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[Fizz] Move /static build into /server builds #27327
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This joins the static (prerender) builds with the server builds.
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Sep 1, 2023
Comparing: 7022e8d...cec23f3 Critical size changesIncludes critical production bundles, as well as any change greater than 2%: Significant size changesIncludes any change greater than 0.2%: Expand to show |
acdlite
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Sep 5, 2023
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This joins the static (prerender) builds with the server builds but doesn't change the public entry points. The idea of two separate bundles is that we'd have a specialized build for Fizz just for the prerender that could do a lot more. However, in practice the code is implemented with a dynamic check so it's in both. It's also not a lot of code. At the same time if you do have a set up that includes both the prerender and the render in the same build output, this just doubles the server bundle size for no reason. So we might as well merge them into one build. However, I don't expose the `prerender` from `/server`. Instead it's just exposed from the public `/static` entry point. This leaves us with the option to go back to separate builds later if it diverges more in the future. DiffTrain build for [2c2bdd0](2c2bdd0)
acdlite
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Sep 14, 2023
React upstream changes: - facebook/react#27374 - facebook/react#27369 - facebook/react#27372 - facebook/react#27371 - facebook/react#27370 - facebook/react#27321 - facebook/react#27368 - facebook/react#27367 - facebook/react#27366 - facebook/react#27360 - facebook/react#27361 - facebook/react#27357 - facebook/react#27359 - facebook/react#27358 - facebook/react#27330 - facebook/react#27347 - facebook/react#27307 - facebook/react#27346 - facebook/react#27342 - facebook/react#27340 - facebook/react#27328 - facebook/react#27327 - facebook/react#27325 - facebook/react#27337 - facebook/react#27336 - facebook/react#27323 - facebook/react#27320 - facebook/react#27317 - facebook/react#27318 - facebook/react#27316 - facebook/react#27313 - facebook/react#27309 - facebook/react#27302 - facebook/react#27297 - facebook/react#27295 - facebook/react#27305 - facebook/react#27215 - facebook/react#27304 - facebook/react#27067 - facebook/react#27179 - facebook/react#27278 - facebook/react#27277 - facebook/react#27282 - facebook/react#27230 - facebook/react#27260 - facebook/react#27270 - facebook/react#27273 - facebook/react#27268 - facebook/react#27269
acdlite
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Sep 14, 2023
React upstream changes: - facebook/react#27374 - facebook/react#27369 - facebook/react#27372 - facebook/react#27371 - facebook/react#27370 - facebook/react#27321 - facebook/react#27368 - facebook/react#27367 - facebook/react#27366 - facebook/react#27360 - facebook/react#27361 - facebook/react#27357 - facebook/react#27359 - facebook/react#27358 - facebook/react#27330 - facebook/react#27347 - facebook/react#27307 - facebook/react#27346 - facebook/react#27342 - facebook/react#27340 - facebook/react#27328 - facebook/react#27327 - facebook/react#27325 - facebook/react#27337 - facebook/react#27336 - facebook/react#27323 - facebook/react#27320 - facebook/react#27317 - facebook/react#27318 - facebook/react#27316 - facebook/react#27313 - facebook/react#27309 - facebook/react#27302 - facebook/react#27297 - facebook/react#27295 - facebook/react#27305 - facebook/react#27215 - facebook/react#27304 - facebook/react#27067 - facebook/react#27179 - facebook/react#27278 - facebook/react#27277 - facebook/react#27282 - facebook/react#27230 - facebook/react#27260 - facebook/react#27270 - facebook/react#27273 - facebook/react#27268 - facebook/react#27269
acdlite
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Sep 14, 2023
