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Remove .vscode from version control #29285

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diraven opened this issue Jun 21, 2024 · 4 comments
Closed

Remove .vscode from version control #29285

diraven opened this issue Jun 21, 2024 · 4 comments
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S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels.

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@diraven
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diraven commented Jun 21, 2024

Description

.vscode settings being in VCS forces everybody to use them and prevents customization. Workspace settings override user settings. Which means you effectively can't customize workspace settings for this project at all without your changes ending up in VCS, which is very likely an undesirable outcome.

I believe the right thing to do here would be:

  • Renaming .vscode to something like sample.vscode in VCS and ignoring .vscode itself.
  • Possibly also adding automatic copying of sample.vscode to .vscode if .vscode does not exist into RUN_THIS.py.

That way we can still distribute configuration changes/templates if need be with devs retaining the ability to change their local workspace settings including settings.json, tasks.json and launch.json.

@github-actions github-actions bot added the S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. label Jun 21, 2024
@diraven
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diraven commented Jun 21, 2024

I'll make a PR for it later if there are no hard objections to this.

@PJB3005
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PJB3005 commented Jun 21, 2024

Doesn't VSCode have a "default workspace settings" system exactly for this purpose?

@osjarw
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osjarw commented Jun 21, 2024

Not an expert on these particular settings, but stuff like formatter settings definitely should belong in the workspace settings.

@diraven
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diraven commented Jun 22, 2024

Doesn't VSCode have a "default workspace settings" system exactly for this purpose?

Didn't find such functionality in VSCode. Only thing I found is this ancient issue, which was not worked on yet it seems. You got a link?

Not an expert on these particular settings, but stuff like formatter settings definitely should belong in the workspace settings.

It probably should. But that's a bit out of scope for this issue.

VasilisThePikachu pushed a commit to space-wizards/docs that referenced this issue Jul 21, 2024
SlamBamActionman added a commit to SlamBamActionman/space-station-14 that referenced this issue Nov 1, 2024
* VGRoid support (space-wizards#27659)

* Dungeon spawn support for grid spawns

* Recursive dungeons working

* Mask approach working

* zack

* More work

* Fix recursive dungeons

* Heap of work

* weh

* the cud

* rar

* Job

* weh

* weh

* weh

* Master merges

* orch

* weh

* vgroid most of the work

* Tweaks

* Tweaks

* weh

* do do do do do do

* Basic layout

* Ore spawning working

* Big breaking changes

* Mob gen working

* weh

* Finalising

* emo

* More finalising

* reverty

* Reduce distance

* New anomaly behaviour: Invisibility (space-wizards#29120)

* invisible anomaly

* good luck

* Automatic changelog update

* feat: allow developers to customize vscode settings, closes space-wizards#29285 (space-wizards#29294)

* Allow construction of rotated railings (space-wizards#29687)

* Remove southRotation from railing structures

* Curly Braces

* Automatic changelog update

* improved wrench description (space-wizards#29700)

Lefty latchy, righty removey

* add apc power draw to stat value command (space-wizards#29701)

add apc stat value

* Dynamic Radial Menus (space-wizards#29678)

* fix

* Clean Some Code

* Some Commentaries

* Update Content.Client/UserInterface/Controls/RadialContainer.cs

* Update Content.Client/UserInterface/Controls/RadialContainer.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Automatic changelog update

* Fixes objects changing physics behavior after being pulled (space-wizards#29694)

* Fixes pull rotation logic

* cleaner condition

* even less code

* I CHANGED MY MIND

* first one

* second one

---------

Co-authored-by: plykiya <plykiya@protonmail.com>

* Automatic changelog update

* Makes portable flashers destructable (space-wizards#29564)

Makes portable flashers destructible

Co-authored-by: plykiya <plykiya@protonmail.com>

* Automatic changelog update

* Starting gear for vox crewmembers (space-wizards#29685)

* tank harness

* weh

* Suit Storage Whitelist

* Revert "Suit Storage Whitelist"

This reverts commit b1f5035.

