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Addon Options
This article explains all the options that can be changed in the addon.
Note that these options are only relevant when importing a GMT. These are not used when importing a CMT or IFA.
These are the option descriptions you can see in Blender when hovering over an option:
-
Target Armature: The armature to use as a base for importing the animation. This armature should be from a GMD from the same game as the animation.
-
Merge Vector: Merges
vector_c_n
animation intocenter_c_n
, to allow for easier editing/previewing. This option should not be disabled. Does not affect Y3-5 animations. -
Is Auth/Hact: Specify the animation's origin. If this is enabled, then the animation should be from
hact.par
orauth
folder. Otherwise, it will be treated as being frommotion
folder. Needed for proper vector merging for Y0/K1. Does not affect Y3-Y5 or DE. Does not affect anything if Merge Vector is disabled.
The Export Format should be selected before modifying the options.
You can export to GMT, CMT, or IFA.
These are the option descriptions you can see in Blender when hovering over an option:
-
Action: The action to be exported.
-
Armature: The armature which the action will use as a base.
-
Game Preset: Target game which the exported GMT will be used in. Available options:
-
GMT File Name: Internal GMT file name.
-
GMT Animation Name: Internal GMT animation name.
-
Split Vector: Splits
vector_c_n
animation fromcenter_c_n
, to more closely match game behavior. Will clear existingvector_c_n
animation from the action. Does not affect Y3-5 animations. -
Is Auth/Hact: Specify the animation's origin. If this is enabled, then the animation should be from
hact.par
orauth
folder. Otherwise, it will be treated as being frommotion
folder. Needed for proper vector splitting for Y0/K1 and DE. Does not affect Y3-Y5. Does not affect anything if Split Vector is disabled.
These are the option descriptions you can see in Blender when hovering over an option:
-
Action: The action to be exported.
-
Armature: The camera object which the action will use as a base.
-
Game Preset: Target game which the exported CMT will be used in. Available options:
- Export Camera Data Keyframes: If enabled, will export keyframes animated in the camera object if they exist. Otherwise, will export the keyframes from the action only. If this option is enabled and both channels exist, an error will occur. To fix it, one of the channels should be deleted.
Refer to GMT Export Options. Only Action and Armature options are available.
You can see this panel by going to the Addons tab in Blender: Edit -> Preferences -> Addons
. If you don't see the addon preferences, you can search for them by typing Yakuza GMT
in the search bar in that tab.
In this panel, you can check for updates by clicking on the left button, or open the releases webpage by clicking on the right button. If an update exists, you can click the left button again to install the new update. After the update is done, you should restart Blender to reload the addon.
If Auto-check for Update is enabled, then the addon will check for updates once a day at most, whenever Blender is opened. The check runs in a background thread, which means it won't affect the performance of Blender while you're using it.
If an update exists, you will see a pop up giving you notice about the new update, with options to either install the new update, ignore it completely, or defer it to later time. If you don't want to update immediately but want to see the pop up again next time you open Blender, you should choose defer.
Here's how the pop up looks like: