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Calculate the dot product of two single-precision floating-point vectors.

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sdot

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Calculate the dot product of two single-precision floating-point vectors.

The dot product (or scalar product) is defined as

$$\mathbf{x}\cdot\mathbf{y} = \sum_{i=0}^{N-1} x_i y_i = x_0 y_0 + x_1 y_1 + \ldots + x_{N-1} y_{N-1}$$

Installation

npm install @stdlib/blas-base-sdot

Alternatively,

  • To load the package in a website via a script tag without installation and bundlers, use the ES Module available on the esm branch (see README).
  • If you are using Deno, visit the deno branch (see README for usage intructions).
  • For use in Observable, or in browser/node environments, use the Universal Module Definition (UMD) build available on the umd branch (see README).

The branches.md file summarizes the available branches and displays a diagram illustrating their relationships.

To view installation and usage instructions specific to each branch build, be sure to explicitly navigate to the respective README files on each branch, as linked to above.

Usage

var sdot = require( '@stdlib/blas-base-sdot' );

sdot( N, x, strideX, y, strideY )

Calculates the dot product of vectors x and y.

var Float32Array = require( '@stdlib/array-float32' );

var x = new Float32Array( [ 4.0, 2.0, -3.0, 5.0, -1.0 ] );
var y = new Float32Array( [ 2.0, 6.0, -1.0, -4.0, 8.0 ] );

var z = sdot( x.length, x, 1, y, 1 );
// returns -5.0

The function has the following parameters:

  • N: number of indexed elements.
  • x: input Float32Array.
  • strideX: index increment for x.
  • y: input Float32Array.
  • strideY: index increment for y.

The N and stride parameters determine which elements in the strided arrays are accessed at runtime. For example, to calculate the dot product of every other value in x and the first N elements of y in reverse order,

var Float32Array = require( '@stdlib/array-float32' );

var x = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );
var y = new Float32Array( [ 1.0, 1.0, 1.0, 1.0, 1.0, 1.0 ] );

var z = sdot( 3, x, 2, y, -1 );
// returns 9.0

Note that indexing is relative to the first index. To introduce an offset, use typed array views.

var Float32Array = require( '@stdlib/array-float32' );

// Initial arrays...
var x0 = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );
var y0 = new Float32Array( [ 7.0, 8.0, 9.0, 10.0, 11.0, 12.0 ] );

// Create offset views...
var x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 ); // start at 2nd element
var y1 = new Float32Array( y0.buffer, y0.BYTES_PER_ELEMENT*3 ); // start at 4th element

var z = sdot( 3, x1, -2, y1, 1 );
// returns 128.0

sdot.ndarray( N, x, strideX, offsetX, y, strideY, offsetY )

Calculates the dot product of x and y using alternative indexing semantics.

var Float32Array = require( '@stdlib/array-float32' );

var x = new Float32Array( [ 4.0, 2.0, -3.0, 5.0, -1.0 ] );
var y = new Float32Array( [ 2.0, 6.0, -1.0, -4.0, 8.0 ] );

var z = sdot.ndarray( x.length, x, 1, 0, y, 1, 0 );
// returns -5.0

The function has the following additional parameters:

  • offsetX: starting index for x.
  • offsetY: starting index for y.

While typed array views mandate a view offset based on the underlying buffer, the offset parameters support indexing semantics based on starting indices. For example, to calculate the dot product of every other value in x starting from the second value with the last 3 elements in y in reverse order

var Float32Array = require( '@stdlib/array-float32' );

var x = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );
var y = new Float32Array( [ 7.0, 8.0, 9.0, 10.0, 11.0, 12.0 ] );

var z = sdot.ndarray( 3, x, 2, 1, y, -1, y.length-1 );
// returns 128.0

Notes

  • If N <= 0, both functions return 0.0.
  • sdot() corresponds to the BLAS level 1 function sdot.

