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Sequence (Effects)
Baramanga edited this page Apr 23, 2023
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Sequence components are used to play a series of effects in a sequenced way, in order.
Keyword: sequence
play <effect> -range <float> (<float>)
Used to play a single effect. Use this attribute as many times as effects you want to play.
The -range
option is use to specify a time frame; if it is not specified, the effect will play until it dies.
First <float>
argument is how long the section will play, the second (<float>)
is the bound value where the true value is radomly distributed between the two.
The sequence is played out with the first play
in the list to the last one at the bottom.
Example:
sequence sequence-101
play underwater_effect -range 12
play underwater_effect1 -range 2
end
This code above will play the underwater_effect
effect for 12 seconds, and then play the underwater_effect1
for 2 seconds.
flags <bitfield>