* suit storage filter

* vox spawn gear

* weh

* Make all nukies humans (space-wizards#29693)

* Automatic changelog update

* Make vox roundstart (space-wizards#29704)

* Make vox roundstart

I believe all the issues are fixed.

* Click detection bandaid

* Automatic changelog update

* Added Health Analyzer to basic treatment module. (space-wizards#29696)

Removed dropped, added Health Analyzer to Basic Treatment Module

Co-authored-by: JIP <jipdawg93@gmail.com>

* Automatic changelog update

* Fix animation looping bugs. (space-wizards#29457)

Summary of the problem is in the corresponding engine commit: space-wizards/RobustToolbox@a4ea5a4

This commit requires engine master right now.

I think space-wizards#29144 is probably the most severe one, but I touched Jittering and RotatingLight too since they seemed sus too.

Fixes space-wizards#29144

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* fix(marathon): Fixing more issues (space-wizards#29411)

* fix(packed): Fix a couple of issues (space-wizards#29422)

* fix(packed): Fix a couple of issues

* Name the signal button for bar

* Fix Vox clothing in character creation menu (space-wizards#29709)

Update vox.yml

* Fix typo in pineapple pizza description (space-wizards#29714)

* Move checking code for BlacklistedRange to the right place in sqlite (space-wizards#29389)

* Re-enabling nukie species(except vox), added antag species blacklisting

* Revert "Make all Nukies humans (space-wizards#29693)"

This reverts commit 3e3e050.

* Implemented species blacklist

* Re-enabled all species as Nukies except for Vox because loadouts don't support breathing alternative gases yet.

* Automatic changelog update

* Add summary comments for ElectrifiedComponent fields (space-wizards#29733)

add summaries for ElectrifiedComponent

* Fix showing the inventory button on entities without any inventory slots (space-wizards#29728)

* Fire Axe resprite 45 degrees v3 (space-wizards#28866)

Rotating Fire Axe 45 deg

* nuke biochem (space-wizards#29751)

Nuke biomchem again

* Shuttle map button tweaks (space-wizards#29757)

- Avoids adding pending objects we can never show so the list should fill much faster.

* Automatic changelog update

* Don't allow toggling internals while asleep (space-wizards#29753)

* You no longer get deleted when cuffed and buckled (space-wizards#29718)

fix

* Fixes a minor typo for the base gingerbread body part (space-wizards#29717)

"Fixes a minor typo in the gingerbread bodypart prototype"

* Phoronman 1984 (space-wizards#29747)

No more.

* Added cryosleep UnitSpawner and UnitSpawnerLate to the map Origin (space-wizards#29761)

Added cryosleep UnitSpawner and UnitSpawnerLate

Co-authored-by: JIP <jipdawg93@gmail.com>

* Automatic changelog update

* Fix wielding while pulling (space-wizards#29781)

* Update Credits (space-wizards#29784)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>

* Spilling reagents on mutliple entities at once fix (space-wizards#29763)

* Fixed!

* That could have been bad this is why I'm glad I check the diff xD

* Automatic changelog update

* Improve buckling's interactions with standing state (space-wizards#29741)

* Automatic changelog update

* Add supplybot moving states (space-wizards#29795)

* Add supplybot moving states

* forgor

* Raise ratking migration minimum players to 30 from 15 (space-wizards#29737)

* Automatic changelog update

* Intercom buffs and fixes (space-wizards#29580)

* Intercom buffs and fixes

* remove unused bui state

* mild sec intercom buff

* reinforce sec intercoms

* Automatic changelog update

* Bartending+: Shaking and Stirring (space-wizards#29243)

