-
-
Notifications
You must be signed in to change notification settings - Fork 21.5k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add support for the OpenXR Eye gaze interaction extension #82614
Add support for the OpenXR Eye gaze interaction extension #82614
Conversation
424d57f
to
10a651f
Compare
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Tested this on Quest and works beautifully. I do think we need to introduce the extra project settings but other than that this works great!
Btw @m4gr3d , feel free to merge your changes and mine into a single commit. You can add a |
44e6015
to
6e6b60f
Compare
6e6b60f
to
f75536d
Compare
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
f75536d
to
9e56e7a
Compare
Thanks! |
Builds upon #77989 and adds a second commit to address the remaining issues:
XR_EXT_eye_gaze_interaction
feature. This allows to disable the extension for pico devices until the remaining issues has been resolved by the vendorPERMISSION_XR_EXT_eye_gaze_interaction
feature.For full compatibility, these changes require updates to the OpenXR loaders plugin done in GodotVR/godot_openxr_vendors#48.