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Path Plumber issues combo tracker #325
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Open Issuessubissue 3level 5 plumber decides it wants to power level before even finishing knob goblin quest. subissue 4still got some issues with not estimating the ability to handle scaling enemies correctly. either wasting them by not using them because we are afraid of death, or fighting them when we can't survive them and dying. subissue 6after this goes out of standard. maybe implement a strategy for softcore pulling an old forbidden food item with massive stat bonuses on turn 1? subissue 7add hammer based strategy for when going for pie man was not meant to eat based pizzas. In such a strategy you should prioritize buying a hammer early, wear a carpenter disguise instead, and use hammer attacks preferentially. scaling damage ones preferably. subissue 8more aggressive spending of initial coins on turn 1. the ones you get from having completed this path before. keeping a bunch of coins is not really helping you subissue 9it crashes every time you die. it should have a limited ability to heal via resting (1 adv for full heal). with some logic to determine if it is reasonable amount of dying and healing or if it should be aborting. subissue 10diet currently not handled at all by plumber runs. subissue 11I think this was fixed? needs confirmation |
Universal IssuesThese issues which were reported for OCRS but were determined to be universal (applying to multiple paths). They should be each spun off to its own dedicated issue. subissue 5kramko is taken out of the closet in plumber, where closet is supposed to keep items away from autoscend... maybe by maximizer? |
Fixed Issuesfixed issues go here subissue 1plumber often fails to equip plumber attack gear before trying to adventure. this usually causes the script to crash. In ed it crashes and wastes 1 adventure. subissue 2fixed in #353 |
Please make one Github issue per issue, it makes tracking easier. Issue 1 is because sometimes we don't run the pre-adventure script which fixes up our equipment. Particularly any call to |
Amusing. I have been specifically asked by 2 other devs to stop doing that and make a combined issue per path. I don't mind doing it either way. But people need to reach a consensus on which instruction I should follow. edit: |
Note to self:
to fix it... unless it needs a specific stat for zelda tool. Or if the reason it disables adventure handling for that adv is specifically because it does not want to maximize gear |
I had an idea but I am a bit hesitant to make it into a ticket before discussing thing. What if instead of full auto (which does not know what people will eat) we let people define their preferred build for plumber via GUI? with the 3 main ones being:
note: someone told me they prefer to eat pie pizzas but still would like to do build 2 above with the pie pizzas. so if writing this keep in mind people might not eat for the stats they instruct autoscend to use. if it even gets done, is this even a good idea? note2: currrently the build is just mox always. start with mox stay with mox. which means we keep coin farming even when very rich and don't need the money. get no banish, get no YR. |
Pretty sure that was an automatic close from merging into master. most subissues here are not closed yet |
This is a combined tracker for various Plumber issues.
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