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Distribute (Effects)
Keyword: distribute
color <colorRGB...> -vary <colorRGB>
alpha <float...> -vary <float>
size <float...> -vary <float>
pitch <float...> -vary <float> -offset <float>
roll <float...> -vary <float> -offset <float>
yaw <float...> -vary <float> -offset <float>
density <int> -start <float>
source <enum> -scale <int>
The possible values are:
square
circle
ring
sphereSurface
cube
sphere
sphereCubeSurface
effect <effect> (<transform>)
Use one or multiple surface
commands to declare surfaces.
mapEmit <resourceID> -belowHeight <float> -aboveHeight <float> -heightRange <float: aboveHeight> <float: belowHeight>
mapEmitColor <resourceID>
mapPin <resourceID>
resource <resourceID> -overrideSet <int>
All other options from texture slots are also supported.
message <id>
rotate <float...> -vary <float>
field_160 <int>
field_164 <int>
field_1C <int>
flags <bitfield>