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19 September W8 Meeting Minutes
Suying Shen edited this page Sep 30, 2018
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3:44 - 4:50 pm
All members present
location: Science Building
Leaders this week: Grace & Edwar
Next meeting: 24 September 1:00pm
- Run through plan document - fill in blanks for job allocation
- Run through the game mechanism
- Re-brainstorm game storyline
- Redesign main game mechanism
Who is presenting on Thursday? Edwar, Ellen, Jenny, Grace What is the team name? nozamA studios What is the next meeting day/time? Monday Week 1024/09
- Discussion on exploring rooms ideas
- Discuss whether the rooms should be randomly generated
- Limited resource have for putting barriers so that Jessica goes the right way
- Discussion on whether should be fighting in the game and how to avoid young Jessica from seeing the fighting (which logically does not make sense in the storyline)
- Discussion on how to control and adjust the level of difficulty of the game.
- Whether we should enable Jessica to go around a bad NPC
- Problem with displaying the confidence level among a path and ensuring that it is possible for a user to achieve full star without having to repeat a level for a number of times
- Problem with displaying, determining the amount of confidence a bad NPC takes off.
- Switch main ideas (switch to RPG style)
- Instead of exploring the optimal path with optimal confidence level, the player needs to clear bad NPCs and interact with good ones to gain confidence. Only completes a level when found the exit (mentor) and have enough confidence level.
- Jessica has a gun so she could shoot bad NPCs and send them back to the future.
- Player could collect hidden items on the way for the achievement system.
Project 2: Jessica produced by nozamA Studios