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PINE64 (Allwinner A64)

Siarhei Siamashka edited this page Apr 3, 2016 · 2 revisions

ARM Cortex-A53 @1152MHz, DDR3 @672MHz

Processor	: AArch64 Processor rev 4 (aarch64)
processor	: 0
processor	: 1
processor	: 2
processor	: 3
Features	: fp asimd aes pmull sha1 sha2 crc32 
CPU implementer	: 0x41
CPU architecture: AArch64
CPU variant	: 0x0
CPU part	: 0xd03
CPU revision	: 4

Hardware	: sun50iw1p1

64-bit tinymembench build:

tinymembench v0.4.9 (simple benchmark for memory throughput and latency)

==========================================================================
== Memory bandwidth tests                                               ==
==                                                                      ==
== Note 1: 1MB = 1000000 bytes                                          ==
== Note 2: Results for 'copy' tests show how many bytes can be          ==
==         copied per second (adding together read and writen           ==
==         bytes would have provided twice higher numbers)              ==
== Note 3: 2-pass copy means that we are using a small temporary buffer ==
==         to first fetch data into it, and only then write it to the   ==
==         destination (source -> L1 cache, L1 cache -> destination)    ==
== Note 4: If sample standard deviation exceeds 0.1%, it is shown in    ==
==         brackets                                                     ==
==========================================================================

 C copy backwards                                     :   1232.9 MB/s (0.3%)
 C copy backwards (32 byte blocks)                    :   1240.6 MB/s (0.4%)
 C copy backwards (64 byte blocks)                    :   1242.1 MB/s (0.2%)
 C copy                                               :   1205.7 MB/s (1.1%)
 C copy prefetched (32 bytes step)                    :   1211.5 MB/s (1.4%)
 C copy prefetched (64 bytes step)                    :   1232.3 MB/s (1.6%)
 C 2-pass copy                                        :   1115.2 MB/s
 C 2-pass copy prefetched (32 bytes step)             :   1115.0 MB/s
 C 2-pass copy prefetched (64 bytes step)             :   1115.1 MB/s
 C fill                                               :   3095.9 MB/s (0.1%)
 C fill (shuffle within 16 byte blocks)               :   3096.3 MB/s
 C fill (shuffle within 32 byte blocks)               :   3096.7 MB/s
 C fill (shuffle within 64 byte blocks)               :   3096.4 MB/s
 ---
 standard memcpy                                      :   1242.9 MB/s
 standard memset                                      :   3097.3 MB/s (0.1%)
 ---
 NEON LDP/STP copy                                    :   1238.8 MB/s (0.7%)
 NEON LDP/STP copy pldl2strm (32 bytes step)          :    871.9 MB/s (1.3%)
 NEON LDP/STP copy pldl2strm (64 bytes step)          :   1066.4 MB/s
 NEON LDP/STP copy pldl1keep (32 bytes step)          :   1319.2 MB/s
 NEON LDP/STP copy pldl1keep (64 bytes step)          :   1318.6 MB/s
 NEON LD1/ST1 copy                                    :   1240.1 MB/s (0.2%)
 NEON STP fill                                        :   3097.5 MB/s (0.1%)
 NEON STNP fill                                       :   2336.2 MB/s (0.4%)
 ARM LDP/STP copy                                     :   1245.5 MB/s (0.6%)
 ARM STP fill                                         :   3097.5 MB/s (0.1%)
 ARM STNP fill                                        :   2329.1 MB/s (1.0%)

==========================================================================
== Framebuffer read tests.                                              ==
==                                                                      ==
== Many ARM devices use a part of the system memory as the framebuffer, ==
== typically mapped as uncached but with write-combining enabled.       ==
== Writes to such framebuffers are quite fast, but reads are much       ==
== slower and very sensitive to the alignment and the selection of      ==
== CPU instructions which are used for accessing memory.                ==
==                                                                      ==
== Many x86 systems allocate the framebuffer in the GPU memory,         ==
== accessible for the CPU via a relatively slow PCI-E bus. Moreover,    ==
== PCI-E is asymmetric and handles reads a lot worse than writes.       ==
==                                                                      ==
== If uncached framebuffer reads are reasonably fast (at least 100 MB/s ==
== or preferably >300 MB/s), then using the shadow framebuffer layer    ==
== is not necessary in Xorg DDX drivers, resulting in a nice overall    ==
== performance improvement. For example, the xf86-video-fbturbo DDX     ==
== uses this trick.                                                     ==
==========================================================================

