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Yet another attempt at sorting out room redescribing logic
Tested and working for: 1: Adventureland 2: Pirate Adventure (BYTE Magazine) 3: Secret Mission 8: Pyramid of Doom The Great Blackberry Adventure The biggest sticking point was the behaviour of the "small nomad" in "Pyramid of Doom". This is because if a room is automatically described when the player moves into it and also when its content changes then the process of the nomad following the player around causes rooms to be described twice, one with, and once without the nomad. Closes-Bug: #9, #10
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