* Shaking and Stirring

* Remove shake message

* Switch if order a bit

* Add doafter supprot for reactionmixer

* Fix nullability

* Timespan zero

* Forgot to remove loc string

* Reorganize usings

* Remove unneeded usings, fix b52 needing to be shaken

* Slicing food with Swords (space-wizards#29005)

* added utensil component

* BaseSword added

* fix(hardsuits): Give the carp suit and hardsuit a suit storage slot (space-wizards#29322)

* fix(hardsuits): Give the carp hardsuit suit storage

* Both carpsuits have suit slots

* Automatic changelog update

* metal foam grenades (space-wizards#29428)

* metal foam grenades

* wow okay

* meh

* bruh

* test

* push

* The real AME nerf (space-wizards#29587)

* The real AME nerf

* oh the real change

* Update AmeNodeGroup.cs

* Removes max damage threshold on healing for hyperzine (space-wizards#29712)

* Removes max damage threshold for hyperzine

* the description...

---------

Co-authored-by: plykiya <plykiya@protonmail.com>

* Automatic changelog update

* Silence ringtones on admin PDAs (space-wizards#29801)

* Silence ringtones on invisible PDAs

* Revert "Silence ringtones on invisible PDAs"

This reverts commit afc1041.

* Literally just this

* Add an admin announcement for news article publishing

* Automatic changelog update

* Fixed the guide book entry for Diona's blood type (space-wizards#29805)

Fixed the entry for Diona's blood type

Co-authored-by: JIP <jipdawg93@gmail.com>

* Improve throwing precision (space-wizards#29726)

* improve throwing precision

* remove debugging logs

* minor fixes

* f

* Update Content.Shared/Throwing/LandAtCursorComponent.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Automatic changelog update

* Don't treat vgroid as station grid (space-wizards#29811)

Forgot I added this toggle.

* Vox guidebook entry (space-wizards#29713)

* vox guidebook entry

* skreee

* Removed incorrect diet reference

* Automatic changelog update

* Restore a panic bunker cvar in wizardsDen.toml (space-wizards#29832)

Update wizardsDen.toml

* all toggle light actions have a 1 second use delay (space-wizards#29833)

* Automatic changelog update

* Fix Shotgun Spam Loading (space-wizards#29827)

* Automatic changelog update

* Add popup for healing target (space-wizards#29804)

* Add popup for healing target

* hop

* huh

* fix one

* fix showing popup to all

* Add popup for health analyzer target (space-wizards#29803)

* Add popup for health analyzer target

* addition

* fix showing popup to all

* localization and change of appearance of the phrase about the remaining time (space-wizards#29844)

* Action menu localization (space-wizards#29839)

* fix passive vent sprite in construction menu (space-wizards#29820)

* Automatic changelog update

* Let Pacifists Use Certain Guns(Foam Weapons) (space-wizards#29835)

Let Pacifists Use Certain Guns(foam)

* Automatic changelog update

* Fix lobby time typo (space-wizards#29841)

* Localization of the threat level in an emergency lamp (space-wizards#29847)

* Nozzle Direction Localization (space-wizards#29849)

* Aghosts can now /ghost (space-wizards#29360)

I will not be subjected to criminal abuse

* Change Cluster evac (space-wizards#29828)

* Update map changes labeler (space-wizards#29858)

Update labeler.yml

* Stop eating food if you drop it (space-wizards#29854)

* Stop eating food if you drop it

* woops, unused param

* comments

---------

Co-authored-by: plykiya <plykiya@protonmail.com>

* Automatic changelog update

* Fix colornetwork desc and help (space-wizards#29856)

* Fix colornetwork description

* suggested changes

* forgor

* done

* ok now it IS done

* made the guitars be able to be worn on suitstorage (space-wizards#29048)

* made the guitars be able to be worn on suitstorage

* minor fix

* Automatic changelog update

* Fix borg's popup spam (space-wizards#29861)

Fix borg popup spam

Co-authored-by: Winkarst-cpu <Winkarst@users.noreply.github.com>

* Automatic changelog update

* Steal Objective Condition now support stacks (space-wizards#29843)

* Update StealConditionSystem.cs

* Update StealConditionSystem.cs

* fixed missing characters in OwO accent (space-wizards#29047)

replaced two characters with ones that actually show up ingame

* Add scarf to warm clothing bounty (space-wizards#29779)

* Add scarf to warm clothing bounty

* Added ClothingScarfBase prototype and assigned to all of the scarves

* Automatic changelog update

* Add an option to the admin fax menu to lock papers such that they can't be edited by cybersun pens (space-wizards#28972)

* Add option to adminfax for locking papers.

* Replace dummy control with margin

* Automatic changelog update

* books bag tabletop (space-wizards#29863)

* books bag tabletop

* Update Resources/Prototypes/Entities/Objects/Specific/Librarian/books_bag.yml

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Fix typing indicators! (space-wizards#29492)

* First commit

* Removed pause stuff

* Make the event better

* Forgot to add the comment

* Proto id stuff

* cool comments

* serializer

* Added the time stuff

* Crafting pizza boxes. (space-wizards#29680)

* We can now craft pizza boxes

* Fixing errors

* Automatic changelog update

* Custom solution transfer volume popup and item status panel fix (space-wizards#29852)

* Fix for custom solution transfer volume

* Dirty call to prevent issues

* Another fix, git issue

---------

Co-authored-by: Winkarst-cpu <Winkarst@users.noreply.github.com>

* Automatic changelog update

* Fixed jobwhitelist locale (space-wizards#29878)

Fixed whitelist locale

* Update Core (space-wizards#29880)

add

* Replace ProtoId<EntityPrototype> uses with EntProtoId (space-wizards#29892)

* Character menu asks if you want to save your character on exit (space-wizards#29875)

* Character menu asks if you want to save your character on exit

* Fix

* Another fix, little mistake by me

* Update Content.Client/Lobby/UI/CharacterSetupGuiSavePanel.xaml.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Automatic changelog update

* Revert Baby Jail (space-wizards#29891)

* Revert "SS14-28662 Add Baby Jail: a Jail for Babies (inverse panic bunker) (space-wizards#28763)"

This reverts commit 3ceb92a.

* Revert configs

* Oops

* Allow attack while pulling (space-wizards#29703)

* Make VirtualItem not block attacking

* Remove unneeded usings

* Automatic changelog update

* Fix baby jail (space-wizards#29896)

* Revert "Revert Baby Jail (space-wizards#29891)"

This reverts commit 24a2866.

* the fix

* Fix the ability to shoot out of crates (space-wizards#28961)

* Fix the ability to shoot out of crates

* Makes it check what inventory the player is in

* use IsEntityOrParentInContainer

* Fix Issues Github had

* gaahhh... Prevents lasers from being shot out of crates

* gaahhh... Prevents lasers from being shot out of crates

* Fix laser?

* hmmm... this is better looking I think?

* Uncook indentation

* Rerun tests?

* Automatic changelog update

* Glass Airlocks In Spray Painter (space-wizards#29869)

* Automatic changelog update

* Picking a ghostrole as an admin will now deadmin you. (space-wizards#29790)

* @Forcibly deadmins you

* Added checks for AdminDeadminOnJoin

* Automatic changelog update

* item toggling giga rework + full ninja refactor (space-wizards#28039)

* item toggle refactoring and some new systems

* add ToggleClothing component/system

* unhardcode magboots gravity logic

* make magboots and speedboots use ItemToggle and stuff

* remove now useless clothing components

* update client/server magboots systems

* add note to use ItemToggledEvent in ToggleActionEvent doc

* refactor PowerCellDraw to use ItemToggle for ui open/close control

* add TryUseCharges, refactor charges system

* update magboot trigger code

* make borg use ItemToggle, network SelectedModule instead of now removed Activated

* add AccessToggle for borg

* the giga ninja refactor

* update ninja yml

* update ItemToggle usage for some stuff

* fix activatableui requires power

* random fixing

* yaml fixing

* nuke ItemToggleDisarmMalus

* make defib use ItemToggle

* make things that use power not turn on if missing use charge

* pro

* fix sound prediction

* bruh

* proximity detector use ItemToggle

* oop

* big idiot syndrome

* fix ninja spawn rule and make it generic

* fix ninja spawn rule yml

* move loading profiles into AntagLoadProfileRule

* more ninja refactor

* ninja yml fixes

* the dreaded copy paste ops

* remove useless NinjaRuleComponent and ue AntagSelection for greeting

* fix invisibility

* move IsCompleted to SharedObjectivesSystem

* ability fixes

* oop fix powercell instantly draining itself

* sentient speedboots gaming

* make reflect use ItemToggle

* fix other test

* loadprofilerule moved into its own pr

* remove conflict with dragon refactor

* remove all GenericAntag code from ninja

* )

* probably

* remove old enabled

* great language bravo vince

* GREAT LANGUAGE

* who made this language

* because it stinks

* reparent blood-red magboots to magboots probbbly works

* most of the review stuff

* hasGrav doesnt mean what i thought it did

* make health analyzer use itemtoggle, not fail test

* fix mag/speed boots being wacky

* UNTROLL

* add ItemToggle to the random health analyzers

* a

* remove unused obsolete borg func

* untrolling

* :trollface:

* fix test

* fix

* g

* untroll

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Fix AtmosDeviceSystem debug assert Heisenbug (space-wizards#29752)

Fix AtmosDeviceSystem debug assertion Heisenbug

* Revert "Picking a ghostrole as an admin will now deadmin you. (space-wizards#29790)" (space-wizards#29901)

This reverts commit 1a50760.

* Аnnouncement sender localization (space-wizards#29907)

* Better admin note popups text visibility (space-wizards#29909)

* Better admin note popup text visibility

* Bring buttons closer to the border

* Automatic changelog update

* Update cluster evac (space-wizards#29885)

* Update cluster evac

* forgot tiny fans

* the change

* Update FloorTileSystem to not use Component.Owner() (space-wizards#29930)

* Update FloorTileSystem to use EntityUid

* missed a variable

---------

Co-authored-by: plykiya <plykiya@protonmail.com>

* Made musket wieldable. (space-wizards#29910)

* Made musket wieldable.

* Updated musket rsi meta.json copyright.

* Copyright adjustment again.

* Automatic changelog update

* Allow notice boards to be built on walls (space-wizards#29851)

* Make stun batons be thrown like a throwing weapon (space-wizards#29883)

* make stun batons be thrown like a throwing weapon

* stun prods too

* pies too

* Automatic changelog update

* Update RCDSystem.cs to not use Component.Owner (space-wizards#29940)

Update RCDSystem.cs

Co-authored-by: plykiya <plykiya@protonmail.com>

* Update MapScreen.xaml.cs to not use Component.Owner (space-wizards#29938)

Update MapScreen.xaml.cs

Co-authored-by: plykiya <plykiya@protonmail.com>

* Update BiomeSystem.cs to not use Component.Owner (space-wizards#29939)

Update BiomeSystem.cs

Co-authored-by: plykiya <plykiya@protonmail.com>

* Fixes dropping item in container (space-wizards#29900)

* Items droped in containers will end up in containers

* Adds integration test for dropping entity while inside container

* comment

* comment

* trim the diff

---------

Co-authored-by: plykiya <plykiya@protonmail.com>

* Localization of dungeon direction (space-wizards#29911)

* Automatic changelog update

* Throwing system hotfix (space-wizards#29935)

throwing system hotfix

* Automatic changelog update

* Fix supplybot movement state (space-wizards#29944)

Fix supplybot movement sprite

* Implement Health Consideration for NPCs (space-wizards#29922)

Implement TargetHealthCon

* Fix timer deconstruction (space-wizards#29917)

Fix deconstruction for timers

* Automatic changelog update

* Updates GasTankSystem and InternalsSystem to not use Component.Owner (space-wizards#29934)

* blah, setup

* Updates GasTankSystem and InternalsSystem to not use Component.Owner

* squish the diff

* Fixa the rest

---------

Co-authored-by: plykiya <plykiya@protonmail.com>

* Centered hard hat sprites (space-wizards#29953)

* Automatic changelog update

* Update UtensilSystem.cs to not use Component.Owner (space-wizards#29971)

Update UtensilSystem.cs

Co-authored-by: plykiya <plykiya@protonmail.com>

* Update TriggerSystem.TimedCollide.cs to not use Component.Owner (space-wizards#29970)

Update TriggerSystem.TimedCollide.cs

Co-authored-by: plykiya <plykiya@protonmail.com>

* Change whitelist to pass when null (space-wizards#29981)

* Use reinforced glass damage modifier for secure windoors (space-wizards#29941)

* Use Rglass damage modifier for reinforced windoors

* i actually can remove this line since inherited

* Automatic changelog update

* Add doc comments to target action components (space-wizards#29982)

* Update ShuttleDockControl.xaml.cs to not use Component.Owner (space-wizards#29966)

Update ShuttleDockControl.xaml.cs

Co-authored-by: plykiya <plykiya@protonmail.com>

* Update ActionAlertTooltip.cs to use TryFromMarkup (space-wizards#29975)

* Update SmokingSystem.SmokingPipe.cs to not use Component.Owner (space-wizards#29967)

Update SmokingSystem.SmokingPipe.cs

Co-authored-by: plykiya <plykiya@protonmail.com>

* Fix antag objectives always overshooting MaxDifficulty (and kill tries20) (space-wizards#29830)

* The death of try20

* Add integration test for traitor gamerule

* Fix max difficulty being overshot

* Check at least one objective is assigned

* EntProtoId

* Automatic changelog update

* fire extinguisher using item toggle (space-wizards#29906)

* move SprayAttemptEvent to shared

* add SolutionTransferredEvent

* replace FireExtinguisher with SpraySafety

* update fire extinguisher yml

* invert visuals

* always handle event in solution transfer, it makes popups

* instantly fill it

* untroll

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Update SalvageSystem.Magnet to not use Component.Owner (space-wizards#29961)

* Update SalvageSystem.Magnet.cs

* Update SalvageSystem.Magnet.cs the right way

---------

Co-authored-by: plykiya <plykiya@protonmail.com>

* Update submodule to 228.0.0 (space-wizards#29947)

* Update submodule to 228.0.0

* Fix every single test

* Also this one

* Dummy vox deserves a proper vox name (space-wizards#29789)

SKREEEEEeeeeeeee

* Watches (space-wizards#29550)

* watches

* rename

* add it into loot pools

* Remove imagesharp and StatusEffectAddedEvent from FlashOverlay (space-wizards#28930)

remove imagesharp and StatusEffectAddedEvent from FlashOverlay

* Automatic changelog update

* make cargo balance ui updating its own component (space-wizards#28295)

* add BankClientComponent and event

* query BankClient instead of hardcoded CargoOrderConsole for updating

* add BankClient to all ordering consoles

* :trollface:

* add Balance field to BankClient

* forgor

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

* m

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

* fix(SharedGunSystem): Return and debug log on CreateEffect. (space-wizards#29656)

Sometimes CreateEffect is called on a Invalid Entity. This now causes
that to check, thus returning out and printing some hopefully helpful
logs to try to track down the real source of this issue.

