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update to lastest darkstar version #1
Merged
nuno-pires-cruz
merged 2,610 commits into
nuno-pires-cruz:master
from
DarkstarProject:master
Jun 22, 2019
Merged
update to lastest darkstar version #1
nuno-pires-cruz
merged 2,610 commits into
nuno-pires-cruz:master
from
DarkstarProject:master
Jun 22, 2019
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Save correct utsusemi power to prevent overwrite errors on zone
Update Cure V enmity cap
Update Skulker's Cape bonus effect
backmerge master to bcnmcrap
…into bcnmcrap # Resolved Conflicts: # sql/mob_pools.sql
Minor CMake changes
Created MOD 948 (BERSERK_EFFECT) and added logic to have Berserk JA pass the value of the mod to Berserk Effect on JA usage. Berserk Effect adds the MOD Value and passes it as a positive (ATTP/RATTP) or a negative (DEFP) modifier. Added MODs to each version of Conqueror. Updated Latents to tone down DA values (+3). Removed the now unneeded latents for ATT/DEF. Tested Gaining and Losing Berserk Effect with and without Conqueror.
[bcnm] Retable quest/mission IDs + some needed fixes I spotted
Fix handleThrenody to decrease resistance
Add Sword Strap 2H delay mod
Fix errors in guild point item table
Fix some mission IDs
… to be sold on the AH. This adds the last of the missing items to item_basic.sql, but there are still many errors from past additions that I will fix later. There is enough change here as it is... Most items still need added to other SQLs (item_equipment, item_weapon, item_mods, etc) before the items do more than just exist.
King Ranperre's Tomb LUA cleanup
…ntries. Also resorted some of the item_latents.sql by primary keys order
…readability. Table has been re-dumped which has lost some useful commenting (example: which floor of promyvion a mob group is, because there are multiple lv ranges of the same mob in the same zone). These can either be restored at a later date or more preferably, just edit the mobname for that row - the name column of mob_groups is not currently used anywhere so no core code had to change to accommodate this nor does it actually matter if the name is 100% accurate to what is seen in game.
Re-sequence mob_groups by new primary key, add name column for human readability. …
…r human readability. …"
Revert "Re-sequence mob_groups by new primary key, add name column for human readability. …"
…readability. Table has been re-dumped which has lost some useful commenting (example: which floor of promyvion a mob group is, because there are multiple lv ranges of the same mob in the same zone). These can either be restored at a later date or more preferably, just edit the mobname for that row - the name column of mob_groups is not currently used anywhere so no core code had to change to accommodate this nor does it actually matter if the name is 100% accurate to what is seen in game.
Re-sequence mob_groups by new primary key, add name column for human readability. …
… LUA retail capture of two NPCs Walk of Echoes [P] music and weather
Client Version Update: 30190605_0
fix hq synth rates
make sneak attack force a critical hit
Consolidate/remove some settings
February 2017 Bard Song Update
fix typo in drg merits
revert automaton skill requirement for dia
Add item equipment and mods for items 21673-21956
mob group overhaul
Set PBattlefield to pet, Fix #6080
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