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[core] Implement friction cone for impulse model. #440

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Nov 10, 2021
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@duburcqa duburcqa linked an issue Nov 10, 2021 that may be closed by this pull request
@duburcqa duburcqa enabled auto-merge (squash) November 10, 2021 16:39
@duburcqa duburcqa disabled auto-merge November 10, 2021 17:57
@duburcqa duburcqa merged commit a90ef0b into dev Nov 10, 2021
@duburcqa duburcqa deleted the friction_cone branch November 11, 2021 21:47
@duburcqa duburcqa mentioned this pull request Nov 11, 2021
duburcqa added a commit that referenced this pull request Nov 12, 2021
* [core] Implement friction cone for impulse model. (#440)
* [core] Fix numerical instability of flexibility model by adding armature-like inertia parameter. (#433)
* [core] Full support of armature for all joints but mimic.
* [core] Rename 'pncCollisionData' in 'collisionData' and 'pncModelRigidOrig_' in 'pncModelOrig_' since already clear.
* [core] Fix some implicit type conversions.
* [python/robot] Fix default hardware config file generator is both collision and visual meshes are defined.
* [python/viewer] Add physic based rendering of materials to panda3d. 
* [python/viewer] Fix shadow casting area smaller than floor in panda3d. 
* [python/viewer] Fix window name not set properly in panda3d.
* [python/viewer] Change direction of lighting in panda3d to fell natural for default camera pose.
* [python/viewer] Enhanced rendering in panda3d for discrete gpu.
* [python/viewer] Render meshes two-sided in panda3d to avoid seeing through them.
* [gym/rllib] Add option to forward keyword arguments to 'ray.init'. (#436)
* [misc] Update Python dependencies.
* [misc] Update Boost from 1.7.1 to 1.7.6.
* [misc] Build OSX wheels. (#442)

Co-authored-by: Alexis Duburcq <alexis.duburcq@wandercraft.eu>
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[core] Replace friction pyramid by cone.
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