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Test #1
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Test #1
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Fix CanvasItem notification thread guard
…ability Improve Path3D gizmo usability
[Native File Dialogs] Refocus last focused window on close.
…hings Select node when clicked in AnimationPlayer timeline
Re-allows constants in global space to be initialized with function call
…opup Avoid resetting the code completion popup excessively
[macOS export] Fix GDExtension framework `+x` flag errors, allow recursive signing on non macOS platform.
[Export] Fix TextServer data export.
[Docs] Update and sync Window and DisplayServer window mode descriptions.
[macOS] Fix borderless mode on macOS 13.6+.
…ults [ANGLE] Add fallback control options and defaults.
[macOS] Check all exclusive fullscreen windows before setting presentation mode.
[TextServer] Store font extra spacing variations without making a full copy of font.
…for_non_loadable_assets Avoid import dock cleanup for non-loadable assets
GDScript: Improve highlighting of types
Improve SeparationRayShape docs
…l-arg-variant-constructors GDScript: Fix `UNSAFE_CALL_ARGUMENT` warning for `Variant` constructors
…raction Add support for the OpenXR Eye gaze interaction extension
…dictionary `check_c_headers` from tuple array to dictionary
…precate-script-category GDExtension: Don't deprecate old method of getting script category
…_select [SystemFont] Check name when selecting the best matching face from a collection.
Clarify `AStarGrid2D.is_in_bounds` functionality
Fix node icons appearing too big in some cases
…er to the callback.
Co-authored-by: Guilhermev25 <guilhermeferreira2529@hotmail.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> Co-authored-by: Raul Santos <raulsntos@gmail.com> Co-authored-by: Mew Pur Pur <85438892+MewPurPur@users.noreply.github.com> Co-authored-by: Clay John <claynjohn@gmail.com>
Particle internal refactor and additions for more artistic control
FileDialog: Avoid selecting the first item automatically in Open Folder Mode
…ed-call-always-ret-pointer GDExtension: Use correct return pointer for validated calls that return `Variant`
…itor-help-tooltip-issues Editor: Fix some issues with `EditorHelpTooltip`
[macOS] Use occlusionState instead of isOnActiveSpace to determine when window is drawable.
…x-buffer-size-fiz Fix incorrect vertex data size calculation in `ImmediateMesh`
…-files-selection-offset Fix highlight rect in "Whole search" being slightly offseted
…rarg-message GDExtension: Fix incorrect error message about vararg methods
…d-regression C#: Fix MSVC dotnet `dev_mode` regression
Debug CanvasItem redraw
May solve a weird name clash we seem to have on CI since yesterday.
Fix compatibility shadow size not being initialised
Disable update spinner when debug redraw is active
Warn users when TileMap is set as Y-sorted but no layer is
…_update Fix BaseMaterial3D update with certain material settings
CI: Switch mesa PPA from kisak-mesa to turtle
…index-update Update `TileMap` layer draw index when it's dirty
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