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25 September W9 Meeting Minutes
Suying Shen edited this page Sep 30, 2018
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3 revisions
2:00 - 5:00 pm
All members present
location: Engineering lab
Leaders this week: Suying & Yianni
- Everyone needs to start learning unity
- Thursday 12pm for presenters this week: Suying, Kevin, Yianni and Raymond.
- Thursday 4-6pm for whole group
- Job reallocation
- Make sure whole team knows how to use Github in Unity
- Preferably start coding
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Decide on number of main characters (ie. if young and old Jessica is going to be two seperate characters on just one).
- Decision: only one main character, the old Jessica spiritually “possess” the young Jessica.
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Decide the mechanism of the battle between bad NPC and Jessica
- Decision: Decided to have users type arrow keys in order of the keys appearing on the screen.
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Decide on how bad guy is displayed and indicated on screen
- Proposed ideas
- Bad NPC shows aura when Jessica approaches
- Bad NPC wears a hat or have different characteristics to show they are bad, and aura appears when Jessica approaches
- Bad NPC always have a small aura, but aura expands when Jessica approaches
- Fixed aura showing all the time on bad NPC.
- Decision: follow iv.
- Proposed ideas
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Proposed and decided idea: have different sizes of auras for different NPCs to indicate level of difficulty to defeat it.
- Smaller the aura, the more difficult it is.
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Decision on game quests
- Ideas:
- Have character stand before certain NPCs to gain confidence.
- RPG style: talk to NPCs in order and collect objects to gain confidence.
- To indicate the NPC Jessica need to talk to next, have an indicator above that specific NPC (in replacement of a quest log)
- Ideas:
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Start setting up Unity with Github.
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Unity 2018 1.2f version
- Revised model from previous meetings
- Added in UI manager with associated screens
- Talked to tutor: need to indicate and show important associations on the model
Project 2: Jessica produced by nozamA Studios