 NEON LDP/STP copy (from framebuffer)                 :    181.1 MB/s
 NEON LDP/STP 2-pass copy (from framebuffer)          :    174.0 MB/s
 NEON LD1/ST1 copy (from framebuffer)                 :     47.2 MB/s
 NEON LD1/ST1 2-pass copy (from framebuffer)          :     46.6 MB/s
 ARM LDP/STP copy (from framebuffer)                  :     93.2 MB/s
 ARM LDP/STP 2-pass copy (from framebuffer)           :     91.3 MB/s

==========================================================================
== Memory latency test                                                  ==
==                                                                      ==
== Average time is measured for random memory accesses in the buffers   ==
== of different sizes. The larger is the buffer, the more significant   ==
== are relative contributions of TLB, L1/L2 cache misses and SDRAM      ==
== accesses. For extremely large buffer sizes we are expecting to see   ==
== page table walk with several requests to SDRAM for almost every      ==
== memory access (though 64MiB is not nearly large enough to experience ==
== this effect to its fullest).                                         ==
==                                                                      ==
== Note 1: All the numbers are representing extra time, which needs to  ==
==         be added to L1 cache latency. The cycle timings for L1 cache ==
==         latency can be usually found in the processor documentation. ==
== Note 2: Dual random read means that we are simultaneously performing ==
==         two independent memory accesses at a time. In the case if    ==
==         the memory subsystem can't handle multiple outstanding       ==
==         requests, dual random read has the same timings as two       ==
==         single reads performed one after another.                    ==
==========================================================================

block size : single random read / dual random read, [MADV_NOHUGEPAGE]
      1024 :    0.0 ns          /     0.0 ns 
      2048 :    0.0 ns          /     0.0 ns 
      4096 :    0.0 ns          /     0.0 ns 
      8192 :    0.0 ns          /     0.0 ns 
     16384 :    0.0 ns          /     0.0 ns 
     32768 :    0.0 ns          /     0.0 ns 
     65536 :    5.9 ns          /    10.0 ns 
    131072 :    9.1 ns          /    13.9 ns 
    262144 :   10.7 ns          /    15.5 ns 
    524288 :   12.9 ns          /    18.3 ns 
   1048576 :   92.9 ns          /   143.2 ns 
   2097152 :  135.2 ns          /   184.2 ns 
   4194304 :  164.2 ns          /   206.6 ns 
   8388608 :  179.4 ns          /   216.9 ns 
  16777216 :  188.7 ns          /   223.6 ns 
  33554432 :  193.9 ns          /   227.7 ns 
  67108864 :  196.8 ns          /   230.2 ns 

block size : single random read / dual random read, [MADV_HUGEPAGE]
      1024 :    0.0 ns          /     0.0 ns 
      2048 :    0.0 ns          /     0.0 ns 
      4096 :    0.0 ns          /     0.0 ns 
      8192 :    0.0 ns          /     0.0 ns 
     16384 :    0.0 ns          /     0.0 ns 
     32768 :    0.0 ns          /     0.0 ns 
     65536 :    5.9 ns          /    10.1 ns 
    131072 :    9.1 ns          /    14.2 ns 
    262144 :   10.7 ns          /    15.9 ns 
    524288 :   12.9 ns          /    18.9 ns 
   1048576 :   92.9 ns          /   143.3 ns 
   2097152 :  135.0 ns          /   184.1 ns 
   4194304 :  156.2 ns          /   197.9 ns 
   8388608 :  166.8 ns          /   203.2 ns 
  16777216 :  172.1 ns          /   205.3 ns 
  33554432 :  174.7 ns          /   206.3 ns 
  67108864 :  176.2 ns          /   206.8 ns 

32-bit tinymembench build:

tinymembench v0.4 (simple benchmark for memory throughput and latency)

