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Merge remote-tracking branch 'origin/main' into main
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666Savior committed Apr 26, 2021
2 parents fe8555e + 0943910 commit 7614a54
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Showing 5 changed files with 128 additions and 4 deletions.
19 changes: 17 additions & 2 deletions character/Enemy.gd
Original file line number Diff line number Diff line change
@@ -1,5 +1,8 @@
extends KinematicBody2D

export var walk_sounds: Array
export var walk_sound_interval: float = 0.5

var health = 100.0

var attack_range: float = 30.0
Expand All @@ -13,6 +16,8 @@ var run_speed: float = 50.0
var nearest_player = null
onready var home = self.position

var walk_sound_timer: float = 0.0

func take_damage(dmg: float):
health -= dmg
if health <= 0.0:
Expand All @@ -22,14 +27,15 @@ func set_target(player: KinematicBody2D):
nearest_player = player

func _physics_process(delta:float):

walk_sound_timer += delta

if nearest_player:

attack_timer += delta

var towardsplayer = ((nearest_player.global_position - self.global_position).normalized() * self.run_speed)
move_and_slide(towardsplayer)
try_play_walk_sound()

var collision = move_and_collide((nearest_player.global_position - self.global_position).normalized() * self.attack_range,true,true,true)

Expand All @@ -41,11 +47,20 @@ func _physics_process(delta:float):
else:
var towardshome = ((home - self.position).normalized() * self.run_speed)
move_and_slide(towardshome)

if (home - self.position).length_squared() > 4.0:
try_play_walk_sound()
else:
walk_sound_timer = 0.0

func _process(delta:float):
if nearest_player:
DebugLabel.display(self, nearest_player.position)
DebugLabel.display(self, ((nearest_player.position - self.position).normalized() * self.run_speed))
else:
pass

func try_play_walk_sound():
if walk_sound_timer > walk_sound_interval:
walk_sound_timer = 0.0
if walk_sounds.size() > 0:
get_node(walk_sounds[randi() % walk_sounds.size()]).play()
32 changes: 31 additions & 1 deletion character/Enemy.tscn
Original file line number Diff line number Diff line change
@@ -1,13 +1,19 @@
[gd_scene load_steps=4 format=2]
[gd_scene load_steps=8 format=2]

[ext_resource path="res://character/Enemy_SpriteFrames.tres" type="SpriteFrames" id=1]
[ext_resource path="res://character/Enemy.gd" type="Script" id=2]
[ext_resource path="res://sound/positional/SFX_EnemyWalk_4.wav" type="AudioStream" id=3]
[ext_resource path="res://sound/positional/SFX_EnemyWalk_1.wav" type="AudioStream" id=4]
[ext_resource path="res://sound/positional/SFX_EnemyWalk_3.wav" type="AudioStream" id=5]
[ext_resource path="res://sound/positional/SFX_EnemyWalk_2.wav" type="AudioStream" id=6]

[sub_resource type="CircleShape2D" id=1]
radius = 16.0

[node name="Enemy" type="KinematicBody2D"]
script = ExtResource( 2 )
walk_sounds = [ NodePath("AudioStreamPlayer2DWalk1"), NodePath("AudioStreamPlayer2DWalk2"), NodePath("AudioStreamPlayer2DWalk3"), NodePath("AudioStreamPlayer2DWalk4") ]
walk_sound_interval = 0.32

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
Expand All @@ -16,3 +22,27 @@ shape = SubResource( 1 )
frames = ExtResource( 1 )
playing = true
offset = Vector2( 0, -16 )

[node name="AudioStreamPlayer2DWalk1" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource( 4 )
volume_db = -6.0
max_distance = 250.0
bus = "Effects"

[node name="AudioStreamPlayer2DWalk2" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource( 6 )
volume_db = -6.0
max_distance = 250.0
bus = "Effects"

[node name="AudioStreamPlayer2DWalk3" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource( 5 )
volume_db = -6.0
max_distance = 250.0
bus = "Effects"

