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Update to use EGL #18
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haudren
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Feature/pure cmake
Loading EGL + GLES works, but rendering is black
Switch to using EGL
Indeed, we are runtime-finding OpenGL so no need to look for it in CMake. As we are only targeting Ubuntu 18.04 and up, let's use targets for Threads and Eigen
Feature/modernize cmake
Co-authored-by: Leo <35804463+Yuki-cpp@users.noreply.github.com>
Add option for orthographic projections to sim depth cameras
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As mentioned in #16 , I wanted to be able to run gl_depth_sim completely headlessly, namely inside of a docker container. The main blocker was the usage of GLFW, which requires a window and a context manager.
Thus, this PR aims at bringing in two main changes:
I also added a few bug fixes in ascentai#3 .
Let me know what you think of those changes!