==========================================================================
== Memory bandwidth tests                                               ==
==                                                                      ==
== Note 1: 1MB = 1000000 bytes                                          ==
== Note 2: Results for 'copy' tests show how many bytes can be          ==
==         copied per second (adding together read and writen           ==
==         bytes would have provided twice higher numbers)              ==
== Note 3: 2-pass copy means that we are using a small temporary buffer ==
==         to first fetch data into it, and only then write it to the   ==
==         destination (source -> L1 cache, L1 cache -> destination)    ==
== Note 4: If sample standard deviation exceeds 0.1%, it is shown in    ==
==         brackets                                                     ==
==========================================================================

 C copy backwards                                     :   1208.7 MB/s (0.9%)
 C copy backwards (32 byte blocks)                    :   1196.3 MB/s (0.4%)
 C copy backwards (64 byte blocks)                    :   1219.1 MB/s (0.7%)
 C copy                                               :   1223.8 MB/s (0.6%)
 C copy prefetched (32 bytes step)                    :   1280.9 MB/s
 C copy prefetched (64 bytes step)                    :   1282.5 MB/s
 C 2-pass copy                                        :   1091.1 MB/s
 C 2-pass copy prefetched (32 bytes step)             :   1171.3 MB/s
 C 2-pass copy prefetched (64 bytes step)             :   1163.3 MB/s
 C fill                                               :   3080.1 MB/s (0.1%)
 C fill (shuffle within 16 byte blocks)               :   3079.9 MB/s
 C fill (shuffle within 32 byte blocks)               :   3080.2 MB/s
 C fill (shuffle within 64 byte blocks)               :   3079.5 MB/s
 ---
 standard memcpy                                      :   1227.1 MB/s (0.4%)
 standard memset                                      :   3032.3 MB/s
 ---
 NEON read                                            :   1640.2 MB/s (0.2%)
 NEON read prefetched (32 bytes step)                 :   1824.7 MB/s
 NEON read prefetched (64 bytes step)                 :   1824.8 MB/s
 NEON read 2 data streams                             :   1473.6 MB/s
 NEON read 2 data streams prefetched (32 bytes step)  :   1766.9 MB/s
 NEON read 2 data streams prefetched (64 bytes step)  :   1766.4 MB/s
 NEON copy                                            :   1231.5 MB/s (0.2%)
 NEON copy prefetched (32 bytes step)                 :   1285.0 MB/s
 NEON copy prefetched (64 bytes step)                 :   1285.8 MB/s
 NEON unrolled copy                                   :   1226.6 MB/s
 NEON unrolled copy prefetched (32 bytes step)        :   1307.5 MB/s
 NEON unrolled copy prefetched (64 bytes step)        :   1307.2 MB/s
 NEON copy backwards                                  :   1230.5 MB/s (0.1%)
 NEON copy backwards prefetched (32 bytes step)       :   1279.0 MB/s
 NEON copy backwards prefetched (64 bytes step)       :   1279.1 MB/s
 NEON 2-pass copy                                     :   1111.7 MB/s
 NEON 2-pass copy prefetched (32 bytes step)          :   1177.0 MB/s
 NEON 2-pass copy prefetched (64 bytes step)          :   1178.4 MB/s
 NEON unrolled 2-pass copy                            :   1085.7 MB/s
 NEON unrolled 2-pass copy prefetched (32 bytes step) :   1131.9 MB/s
 NEON unrolled 2-pass copy prefetched (64 bytes step) :   1146.5 MB/s
 NEON fill                                            :   3080.8 MB/s (0.1%)
 NEON fill backwards                                  :   3080.5 MB/s
 VFP copy                                             :   1230.3 MB/s (0.2%)
 VFP 2-pass copy                                      :   1089.8 MB/s
 ARM fill (STRD)                                      :   3031.7 MB/s
 ARM fill (STM with 8 registers)                      :   3077.8 MB/s
 ARM fill (STM with 4 registers)                      :   3073.3 MB/s
 ARM copy prefetched (incr pld)                       :   1282.9 MB/s
 ARM copy prefetched (wrap pld)                       :   1268.8 MB/s
 ARM 2-pass copy prefetched (incr pld)                :   1126.3 MB/s
 ARM 2-pass copy prefetched (wrap pld)                :   1121.8 MB/s

