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The program memory consumption is just about understandable, SAAINT has a lot of "gilding" and includes a high-proportion of 'splib' but probably only calls 50% of the functions therein.
However the data memory consumption is unexpected, the original adventure program + data would have taken up 16-32 KB max.
Possible causes:
global data from the menu-system not being cleaned up correctly.
oversized string arrays
???
The text was updated successfully, but these errors were encountered:
Tested and working for:
#1 Adventureland
#2 Pirate Adventure (BYTE Magazine)
#3 Secret Mission
#8 Pyramid of Doom
The Great Blackberry Adventure
The biggest sticking point was the behaviour of the "small nomad"
in "Pyramid of Doom". This is because if a room is automatically
described when the player moves into it and also when its content
changes then the process of the nomad following the player around
causes rooms to be described twice, one with, and once without the
nomad.
Closes-Bug: #9, #10
If you start and immediately quit "Adventureland" then the memory usage is as follows:
The program memory consumption is just about understandable, SAAINT has a lot of "gilding" and includes a high-proportion of 'splib' but probably only calls 50% of the functions therein.
However the data memory consumption is unexpected, the original adventure program + data would have taken up 16-32 KB max.
Possible causes:
The text was updated successfully, but these errors were encountered: