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Enable optimizations for ESSL 1.0 code
macOS #4003: Commit 2bd48f5 pushed by elizagamedev
November 16, 2023 22:59 34m 55s main
November 16, 2023 22:59 34m 55s
fix a lot of issues with the backend tests
macOS #4002: Commit f2f4f55 pushed by pixelflinger
November 16, 2023 22:56 33m 28s main
November 16, 2023 22:56 33m 28s
fix scissor/viewport state tracking
macOS #4001: Commit 5aa15f0 pushed by pixelflinger
November 16, 2023 21:13 42m 12s main
November 16, 2023 21:13 42m 12s
Fix typo in depth_main.fs
macOS #4000: Commit 63db4f0 pushed by elizagamedev
November 16, 2023 20:57 48m 32s main
November 16, 2023 20:57 48m 32s
Incorporate feedback
macOS #3999: Commit 7797f5a pushed by elizagamedev
November 16, 2023 20:47 1h 0m 9s main
November 16, 2023 20:47 1h 0m 9s
Fix LoadImage backend tests
macOS #3998: Commit 8f6c484 pushed by bejado
November 15, 2023 22:54 35m 4s main
November 15, 2023 22:54 35m 4s
Remove debug code in MetalShaderCompiler (#7368)
macOS #3997: Commit 64f4c09 pushed by bejado
November 15, 2023 21:55 51m 25s rc/1.47.0
November 15, 2023 21:55 51m 25s
Remove debug code in MetalShaderCompiler (#7368)
macOS #3996: Commit 5d0c06e pushed by bejado
November 15, 2023 21:51 58m 44s main
November 15, 2023 21:51 58m 44s
Move stereoscopic debug options to Settings framework (#7347)
macOS #3995: Commit 7d31a7f pushed by bejado
November 15, 2023 18:52 49m 4s main
November 15, 2023 18:52 49m 4s
Bump version to 1.47.0
macOS #3994: Commit 0191e1f pushed by poweifeng
November 15, 2023 05:39 33m 57s rc/1.47.0
November 15, 2023 05:39 33m 57s
Release Filament 1.46.0
macOS #3993: Commit 4f4a439 pushed by poweifeng
November 15, 2023 05:38 34m 45s main
November 15, 2023 05:38 34m 45s
Merge branch 'rc/1.46.0' into release
macOS #3992: Commit 2109306 pushed by poweifeng
November 15, 2023 05:35 1h 6m 11s release
November 15, 2023 05:35 1h 6m 11s
Add FILAMENT_ENABLE_FEATURE_LEVEL_0 option
macOS #3991: Commit 1b10e7d pushed by poweifeng
November 15, 2023 00:53 1h 0m 23s rc/1.46.0
November 15, 2023 00:53 1h 0m 23s
Add FILAMENT_ENABLE_FEATURE_LEVEL_0 option
macOS #3990: Commit 2306b56 pushed by elizagamedev
November 15, 2023 00:50 49m 33s main
November 15, 2023 00:50 49m 33s
Add missing include for latest glslang (#7365)
macOS #3989: Commit eebb40d pushed by poweifeng
November 14, 2023 23:23 43m 42s main
November 14, 2023 23:23 43m 42s
Fix some ES2 issues
macOS #3988: Commit 766e4f2 pushed by elizagamedev
November 14, 2023 21:39 45m 0s main
November 14, 2023 21:39 45m 0s
Small compilation fixes (#7363)
macOS #3987: Commit b0a584c pushed by poweifeng
November 14, 2023 21:26 40m 10s main
November 14, 2023 21:26 40m 10s
Fix (again) the shadow transform
macOS #3986: Commit 57aa99e pushed by poweifeng
November 14, 2023 06:31 35m 39s rc/1.46.0
November 14, 2023 06:31 35m 39s
Revert "engine: move setFrontFaceWindingInverted from View to Materia…
macOS #3985: Commit d5bab43 pushed by poweifeng
November 14, 2023 06:26 57m 57s main
November 14, 2023 06:26 57m 57s
add Material.compile and Engine.flush java bindings (#7348)
macOS #3984: Commit 485ae1b pushed by pixelflinger
November 13, 2023 18:43 1h 0m 39s main
November 13, 2023 18:43 1h 0m 39s
Update Material_VERSION to 46
macOS #3983: Commit 2250664 pushed by poweifeng
November 13, 2023 18:40 54m 48s rc/1.46.0
November 13, 2023 18:40 54m 48s
Update Material_VERSION to 45
macOS #3982: Commit 75e8961 pushed by poweifeng
November 13, 2023 18:37 47m 28s main
November 13, 2023 18:37 47m 28s
Fix (again) the shadow transform
macOS #3981: Commit 0e9b2ed pushed by pixelflinger
November 10, 2023 23:33 39m 4s main
November 10, 2023 23:33 39m 4s
don't precompile variants in gltfio
macOS #3980: Commit a900bc6 pushed by pixelflinger
November 10, 2023 23:30 38m 15s main
November 10, 2023 23:30 38m 15s
Fix Java FeatureLevel Enum (#7344)
macOS #3979: Commit edbfefd pushed by bejado
November 10, 2023 22:41 43m 56s main
November 10, 2023 22:41 43m 56s