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It would nice to have this functionality in the ResourceManager. For example to check all the resources that are added, or for example to iterate them and show them in ImGui 👍
I'm trying to use AbstractResourceLoader to save the key as a workaround when calls: virtual void doLoad(ResourceKey key) = 0;
The text was updated successfully, but these errors were encountered:
It would nice to have this functionality in the ResourceManager. For example to check all the resources that are added, or for example to iterate them and show them in ImGui 👍
I'm trying to use AbstractResourceLoader to save the key as a workaround when calls:
virtual void doLoad(ResourceKey key) = 0;
The text was updated successfully, but these errors were encountered: