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Add
sub_camera_view
, enabling sheared projection (#15537)
# Objective - This PR fixes #12488 ## Solution - This PR adds a new property to `Camera` that emulates the functionality of the [setViewOffset()](https://threejs.org/docs/#api/en/cameras/PerspectiveCamera.setViewOffset) API in three.js. - When set, the perspective and orthographic projections will restrict the visible area of the camera to a part of the view frustum defined by `offset` and `size`. ## Testing - In the new `camera_sub_view` example, a fixed, moving and control sub view is created for both perspective and orthographic projection - Run the example with `cargo run --example camera_sub_view` - The code can be tested by adding a `SubCameraView` to a camera --- ## Showcase ![image](https://github.com/user-attachments/assets/75ac45fc-d75d-4664-8ef6-ff7865297c25) - Left Half: Perspective Projection - Right Half: Orthographic Projection - Small boxes in order: - Sub view of the left half of the full image - Sub view moving from the top left to the bottom right of the full image - Sub view of the full image (acting as a control) - Large box: No sub view <details> <summary>Shortened camera setup of `camera_sub_view` example</summary> ```rust // Main perspective Camera commands.spawn(Camera3dBundle { transform, ..default() }); // Perspective camera left half commands.spawn(Camera3dBundle { camera: Camera { sub_camera_view: Some(SubCameraView { // Set the sub view camera to the left half of the full image full_size: uvec2(500, 500), offset: ivec2(0, 0), size: uvec2(250, 500), }), order: 1, ..default() }, transform, ..default() }); // Perspective camera moving commands.spawn(( Camera3dBundle { camera: Camera { sub_camera_view: Some(SubCameraView { // Set the sub view camera to a fifth of the full view and // move it in another system full_size: uvec2(500, 500), offset: ivec2(0, 0), size: uvec2(100, 100), }), order: 2, ..default() }, transform, ..default() }, MovingCameraMarker, )); // Perspective camera control commands.spawn(Camera3dBundle { camera: Camera { sub_camera_view: Some(SubCameraView { // Set the sub view to the full image, to ensure that it matches // the projection without sub view full_size: uvec2(450, 450), offset: ivec2(0, 0), size: uvec2(450, 450), }), order: 3, ..default() }, transform, ..default() }); // Main orthographic camera commands.spawn(Camera3dBundle { projection: OrthographicProjection { ... } .into(), camera: Camera { order: 4, ..default() }, transform, ..default() }); // Orthographic camera left half commands.spawn(Camera3dBundle { projection: OrthographicProjection { ... } .into(), camera: Camera { sub_camera_view: Some(SubCameraView { // Set the sub view camera to the left half of the full image full_size: uvec2(500, 500), offset: ivec2(0, 0), size: uvec2(250, 500), }), order: 5, ..default() }, transform, ..default() }); // Orthographic camera moving commands.spawn(( Camera3dBundle { projection: OrthographicProjection { ... } .into(), camera: Camera { sub_camera_view: Some(SubCameraView { // Set the sub view camera to a fifth of the full view and // move it in another system full_size: uvec2(500, 500), offset: ivec2(0, 0), size: uvec2(100, 100), }), order: 6, ..default() }, transform, ..default() }, MovingCameraMarker, )); // Orthographic camera control commands.spawn(Camera3dBundle { projection: OrthographicProjection { ... } .into(), camera: Camera { sub_camera_view: Some(SubCameraView { // Set the sub view to the full image, to ensure that it matches // the projection without sub view full_size: uvec2(450, 450), offset: ivec2(0, 0), size: uvec2(450, 450), }), order: 7, ..default() }, transform, ..default() }); ``` </details>
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