==========================================================================
== Framebuffer read tests.                                              ==
==                                                                      ==
== Many ARM devices use a part of the system memory as the framebuffer, ==
== typically mapped as uncached but with write-combining enabled.       ==
== Writes to such framebuffers are quite fast, but reads are much       ==
== slower and very sensitive to the alignment and the selection of      ==
== CPU instructions which are used for accessing memory.                ==
==                                                                      ==
== Many x86 systems allocate the framebuffer in the GPU memory,         ==
== accessible for the CPU via a relatively slow PCI-E bus. Moreover,    ==
== PCI-E is asymmetric and handles reads a lot worse than writes.       ==
==                                                                      ==
== If uncached framebuffer reads are reasonably fast (at least 100 MB/s ==
== or preferably >300 MB/s), then using the shadow framebuffer layer    ==
== is not necessary in Xorg DDX drivers, resulting in a nice overall    ==
== performance improvement. For example, the xf86-video-fbturbo DDX     ==
== uses this trick.                                                     ==
==========================================================================

 NEON read (from framebuffer)                         :     47.3 MB/s
 NEON copy (from framebuffer)                         :     45.5 MB/s
 NEON 2-pass copy (from framebuffer)                  :     46.5 MB/s
 NEON unrolled copy (from framebuffer)                :     46.7 MB/s
 NEON 2-pass unrolled copy (from framebuffer)         :     46.3 MB/s
 VFP copy (from framebuffer)                          :    331.7 MB/s
 VFP 2-pass copy (from framebuffer)                   :    305.8 MB/s
 ARM copy (from framebuffer)                          :    155.4 MB/s
 ARM 2-pass copy (from framebuffer)                   :    165.6 MB/s

==========================================================================
== Memory latency test                                                  ==
==                                                                      ==
== Average time is measured for random memory accesses in the buffers   ==
== of different sizes. The larger is the buffer, the more significant   ==
== are relative contributions of TLB, L1/L2 cache misses and SDRAM      ==
== accesses. For extremely large buffer sizes we are expecting to see   ==
== page table walk with several requests to SDRAM for almost every      ==
== memory access (though 64MiB is not nearly large enough to experience ==
== this effect to its fullest).                                         ==
==                                                                      ==
== Note 1: All the numbers are representing extra time, which needs to  ==
==         be added to L1 cache latency. The cycle timings for L1 cache ==
==         latency can be usually found in the processor documentation. ==
== Note 2: Dual random read means that we are simultaneously performing ==
==         two independent memory accesses at a time. In the case if    ==
==         the memory subsystem can't handle multiple outstanding       ==
==         requests, dual random read has the same timings as two       ==
==         single reads performed one after another.                    ==
==========================================================================

block size : single random read / dual random read, [MADV_NOHUGEPAGE]
      1024 :    0.0 ns          /     0.0 ns 
      2048 :    0.0 ns          /     0.0 ns 
      4096 :    0.0 ns          /     0.0 ns 
      8192 :    0.0 ns          /     0.0 ns 
     16384 :    0.0 ns          /     0.0 ns 
     32768 :    0.0 ns          /     0.0 ns 
     65536 :    5.9 ns          /    10.0 ns 
    131072 :    9.1 ns          /    14.0 ns 
    262144 :   10.7 ns          /    15.5 ns 
    524288 :   12.7 ns          /    17.7 ns 
   1048576 :   92.8 ns          /   143.2 ns 
   2097152 :  134.9 ns          /   184.4 ns 
   4194304 :  163.5 ns          /   207.1 ns 
   8388608 :  178.6 ns          /   217.6 ns 
  16777216 :  187.5 ns          /   223.7 ns 
  33554432 :  192.8 ns          /   228.0 ns 
  67108864 :  195.8 ns          /   230.7 ns 

block size : single random read / dual random read, [MADV_HUGEPAGE]
      1024 :    0.0 ns          /     0.0 ns 
      2048 :    0.0 ns          /     0.0 ns 
      4096 :    0.0 ns          /     0.0 ns 
      8192 :    0.0 ns          /     0.0 ns 
     16384 :    0.0 ns          /     0.0 ns 
     32768 :    0.0 ns          /     0.0 ns 
     65536 :    5.9 ns          /    10.0 ns 
    131072 :    9.1 ns          /    14.0 ns 
    262144 :   10.7 ns          /    15.6 ns 
    524288 :   12.6 ns          /    17.8 ns 
   1048576 :   92.7 ns          /   142.6 ns 
   2097152 :  134.7 ns          /   184.3 ns 
   4194304 :  155.8 ns          /   198.4 ns 
   8388608 :  166.4 ns          /   203.8 ns 
  16777216 :  171.6 ns          /   206.0 ns 
  33554432 :  174.2 ns          /   206.9 ns 
  67108864 :  175.4 ns          /   207.4 ns 