* Replace DetachParentToNull() with DetachEntity() (space-wizards#29992)

DETACH PARENT TO ENTITY

Co-authored-by: plykiya <plykiya@protonmail.com>

* Update SpawnAfterInteractSystem.cs to not use Component.Owner (space-wizards#29968)

* Update SpawnAfterInteractSystem.cs

* what the fuck is that condition

---------

Co-authored-by: plykiya <plykiya@protonmail.com>

* Shiny Diamonds (space-wizards#25750)

* shiny

* add

* reresprite

* rereresprite

* Add files via upload

* Update ore.yml

* Automatic changelog update

* Vgroid diamonds hotfix (space-wizards#29999)

vgroid diamonds

* Update RadiationPulseOverlay.cs to have 0 warnings (space-wizards#30004)

* New CDN publish workflow (space-wizards#30009)

* LET'S SEE IF THIS WORKS

* I forgot the chmod +x

* I forgot the shebang

* Remove outdated steps from Test Packaging workflow (space-wizards#30018)

gen build info was removed in 5e800e0 but I didn't realize this workflow also tested it. Gone now.

* Replace obsolete xform.ToMap() with xformSystem.ToMapCoordinates() (space-wizards#30010)

* Get rid of a bunch of obsolete usages

* position

---------

Co-authored-by: plykiya <plykiya@protonmail.com>

* Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() (space-wizards#29993)

* Replace EntityCoordiates.InRange() with TransformSystem.InRange()

* nullspace

* I figured it out

* man I have no clue how client side sutff works

* please have mercy

* remove RadiationPulseOverlay changes

* nullspace

---------

Co-authored-by: plykiya <plykiya@protonmail.com>

* Update IdExaminableSystem.cs to use TryFromMarkup (space-wizards#29957)

* Change FromMarkup to TryFromMarkup method in IdExaminableSystem.cs

* Update

* Update changelog RSS configuration (space-wizards#30024)

New server

* Update Credits (space-wizards#30026)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>

* Fix lizards losing snouts when equipping a head bandana (space-wizards#29979)

* say goodbye to no-snout lizards

* remove snout from plague doctor hat HideLayerClothing component

* Automatic changelog update

* Update MainMenu.cs to use ISawmill (space-wizards#29988)

* Update MainMenu.cs to use ISawmill

* Update

* Error

* NPC exits MeleeOperator on invalid EntityUid (space-wizards#30005)

EntityUid 0 problem fix

* Clean itemmapper (space-wizards#29983)

* File scoped namespace

* Format file

* Fix param name in doc comment

* Reflow doc comment

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update AccessLevelControl.xaml.cs to use ISawmill (space-wizards#29987)

* Update AccessLevelControl.xaml.cs to use ISawmill

* Update

* Silly me

* Update

* Fix AGhostCommand naming (space-wizards#29945)

* Change wristwatch meta description (space-wizards#30036)

* Fix RGB toys color when worn/in-hand (space-wizards#30023)

rgbeeeeeeee

* Clumsy proof grappling gun (space-wizards#29904)

Make grappling gun clumsy proof

* Automatic changelog update

* Fix HTN/NPC better plan selection (space-wizards#30017)

* recording commit

* Remove debugging/recording content

* Ambient music rules refactor (space-wizards#29921)

* refactor

* dutypo

* Prevent virtual item storage and popups (space-wizards#30020)

* Prevent virtual item storage and popups

* fix typo

* add comment

* Add petting cyborgs (space-wizards#30037)

added petting borgs, adjusted interactions

* Automatic changelog update

* make ninja shoes magboots (space-wizards#28586)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* make scarves eatable again (space-wizards#29959)

* Automatic changelog update

* Fix AccessLevelControl breaking (space-wizards#30045)

space-wizards#29987 did an oopsie

This broke the ID computer, station records, and maybe some others too.