React upstream changes: - facebook/react#27374 - facebook/react#27369 - facebook/react#27372 - facebook/react#27371 - facebook/react#27370 - facebook/react#27321 - facebook/react#27368 - facebook/react#27367 - facebook/react#27366 - facebook/react#27360 - facebook/react#27361 - facebook/react#27357 - facebook/react#27359 - facebook/react#27358 - facebook/react#27330 - facebook/react#27347 - facebook/react#27307 - facebook/react#27346 - facebook/react#27342 - facebook/react#27340 - facebook/react#27328 - facebook/react#27327 - facebook/react#27325 - facebook/react#27337 - facebook/react#27336 - facebook/react#27323 - facebook/react#27320 - facebook/react#27317 - facebook/react#27318 - facebook/react#27316 - facebook/react#27313 - facebook/react#27309 - facebook/react#27302 - facebook/react#27297 - facebook/react#27295 - facebook/react#27305 - facebook/react#27215 - facebook/react#27304 - facebook/react#27067 - facebook/react#27179 - facebook/react#27278 - facebook/react#27277 - facebook/react#27282 - facebook/react#27230 - facebook/react#27260 - facebook/react#27270 - facebook/react#27273 - facebook/react#27268 - facebook/react#27269
kodiakhq bot
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Sep 14, 2023
### React upstream changes: - facebook/react#27374 - facebook/react#27369 - facebook/react#27372 - facebook/react#27371 - facebook/react#27370 - facebook/react#27321 - facebook/react#27368 - facebook/react#27367 - facebook/react#27366 - facebook/react#27360 - facebook/react#27361 - facebook/react#27357 - facebook/react#27359 - facebook/react#27358 - facebook/react#27330 - facebook/react#27347 - facebook/react#27307 - facebook/react#27346 - facebook/react#27342 - facebook/react#27340 - facebook/react#27328 - facebook/react#27327 - facebook/react#27325 - facebook/react#27337 - facebook/react#27336 - facebook/react#27323 - facebook/react#27320 - facebook/react#27317 - facebook/react#27318 - facebook/react#27316 - facebook/react#27313 - facebook/react#27309 - facebook/react#27302 - facebook/react#27297 - facebook/react#27295 - facebook/react#27305 - facebook/react#27215 - facebook/react#27304 - facebook/react#27067 - facebook/react#27179 - facebook/react#27278 - facebook/react#27277 - facebook/react#27282 - facebook/react#27230 - facebook/react#27260 - facebook/react#27270 - facebook/react#27273 - facebook/react#27268 - facebook/react#27269
EdisonVan
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Apr 15, 2024
This joins the static (prerender) builds with the server builds but doesn't change the public entry points. The idea of two separate bundles is that we'd have a specialized build for Fizz just for the prerender that could do a lot more. However, in practice the code is implemented with a dynamic check so it's in both. It's also not a lot of code. At the same time if you do have a set up that includes both the prerender and the render in the same build output, this just doubles the server bundle size for no reason. So we might as well merge them into one build. However, I don't expose the `prerender` from `/server`. Instead it's just exposed from the public `/static` entry point. This leaves us with the option to go back to separate builds later if it diverges more in the future.
bigfootjon
pushed a commit
that referenced
this pull request
Apr 18, 2024
This joins the static (prerender) builds with the server builds but doesn't change the public entry points. The idea of two separate bundles is that we'd have a specialized build for Fizz just for the prerender that could do a lot more. However, in practice the code is implemented with a dynamic check so it's in both. It's also not a lot of code. At the same time if you do have a set up that includes both the prerender and the render in the same build output, this just doubles the server bundle size for no reason. So we might as well merge them into one build. However, I don't expose the `prerender` from `/server`. Instead it's just exposed from the public `/static` entry point. This leaves us with the option to go back to separate builds later if it diverges more in the future. DiffTrain build for commit 2c2bdd0.
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This joins the static (prerender) builds with the server builds but doesn't change the public entry points.
The idea of two separate bundles is that we'd have a specialized build for Fizz just for the prerender that could do a lot more. However, in practice the code is implemented with a dynamic check so it's in both. It's also not a lot of code.
At the same time if you do have a set up that includes both the prerender and the render in the same build output, this just doubles the server bundle size for no reason.
So we might as well merge them into one build. However, I don't expose the
prerender
from/server
. Instead it's just exposed from the public/static
entry point. This leaves us with the option to go back to separate builds later if it diverges more in the future.