Kernel 4.9.140-tegra #1 SMP PREEMPT Wed Mar 13 00:32:22 PDT 2019 aarch64 GNU/Linux Under xorg, no compositor active, no browser or other cpu hogs.

tinymembench v0.4.9 (simple benchmark for memory thr

==========================================================================
== Memory bandwidth tests                                               ==
==                                                                      ==
== Note 1: 1MB = 1000000 bytes                                          ==
== Note 2: Results for 'copy' tests show how many bytes can be          ==
==         copied per second (adding together read and writen           ==
==         bytes would have provided twice higher numbers)              ==
== Note 3: 2-pass copy means that we are using a small temporary buffer ==
==         to first fetch data into it, and only then write it to the   ==
==         destination (source -> L1 cache, L1 cache -> destination)    ==
== Note 4: If sample standard deviation exceeds 0.1%, it is shown in    ==
==         brackets                                                     ==
==========================================================================

 C copy backwards                                     :   2949.7 MB/s (3.8%)
 C copy backwards (32 byte blocks)                    :   3011.8 MB/s
 C copy backwards (64 byte blocks)                    :   3029.2 MB/s
 C copy                                               :   3642.2 MB/s (4.1%)
 C copy prefetched (32 bytes step)                    :   3824.4 MB/s (0.3%)
 C copy prefetched (64 bytes step)                    :   3825.3 MB/s (0.4%)
 C 2-pass copy                                        :   2726.2 MB/s
 C 2-pass copy prefetched (32 bytes step)             :   2902.6 MB/s (2.5%)
 C 2-pass copy prefetched (64 bytes step)             :   2928.3 MB/s (0.3%)
 C fill                                               :   8541.0 MB/s (0.2%)
 C fill (shuffle within 16 byte blocks)               :   8518.5 MB/s (2.1%)
 C fill (shuffle within 32 byte blocks)               :   8537.1 MB/s (0.1%)
 C fill (shuffle within 64 byte blocks)               :   8528.7 MB/s (0.2%)
 ---
 standard memcpy                                      :   3558.8 MB/s
 standard memset                                      :   8520.2 MB/s
 ---
 NEON LDP/STP copy                                    :   3633.9 MB/s (4.2%)
 NEON LDP/STP copy pldl2strm (32 bytes step)          :   1451.0 MB/s (0.3%)
 NEON LDP/STP copy pldl2strm (64 bytes step)          :   1450.9 MB/s (0.5%)
 NEON LDP/STP copy pldl1keep (32 bytes step)          :   3882.5 MB/s (3.9%)
 NEON LDP/STP copy pldl1keep (64 bytes step)          :   3884.0 MB/s (0.4%)
 NEON LD1/ST1 copy                                    :   3630.8 MB/s (0.3%)
 NEON STP fill                                        :   8537.8 MB/s
 NEON STNP fill                                       :   8544.9 MB/s (1.7%)
 ARM LDP/STP copy                                     :   3635.8 MB/s (0.3%)
 ARM STP fill                                         :   8544.8 MB/s (0.1%)
 ARM STNP fill                                        :   8549.2 MB/s (1.0%)
==========================================================================
== Framebuffer read tests.                                              ==
==                                                                      ==
== Many ARM devices use a part of the system memory as the framebuffer, ==
== typically mapped as uncached but with write-combining enabled.       ==
== Writes to such framebuffers are quite fast, but reads are much       ==
== slower and very sensitive to the alignment and the selection of      ==
== CPU instructions which are used for accessing memory.                ==
==                                                                      ==
== Many x86 systems allocate the framebuffer in the GPU memory,         ==
== accessible for the CPU via a relatively slow PCI-E bus. Moreover,    ==
== PCI-E is asymmetric and handles reads a lot worse than writes.       ==
==                                                                      ==
== If uncached framebuffer reads are reasonably fast (at least 100 MB/s ==
== or preferably >300 MB/s), then using the shadow framebuffer layer    ==
== is not necessary in Xorg DDX drivers, resulting in a nice overall    ==
== performance improvement. For example, the xf86-video-fbturbo DDX     ==
== uses this trick.                                                     ==
==========================================================================

