Releases: outfrost/ld48
Releases · outfrost/ld48
v0.2.2
v0.2.1
Play+Rate bugfix update
- Improved readability of health bar
- Placed an extra bush
- Fixed bottles being researchable (which caused inventory confusion)
- Made damage numbers for player appear in red
- Fixed enemies spam-attacking each other
- Fixed misaligned animation sprite
- Fixed music track crossfades and starting volume levels
v0.2.0
Play+Rate bugfix update
- Put in forgotten crafting table sprite
- Adjusted tree collision
- Sped up player & enemy movement
- Added a visual highlight for lootable objects
- A few small UI adjustments
v0.1.5
Basically, the build
(this is the LD48 submission hour version)
v0.1.4
v0.1.3
- Update Godot in GitHub workflow
ab6d4d0 - Level bugfixing
- more bugfix
- Merge remote-tracking branch 'origin/main' into main
- Added more props
- level work
- level work
- Start work on research system
fcbe708 - Merge remote-tracking branch 'origin/main'
e35ef47 - Set up new item types
362bc34 - update level to have endgame circle
- Merge remote-tracking branch 'origin/main' into main
- level cleanup
- More work on research system
9e1e35f - Fix crash on return to menu
4b03022 - Merge remote-tracking branch 'origin/main'
ffebbee - stupid shit fuck
fa89faf - More enemies
- Merge remote-tracking branch 'origin/main' into main
- Make inventory view work and also enlarge UI
bf5d255 - Level bugfix
- Setup some text shite
0432a65 - Merge remote-tracking branch 'origin/main'
2c87790 - Stupid resource ids
27c75bc - Add red enemy walk animations
5ac8d37 - Replaced blockers with typed blockers
- Merge remote-tracking branch 'origin/main' into main
- Set up enemy attack animations with fx
dc880d5 - Merge branch 'main' of github.com:outfrost/ld48
3560443 - import health bar
- Merge remote-tracking branch 'origin/main' into main
- Hide attack fx for enemies for now
56a7348 - Merge branch 'main' of github.com:outfrost/ld48
e38f26d - Add different enemy types
4251833 - initial Hearts start
- Merge remote-tracking branch 'origin/main' into main
- Merge remote-tracking branch 'origin/main'
99027ac - Defined heart paths
- Merge remote-tracking branch 'origin/main' into main
- Heart Health Indicators completed
- Moved _update_health_display back to physic thread
- Make research shite work
0da3aaf - Merge remote-tracking branch 'origin/main'
d055ecd - Whitespace
58f88cb - Redistribute enemies on map
Set default resistances per enemy type847e64b12908c97a159b57f0f8ce4acab8fcd12f
- Merge remote-tracking branch 'origin/main' into main
- Added Damage Numbers
- Reset player damage to default
- Make crafting work™
d1ad114 - Merge remote-tracking branch 'origin/main'
ba0a33c - Stupid fucking frames
0b4720d - Boosh drop lootable twig
- Added player inventory float text
v0.1.2
v0.1.1
- Fleshed out eastern collection point
- Merge remote-tracking branch 'origin/main' into main
- Add fire and ice attack sfx
3571efc - More level work
Added hidden bushes to prevent people from streaking through the forest33468b2fdd7003c4e66007e29210a33cde705e61
- Merge remote-tracking branch 'origin/main'
d12ff51 - More level work
boosh8744cce0d1a6a5356e051e6ab350f9764d145b0a
- Level work
- Add walk sounds and audio bus setup
bb470d0 - Merge branch 'main' of github.com:outfrost/ld48
0943910 - Updated lootable plant a
- Merge remote-tracking branch 'origin/main' into main
- Redo of orb plants
- Level foliage fleshout
- Finished edge foliage
- Added damage type/resistance
- Reset mobile framebuffer allocation mode
ff1bf34 - Add menu background, move camera to Game
94d2f94 - Prepare v0.1.1 release
a3175d7 - Add weapon swing SFX
2d21cd0 - Fixed collectable plants
- Merge remote-tracking branch 'origin/main' into main
- level correction
- prep for tile switch
- Add hit sfx and hit delay on attacks
79220ed - Merge remote-tracking branch 'origin/main'
ff5bca8 - Import attack and fx animations
c1386a9 - Switch Attempt
- switch attempt 1
- Delete unused animation sheet
4bc8f21 - Adjust up slash anims; Add slash anims to character
e6812d7 - Merge remote-tracking branch 'origin/main'
95950eb - Changed floor to small grass
- level work
- level flesh
- Amend down attack fx; Create fx SpriteFrames
34deed7 - Fix Enemy jitter near home position
0201394 - Merge remote-tracking branch 'origin/main'
f2530a0 - Reset player default anim
76e7bfb - reeeee
- Merge remote-tracking branch 'origin/main'
c49154c - menu background fix
v0.1.0
Initial build