[node name="AudioStreamPlayer2DWalk4" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource( 3 )
volume_db = -6.0
max_distance = 250.0
bus = "Effects"
12 changes: 12 additions & 0 deletions character/PlayerCharacter.gd
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,8 @@ extends KinematicBody2D

export var run_speed: float = 50.0
export var attack_range: float = 32.0
export var walk_sounds: Array
export var walk_sound_interval: float = 0.5

onready var sprite: AnimatedSprite = $AnimatedSprite

Expand All @@ -16,10 +18,14 @@ var health: float = 100.00

var basic_attack_dmg: float = 40.0

var walk_sound_timer: float = 0.0

func _ready() -> void:
$AnimatedSprite.playing = true

func _physics_process(delta: float) -> void:
walk_sound_timer += delta

var direction = Vector2(
Input.get_action_strength("move_right") - Input.get_action_strength("move_left"),
Input.get_action_strength("move_down") - Input.get_action_strength("move_up")
Expand All @@ -28,6 +34,12 @@ func _physics_process(delta: float) -> void:

if moving:
last_movement_dir = direction.normalized()
if walk_sound_timer > walk_sound_interval:
walk_sound_timer = 0.0
if walk_sounds.size() > 0:
get_node(walk_sounds[randi() % walk_sounds.size()]).play()
else:
walk_sound_timer = 0.0
move_and_slide(direction * run_speed)
# game_controller.camera_offset = direction * run_speed * 0.5

Expand Down
28 changes: 27 additions & 1 deletion character/PlayerCharacter.tscn
Original file line number Diff line number Diff line change
@@ -1,15 +1,21 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=9 format=2]

[ext_resource path="res://character/PlayerCharacter.gd" type="Script" id=1]
[ext_resource path="res://character/PlayerCharacter_SpriteFrames.tres" type="SpriteFrames" id=2]
[ext_resource path="res://game/MainCamera.gd" type="Script" id=3]
[ext_resource path="res://sound/static/SFX_GrassWalk_3.wav" type="AudioStream" id=4]
[ext_resource path="res://sound/static/SFX_GrassWalk_4.wav" type="AudioStream" id=5]
[ext_resource path="res://sound/static/SFX_GrassWalk_2.wav" type="AudioStream" id=6]
[ext_resource path="res://sound/static/SFX_GrassWalk_1.wav" type="AudioStream" id=7]

[sub_resource type="CircleShape2D" id=1]
radius = 16.0

[node name="PlayerCharacter" type="KinematicBody2D"]
script = ExtResource( 1 )
run_speed = 70.0
walk_sounds = [ NodePath("AudioStreamPlayerWalk1"), NodePath("AudioStreamPlayerWalk2"), NodePath("AudioStreamPlayerWalk3"), NodePath("AudioStreamPlayerWalk4") ]
walk_sound_interval = 0.32

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
Expand All @@ -22,3 +28,23 @@ offset = Vector2( 0, -16 )
[node name="Camera2D" type="Camera2D" parent="."]
current = true
script = ExtResource( 3 )

[node name="AudioStreamPlayerWalk1" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 7 )
volume_db = -10.0
bus = "Effects"

[node name="AudioStreamPlayerWalk2" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 6 )
volume_db = -10.0
bus = "Effects"

[node name="AudioStreamPlayerWalk3" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 4 )
volume_db = -10.0
bus = "Effects"

[node name="AudioStreamPlayerWalk4" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 5 )
volume_db = -10.0
bus = "Effects"
41 changes: 41 additions & 0 deletions default_bus_layout.tres
Original file line number Diff line number Diff line change
@@ -0,0 +1,41 @@
[gd_resource type="AudioBusLayout" load_steps=2 format=2]

[sub_resource type="AudioEffectEQ" id=1]
resource_name = "EQ"
band_db/32_hz = -10.0
band_db/100_hz = -10.0
band_db/1000_hz = -6.0

[resource]
bus/1/name = "Effects"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = "Master"
bus/1/effect/0/effect = SubResource( 1 )
bus/1/effect/0/enabled = true
bus/2/name = "MusicMenu"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = 0.0
bus/2/send = "Master"
bus/3/name = "MusicCamp"
bus/3/solo = false
bus/3/mute = false
bus/3/bypass_fx = false
bus/3/volume_db = 0.0
bus/3/send = "Master"
bus/4/name = "MusicExpl"
bus/4/solo = false
bus/4/mute = false
bus/4/bypass_fx = false
bus/4/volume_db = 0.0
bus/4/send = "Master"
bus/5/name = "MusicCombat"
bus/5/solo = false
bus/5/mute = false
bus/5/bypass_fx = false
bus/5/volume_db = 0.0
bus/5/send = "Master"

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