 NEON LDP/STP copy (from framebuffer)                 :    766.0 MB/s
 NEON LDP/STP 2-pass copy (from framebuffer)          :    688.8 MB/s
 NEON LD1/ST1 copy (from framebuffer)                 :    770.6 MB/s (0.1%)
 NEON LD1/ST1 2-pass copy (from framebuffer)          :    681.3 MB/s (0.3%)
 ARM LDP/STP copy (from framebuffer)                  :    766.1 MB/s
 ARM LDP/STP 2-pass copy (from framebuffer)           :    689.1 MB/s


==========================================================================
== Memory latency test                                                  ==
==                                                                      ==
== Average time is measured for random memory accesses in the buffers   ==
== of different sizes. The larger is the buffer, the more significant   ==
== are relative contributions of TLB, L1/L2 cache misses and SDRAM      ==
== accesses. For extremely large buffer sizes we are expecting to see   ==
== page table walk with several requests to SDRAM for almost every      ==
== memory access (though 64MiB is not nearly large enough to experience ==
== this effect to its fullest).                                         ==
==                                                                      ==
== Note 1: All the numbers are representing extra time, which needs to  ==
==         be added to L1 cache latency. The cycle timings for L1 cache ==
==         latency can be usually found in the processor documentation. ==
== Note 2: Dual random read means that we are simultaneously performing ==
==         two independent memory accesses at a time. In the case if    ==
==         the memory subsystem can't handle multiple outstanding       ==
==         requests, dual random read has the same timings as two       ==
==         single reads performed one after another.                    ==
==========================================================================

block size : single random read / dual random read, [MADV_NOHUGEPAGE]
      1024 :    0.0 ns          /     0.1 ns 
      2048 :    0.0 ns          /     0.1 ns 
      4096 :    0.0 ns          /     0.1 ns 
      8192 :    0.0 ns          /     0.1 ns 
     16384 :    0.1 ns          /     0.1 ns 
     32768 :    1.7 ns          /     2.9 ns 
     65536 :    6.4 ns          /     9.5 ns 
    131072 :    9.6 ns          /    12.3 ns 
    262144 :   13.7 ns          /    17.0 ns 
    524288 :   15.8 ns          /    19.7 ns 
   1048576 :   17.3 ns          /    22.1 ns 
   2097152 :   42.1 ns          /    64.2 ns 
   4194304 :   98.5 ns          /   138.1 ns 
   8388608 :  143.9 ns          /   186.3 ns 
  16777216 :  167.2 ns          /   211.2 ns 
  33554432 :  180.1 ns          /   227.1 ns 
  67108864 :  200.0 ns          /   260.2 ns 
block size : single random read / dual random read, [MADV_HUGEPAGE]
      1024 :    0.0 ns          /     0.0 ns 
      2048 :    0.0 ns          /     0.0 ns 
      4096 :    0.0 ns          /     0.0 ns 
      8192 :    0.0 ns          /     0.0 ns 
     16384 :    0.0 ns          /     0.0 ns 
     32768 :    0.0 ns          /     0.0 ns 
     65536 :    6.4 ns          /     9.4 ns 
    131072 :    9.5 ns          /    12.2 ns 
    262144 :   11.2 ns          /    13.1 ns 
    524288 :   12.1 ns          /    13.5 ns 
   1048576 :   12.8 ns          /    13.6 ns 
   2097152 :   27.0 ns          /    33.0 ns 
   4194304 :   90.6 ns          /   127.8 ns 
   8388608 :  123.9 ns          /   153.8 ns 
  16777216 :  139.5 ns          /   161.2 ns 
  33554432 :  147.2 ns          /   163.6 ns 
  67108864 :  154.0 ns          /   167.6 ns 
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