Morph targets are jerky #9898
Labels
A-Animation
Make things move and change over time
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
Morph target animations are not smooth. It can be observed on a high frame rate monitor when running the
morph_targets
example.It is especially visible when we slow down animations using the
set_speed()
animation modifier.Video evidence
In this video, the fox is the classic skinned animated fox from the bevy examples. While the dragon uses morph targets for the wings. You can see how morph targets are not properly animated, and look super jerky.
bevy_motion_vec_anim_2-2023-09-22.mp4
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