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Add example for Camera::viewport_to_world #7179

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merged 14 commits into from
Sep 11, 2023

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tim-blackbird
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@tim-blackbird tim-blackbird commented Jan 13, 2023

Fixes #7177

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could you add an example description at the tope of the example in comments?

@alice-i-cecile alice-i-cecile added C-Examples An addition or correction to our examples A-Rendering Drawing game state to the screen labels Jan 13, 2023
examples/README.md Outdated Show resolved Hide resolved
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I've added an example for 2D as well.

Co-authored-by: Rob Parrett <robparrett@gmail.com>
@mockersf mockersf added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Sep 9, 2023
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Very practical but still simple. I really like it.

@alice-i-cecile alice-i-cecile added this pull request to the merge queue Sep 11, 2023
Merged via the queue into bevyengine:main with commit f3ab38a Sep 11, 2023
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@tim-blackbird tim-blackbird deleted the cursor-to-world-example branch September 12, 2023 10:05
rdrpenguin04 pushed a commit to rdrpenguin04/bevy that referenced this pull request Jan 9, 2024
Fixes bevyengine#7177

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Co-authored-by: Rob Parrett <robparrett@gmail.com>
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A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Demonstrate how to use Camera::viewport_to_word
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