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It's becoming very unlikely that I'll be able to release 2019.0b until the end of May, which means no 2019.05. Because my OCD forces me to release on even-numbered months 😆, the next release will be 2019.07, optimistically at the beginning of Julywell... 2019.09. Actually, what's wrong with 2019.10?
Fix issues with multiple Context instances when having multiple *.sos with static Magnum (weak symbols, hopefully?) -- mosra/corrade@1bef569, e52c9e8
Explicit static build testing for this in Corrade (plugin managers, Debug) and Magnum (GL/Audio Context) -- mosra/corrade@21ec227, 59aade7
Make this work on Windows as well (thread_locals can't be dllexported and this damn platform doesn't have weak symbols, so this needs to be a crazy mess of DllMain and calling GetProcAddress on itself) -- mosra/corrade@7b98f19, 24f7d45
Make it possible to disable all install() commands for cmake subproject users (or does EXCLUDE_FROM_ALL handle that? -- yes it does!)
Workaround Windows AMD issue with CubeMapTexture and setStorage() (reuse some Intel workarounds?) -- ca326fd
Try to reproduce and workaround Intel issue with Text example not rendering anything with DSA (on version 26, v23 works) -- can't reproduce on v26 (maybe the recent various shader fixes did the trick?)
Look into BufferTexture crashes on macOS (someone / some company needs to buy me a Mac) nobody bought me a mac 😢
if a subproject setup is detected, put all binaries into ${CMAKE_BINARY_DIR}/bin, for example, and plugins into a corresponding subdirectories -- mosra/corrade@73d3f31 and similar in other repos
Bundle the metadata into the binary so it doesn't have to be dragged around (reuse corrade-rc, add --tool [compile|embed|extract] to it, for example, append with some magic around (0x1c0ffee1<file-offset>1c0ffee1 on both sides, e.g.), but still make it possible to have that file externally for manual updates postponed, with the change done in mosra/corrade@73d3f31, it's a much smaller pain point than before and not sure if the benefit is worth the added complexity
YAY, six stressful months of release preparation finally over. Tagged as v2019.10 in all the repos. Package updates will follow, release announcement coming on Monday.
It's becoming very unlikely that I'll be able to release 2019.0b until the end of May, which means no 2019.05. Because my OCD forces me to release on even-numbered months 😆, the next release will be
2019.07, optimistically at the beginning of Julywell... 2019.09.Actually, what's wrong with 2019.10?Things to do (list expected to grow slightly):
*.so
s with static Magnum (weak symbols, hopefully?) -- mosra/corrade@1bef569, e52c9e8thread_local
s can't be dllexported and this damn platform doesn't have weak symbols, so this needs to be a crazy mess of DllMain and calling GetProcAddress on itself) -- mosra/corrade@7b98f19, 24f7d45A simple framebuffer example (the motionblur one is not simple),simpler docs for the GL::Framebuffer class -- dbb4cb3vcpkg doc improvements dox: Fix vcpkg install everything command #368postponedlook into emscripten issues Empty EmscriptenApplication Crashed #376postponedfinish the resourcemanager iteration Added function to retrieve all the resources<T> from the ResourceManager #364, Add support for iterating all the resource<T> from a ResourceManager. #363 (I should have a branch with it)postponed, not time-criticalImGui Static Lib Stuff magnum-integration#55postponedFinish MeshData rework to support memory-mapped data and not require STL containerspostponed: Mesh Data rework #371Rework MeshTools to not require STL containersIntroduce a MeshConverter plugin interface (and integrate zeux's meshoptimizer through that)And publish a blog post 😅Conan package? Conan package #304postponedinstall()
commands for cmake subproject users (or doesEXCLUDE_FROM_ALL
handle that? -- yes it does!)Look into BufferTexture crashes on macOS (someone / some company needs to buy me a Mac)nobody bought me a mac 😢${CMAKE_BINARY_DIR}/bin
, for example, and plugins into a corresponding subdirectories -- mosra/corrade@73d3f31 and similar in other reposBundle the metadata into the binary so it doesn't have to be dragged around (reusepostponed, with the change done in mosra/corrade@73d3f31, it's a much smaller pain point than before and not sure if the benefit is worth the added complexitycorrade-rc
, add--tool [compile|embed|extract]
to it, for example, append with some magic around (0x1c0ffee1<file-offset>1c0ffee1
on both sides, e.g.), but still make it possible to have that file externally for manual updatesadd benchmarkspostponed, too much work RNLook into Blinn-Phong, verify it's indeed faster (Use Phong shader for rendering scenes facebookresearch/habitat-sim#152 (comment))postponed, needs the benchmarksVersion headers for all repospostponed, not having a clear idea on how to do this w/o Git available (e.g. a ZIP source download)ports
branch doesn't build) -- 9fad161rotationScaling()
forsetNormalMatrix()
initialTransformationMatrix
-- it's not initial and it's not pre-transformed either -- 8c7c2c5The text was updated successfully, but these errors were encountered: