Skip to content

v0.49.3 Development Snapshot

Compare
Choose a tag to compare
@HammerGS HammerGS released this 24 Aug 15:54
· 7560 commits to master since this release
0d39973
  • PR #2955: Board Tagging
  • Issues #1628, #1857, #2181, #2264, #2290, #2390, #2944: Board Editor and Menu Enhancements and Fixes
  • Issue #2960: Fixing non-basic letters in the new camouflage setup
  • PR #2971: Fixing the Magistracy of Canopus Planetary Militia Force Generator Faction
  • PR #2987: Remove unwanted water terrain exits from boards
  • PR #2990, 2993: Fix errors discovered while play-testing on potato-grade computer:
    • prevent tooltip errors when mousing over non-unit spotting target
    • prevent player camo color related force rendering error in lobby due to slow MekHQ->MegaMek data transfer
    • improved bot ability to avoid flying off-board on space maps in newtonian flight model
    • prevent ejected aerospace pilots from crashing the server when drifting off-board on space map
    • prevent attempts to use searchlights on non-existent buildings
    • "Nearest" destination zone is now respected properly by the bot
    • Fix several "stuttering"/"jumping" issues when moving around the map
  • Issue #2995: Critical Hits not being applied
  • PR #2998: Advanced Map Generator Panel: Fixing Woods Size Text
  • Issue #2988, 2989: Multiple fixes to errors encountered when using fighter squadrons
  • PR #3009: Fixing Princess Null Entity Packet state update
  • Issue #3002: Disallow torso-twisting and vehicle turret rotation during TAG phase per recent errata
  • PR #3010: StatusBarPhaseDisplay Code cleanup
  • PR #3011: Fixes for multiple game-freezing issues relating to counter-battery fire against previously destroyed units
  • PR #2968: Prevent TAG from attempting to designate targets for hostile incoming homing ordnance
  • PR #3023: Allow UUID Serialization
  • PR #3022: Preventing three Compute::getTargetTotalNP NPEs
  • PR #3021: Fixing Calculate LOS NPEs
  • Data: New Sprites, Camos
  • PR #3041: Princess config dialog improvements; much easier bot replacement upon loading a save game.
  • Issue #3407: Prevent server lockup when processing swarm attacks that select an infantry unit in a building as a secondary target
  • PR #3051: RAT Generator Editor no longer shuffles model entries around randomly; space stations have been added to RAT Generator
  • Issue #3031: Bot will no longer attempt to cross water in "long range pathfinding mode" when doing so would cause an armor breach
  • Issue #3052: Fix for server lockup when firing infantry-scale weapons off of small support vehicles; fixes for multiple errors processing non-existent passenger units.
  • Issue #3048: Hits on hull-down (non-superheavy) vehicles without turrets now land on proper location.
  • PR #3017: Additional unit label display options (toggled with the unit label display keybind) to show abbreviated and really abbreviated unit names.
  • PR #3050: Players now have option to provide their email address to the server (which is not shared with the other players). If the server has a local SMTP server configured, round reports can be emailed to players.
  • PR #3072: Hidden Units is now Enabled by default
  • Issue #3065: Prevent units from winding up with an illegal facing as a result of a fish tail, and in general.
  • Issue #3042: Properly Set Anti-Mek Skill For Battle Armour and Infantry
  • PR #3082: AbstractUnitSelectorDialog: Properly Catching NPEs and other MechFileParser Exceptions in getSelectedEntity
  • PR #2980: Do not use GUIPreferences from Board
  • Issue #2951: Update to-hit modifiers for weapon and physicals attacks against grounded dropships and other superheavy units.
  • Data: Updated Boards including MegaMek Invitational Boards
  • Issue #2918: Shaky Stick SPA now applies for airborne VTOLs and WIGEs.
  • Issue #3094: Double Blind: Fixing Unjam Turret Action Report
  • Unofficial Equipment Documentation
  • Data: Adding Rec Guides 15-18 includes Unit Roles, some Fluff, and canon quirks. New Camos and new sprites
  • Data: Fixing some weapon name types and a missing princess behaviour(Ambusher) and some sprite errors.