Examples

var discreteUniform = require( '@stdlib/random-array-discrete-uniform' );
var sdot = require( '@stdlib/blas-base-sdot' );

var opts = {
    'dtype': 'float32'
};
var x = discreteUniform( 10, 0, 100, opts );
console.log( x );

var y = discreteUniform( x.length, 0, 10, opts );
console.log( y );

var out = sdot( x.length, x, 1, y, -1 );
console.log( out );

C APIs

Usage

#include "stdlib/blas/base/sdot.h"

c_sdot( N, *X, strideX, *Y, strideY )

Computes the dot product of two single-precision floating-point vectors.

const float x[] = { 4.0f, 2.0f, -3.0f, 5.0f, -1.0f };
const float y[] = { 2.0f, 6.0f, -1.0f, -4.0f, 8.0f };

float d = c_sdot( 5, x, 1, y, 1 );
// returns -5.0f

The function accepts the following arguments:

  • N: [in] CBLAS_INT number of indexed elements.
  • X: [in] float* first input array.
  • strideX: [in] CBLAS_INT index increment for X.
  • Y: [in] float* second input array.
  • strideY: [in] CBLAS_INT index increment for Y.
float c_sdot( const CBLAS_INT N, const float *X, const CBLAS_INT strideX, const float *Y, const CBLAS_INT strideY );

c_sdot_ndarray( N, *X, strideX, offsetX, *Y, strideY, offsetY )

Computes the dot product of two single-precision floating-point vectors using alternative indexing semantics.

const float x[] = { 4.0f, 2.0f, -3.0f, 5.0f, -1.0f };
const float y[] = { 2.0f, 6.0f, -1.0f, -4.0f, 8.0f };

float d = c_sdot_ndarray( 3, x, 1, 2, y, 1, 2 );
// returns -25.0f

The function accepts the following arguments:

  • N: [in] CBLAS_INT number of indexed elements.
  • X: [in] float* first input array.
  • strideX: [in] CBLAS_INT index increment for X.
  • offsetX: [in] CBLAS_INT starting index for X.
  • Y: [in] float* second input array.
  • strideY: [in] CBLAS_INT index increment for Y.
  • offsetY: [in] CBLAS_INT starting index for Y.
float c_sdot_ndarray( const CBLAS_INT N, const float *X, const CBLAS_INT strideX, const CBLAS_INT offsetX, const float *Y, const CBLAS_INT strideY, const CBLAS_INT offsetY );

Examples

#include "stdlib/blas/base/sdot.h"
#include <stdio.h>

int main( void ) {
    // Create strided arrays:
    const float x[] = { 1.0f, -2.0f, 3.0f, -4.0f, 5.0f, -6.0f, 7.0f, -8.0f };
    const float y[] = { 1.0f, -2.0f, 3.0f, -4.0f, 5.0f, -6.0f, 7.0f, -8.0f };

    // Specify the number of indexed elements:
    const int N = 8;

    // Specify strides:
    const int strideX = 1;
    const int strideY = -1;

    // Compute the dot product:
    float d = c_sdot( N, x, strideX, y, strideY );

    // Print the result:
    printf( "dot product: %f\n", d );

    // Compute the dot product:
    d = c_sdot_ndarray( N, x, strideX, 0, y, strideY, 7 );

    // Print the result:
    printf( "dot product: %f\n", d );
}

See Also

  • @stdlib/blas-base/ddot: calculate the dot product of two double-precision floating-point vectors.
  • @stdlib/blas-base/dsdot: calculate the dot product with extended accumulation and result of two single-precision floating-point vectors.
  • @stdlib/blas-base/sdsdot: calculate the dot product of two single-precision floating-point vectors with extended accumulation.
  • @stdlib/blas-sdot: calculate the dot product of two single-precision floating-point vectors.

Notice

This package is part of stdlib, a standard library for JavaScript and Node.js, with an emphasis on numerical and scientific computing. The library provides a collection of robust, high performance libraries for mathematics, statistics, streams, utilities, and more.

For more information on the project, filing bug reports and feature requests, and guidance on how to develop stdlib, see the main project repository.

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