
  1: Adventureland
  2: Pirate Adventure (BYTE Magazine)
  3: Secret Mission
  8: Pyramid of Doom
  The Great Blackberry Adventure

The biggest sticking point was the behaviour of the "small nomad"
in "Pyramid of Doom". This is because if a room is automatically
described when the player moves into it and also when its content
changes then the process of the nomad following the player around
causes rooms to be described twice, one with, and once without the
nomad.

Closes-Bug: #9, #10
thwill1000 added a commit that referenced this issue Jan 26, 2022
Tested and working for:
  SACA 1: Adventureland
  SACA 2: Pirate Adventure (BYTE Magazine)
  SACA 3: Secret Mission
  SACA 8: Pyramid of Doom
  The Great Blackberry Adventure

The biggest sticking point was the behaviour of the "small nomad"
in "Pyramid of Doom". This is because if a room is automatically
described when the player moves into it and also when its content
changes then the process of the nomad following the player around
causes rooms to be described twice, one with, and once without the
nomad.

Closes-Bug: #9, #10
thwill1000 added a commit that referenced this issue Jan 26, 2022
Tested and working for:
  SACA 1: Adventureland
  SACA 2: Pirate Adventure (BYTE Magazine)
  SACA 3: Secret Mission
  SACA 8: Pyramid of Doom
  The Great Blackberry Adventure

The biggest sticking point was the behaviour of the "small nomad"
in "Pyramid of Doom". This is because if a room is automatically
described when the player moves into it and also when its content
changes then the process of the nomad following the player around
causes rooms to be described twice, one with, and once without the
nomad.

Closes-Bug: #9, #10
@thwill1000
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Fixed 3be1c6f

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