Releases: Eranziel/foundryvtt-lancer
Releases · Eranziel/foundryvtt-lancer
v2.2.5
2.2.5 (2024-10-19)
Bug Fixes
- #751 - Fix/restore the action tracker so it's usable again. Thanks, @lazulit3!
- Hide deleted pilots in Comp/Con import drop-down list. Thanks, @lazulit3!
- Fix monospace font for non-Windows machines.
Misc
- #749 - Status-type items in the Items tab are automatically added to the token status menu options.
- #765 - Descriptions for token statuses are now populated from Status-type items in the Items tab and the Statuses/Conditions compendium.
- Add missing sheet applications to
game.lancer.applications
for intrepid module developers. - Remove redundant error logger (Foundry core logs these now).
v2.2.4
2.2.4 (2024-08-13)
Bug Fixes
- #640 - Fix dragging NPC Features out of NPC Class sheets on Chrome.
- #745 - Prevent errors when reading loadout items to build pilot/mech sheets.
- #747 - Prevent adding the same feature to an NPC class/template feature list more than once.
- #748 - Fix positioning of activations icon in popped-out initiative window.
- #750 - Fix extra tall description boxes in Roll Table editor.
- On import, if a pilot has no active mechs, set the first mech as active.
- Add grappled, destroyed, and intangible icons to Tommy's icon set. (Thanks, Tommy!)
v2.2.3
2.2.3 (2024-08-04)
Bug Fixes
- Fix overflowing text with a single target in the attack HUD.
v2.2.2
2.2.2 (2024-08-04)
Bug Fixes
- Fix custom styling for Carousel Combat Tracker. The styles were not being properly applied.
- Add a required version check for Terrain Height Tools in a place that was missed.
- Improve attack HUD styling. Target names are coloured, and selected cover options have a glow to make them more obvious.
- Combat tracker improvements. Activation icons are only shown for turns which haven't yet been taken; the icon to deactivate the current turn is now different than the one to start a turn; and an icon is added to each combatant to show their maximum activations.
v2.2.1
2.2.1 (2024-07-29)
Bug Fixes
- #740 - Fix "X"'s floating outside of the checkboxes in attack/check HUDs.
- Fix required Terrain Height Tools version for LOS checks to 0.3.3.
v2.2.0
2.2.0 (2024-07-28)
Features
- Attack LOS preview with Terrain Height Tools integration. If Terrain Height Tools > 3.0 is installed and activated in your world, hovering over attack targets or cover UI in the attack HUD will have THT draw LOS from the attacking token to the target.
- Move the targetting template buttons to make them more discoverable. They are now between the acc/diff section and the targets section.
- #485 - Add a small summary of the weapon/tech attack's stats to the attack HUD and attack chat cards.
Bug Fixes
- Fix the double "Edit" options in NPC feature 3-dot menus.
- Remove non-functional 3-dot menus from Bond stress and XP counters.
v2.1.8
2.1.8 (2024-07-21)
Bug Fixes
- #646 - Allow removing Bond burdens and clocks, and remove an extra "Edit" entry in their context menus.
- #729 - Remove unnecessary notification when all of an NPC's features are charged at the start of their turn.
- #730 - Ensure that deployable, frame, and NPC class size stats are either 0.5 or an integer number.
- #735 - Fix bug breaking pilot weapon sheets when they had the Loading tag.
- Prevent errors which could occur with token size automation.
- Fix tech attacks not consuming Lock On.
- Fix "Ruin" macro to include Valk's updates from 1.6.X.
- Fix default art for Kobold and Lich.
Misc
- Improve accessibility of checkboxes in sliding HUD UIs.
- Allow Scan chat messages to be popped out into floating windows.
- Add default art for Genghis Mk I and Ranger Swallowtail. Update default art for Iskander.
v2.1.7
2.1.7 (2024-07-10)
Bug Fixes
- #712 - Show an empty Aux slot on Flex mounts with only one Aux mounted, and allow populating it with drag-drop.
v2.1.6
2.1.6 (2024-07-10)
Bug Fixes
- #117 - Automatically add +1 attack bonus for Death's Head ranged attacks.
- #546 - Add an automation setting to control whether NPCs automatically roll for recharge at start of turn.
- #714 - Do not refill hp after losing last structure.
- #721 - Fix LCP imports missing Statuses.
- #723 - Fix missing import of superheavy mount from Comp/Con pilots, for those who have the Superheavy Mounting core bonus.
Misc
- Add configuration options in the "Scan" and "Scan (Journal)" macros to modify scan target permissions (for example, so you can give all players Observer permission after scanning).
- Add custom styling for Carousel Combat Tracker tooltips.
- Center all icon SVGs in
systems/lancer/assets/icons/
- Add white versions of all icons in
systems/lancer/assets/icons/white/
- Add text files to system assets folders which hopefully will warn some people to not upload custom assets to those folders.
- Add documentation about the development workflow for contributing to the system macros compendium
v2.1.5
2.1.5 (2024-06-28)
Bug Fixes
- #634 - Allow editing and deleting actions on items.
- #653 - Fix 2nd non-functional "Edit" option in 3-dot menu for active effects on mech sheets.
- #700 - Avoid unnecessary errors by ensuring only one client runs certain code on NPC and mech updates.
- #707 - Fix bug causing GM-initiated hp/heat changes from triggering structure/stress prompts for connected players.
- #709 - Fix size 0.5 PC tokens breaking the attack HUD.
- #712 - Properly import 2nd+ weapons on mounts (aux/aux and flex) during Comp/Con import.
- #713 - Remove non-functional "EFFECT" field from Status/Condition sheets.