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Objective
Since 10f5c92, shadows were broken for models with morph target.
When #5703 was merged, the morph target code in
render/mesh.wgsl
was correctly updated to use the new import syntax. However, similar code exists inprepass/prepass.wgsl
, but it was never update. (the reason code is duplicated is that theVertex
struct is different for both files).Solution
Update the code, so that shadows render correctly with morph targets.