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MGConquer
Conquer is a variant of the "capture the hill" game mode you know from several other games.
Two teams (red and blue) try to capture special areas, called checkpoints. Running onto the blocks of the area will change them and aquire them for your team (the blocks are colored blue or red).
Members of the opposite team can interrupt the aquire by running onto the checkpooint are too. PvP may be allowed so you should be careful and maybe you should defend a checkpoint with your life.
Once a team gathers all blocks on the checkpoint it owns the checkpoint itself. It takes some seconds to aquire the checkpoint itself. Once a team holds all checkpoints it wins.
Team Colors:
- blue
- red
There are no Special boost items
Conquer creates two classes on default.
- "Default" contains an iron sword with ability to kick back your opponents.
- "Pro" contains a diamond sword with kick back ability three times stronger then iron sword.
All commands are prefixed with "/cq"
Sub-Command | Permission | Description |
---|---|---|
setcheckpoint [Arena] | setup | Adds a dragon egg to your inventory used to place checkpoints |
Use the "setcheckpoint " sub command to create the checkpoints. You will need at least one checkpoint.
Although you can create unlimited spawns at the moment only the first two spawns are in use. The first spawn is used for read team and the second spawn is used for blue team.
The game is internally called "conquer".
All signs have to use "conquer" as minigame name.
File | Path | Default Value | Description |
---|---|---|---|
config.yml | config.checkpoint_register_y_axis | 100 | Y-Radius (height) the player can use to aquire checkpoints. Can be useful if you plan to build a map with Caves and multiple Levels. Decreasing the value means that players must be nearby the checkpoint. |
config.yml | config.spawn_fireworks_at_checkpoints | true | True to spawn fireworks at a checkpoint once a team aquires it |