* Update host key for changelog RSS (space-wizards#30068)

* Fix invalid UI hover/click sounds breaking client (space-wizards#30067)

fixes space-wizards#29561

* Fix some markup related obsolete warnings in research and anomaly related systems (space-wizards#30072)

Fix some Markup related obsolete warnings in Research and Anomaly related systems

* Make addgamerule command process only valid game rules (space-wizards#29912)

* addgamerule command processes only valid rules

* Update

* English moment

* Automatic changelog update

* Add missing command description to replay_toggleui (space-wizards#30071)

* Remove uses of AllObjectives (space-wizards#30077)

Remove the uses of AllObjectives

* Revert "Change wristwatch meta description" (space-wizards#30070)

Revert "Change wristwatch meta description (space-wizards#30036)"

This reverts commit 919b3ac.

* Replace EntityPrototype.NoSpawn with EntityPrototype.HideSpawnMenu (space-wizards#30082)

NoSpawn

Co-authored-by: plykiya <plykiya@protonmail.com>

* Remove Geras from Slimes to address combat balance (space-wizards#29731)

Removed Geras

Removed Geras

* Automatic changelog update

* Nerf & standardised slip times (space-wizards#27879)

* standardised slip times

* puddle and gib soap

* banana peels

* cleaned yaml by shifting to component

* error slip

* error slip intersect

* intersect ratio return

* error and omega soap changes

* SlipocalypseClusterSoap 2 tc cost

* Automatic changelog update

* Sign Resprite (space-wizards#29806)

* Redone signage

* Signs

* ok this thing now

* alright ig?

* big data

* cryo sign

* new sign

* Automatic changelog update

* Character menu issuer localization (space-wizards#29840)

* Update CharacterUIController.cs

* TODO Burn this shit

* huh?

* huh!

---------

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>

* Add examine for caustic and cold damage (space-wizards#29989)

* Examinable cold damage

* lightblue

* update grammar

* caustic

* Automatic changelog update

* Little saw debuff (space-wizards#29995)

* Automatic changelog update

* Vox displacement updates (space-wizards#29824)

* more vox displacement maps

* A

* remove vox insuls sprites

* sci magboots

* Update vox.yml

* Update meta.json

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* Make the super door remote to be able to control Syndicate doors (space-wizards#30033)

* Make the super door remote to be able to control Syndicate doors

* Fix

* Automatic changelog update

* Fix formatting warnings (space-wizards#30122)

* Temporarily remove Vox from space ninja and Unknown Shuttle ghostroles (space-wizards#30099)

* no vox ninjas

* blacklist vox from UnknownShuttleEvent

* Automatic changelog update

* DungeonSystem.Rooms bugfix (space-wizards#30125)

Update DungeonSystem.Rooms.cs

* Updated slime storage capacity text in guidebook (space-wizards#30121)

* Prevent Quantum Spin Inverter from Teleporting Things into Microwaves (space-wizards#29200)

* Prevent Quantum Spin Inverter from Teleporting Things into Microwaves

* Simplifies code, GetTeleportingEntity instead of TryGet, adds failed teleport message

* remove using Linguini.Syntax.Ast;

* capital...

* re-add CanInsert and Fixes microwave issue

* beb

* beeb

* minor SharedInteractionSystem cleanup (space-wizards#30139)

cleanup SharedInteractionSystem

* Automatic changelog update

* Fix stun batons using excess charges when thrown (space-wizards#30136)

Fix stun batons

Co-authored-by: plykiya <plykiya@protonmail.com>

* Automatic changelog update

* fix(dev_map): resave dev map (space-wizards#30098)

fix(dev_map): Resave devmap

Co-authored-by: 4llv07e <igor@c4llv07e.xyz>

* Correct .editorconfig to use no space after casting (space-wizards#30132)

* LatheSystem independently of energy (space-wizards#30148)

* Update LatheSystem.cs

* Emo

* Add dwarves (space-wizards#62)

* Revert "Revert "Change wristwatch meta description" (space-wizards#30070)"

This reverts commit 2e3d2db.

* Fix build error num. 1

---------

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