Releases: Darxo/Hardened
Releases · Darxo/Hardened
0.10.2
0.10.1
Changes
- NPCs with Spear Flurry no longer automatically gain Double Strike. Instead they gain Fresh and Furious
- Remove perk prerequisite from battle forged
Fixes
- Fix headshot chance calculation being wrong in many cases
- Fix parry sfx sometimes not playing at all
0.10.0
Changes
- Rebuke is completely reworked. It now grants the Rebuke Effect whenever an opponent misses a melee attack against you while it's not your turn, until the start of your next turn. This effect reduces your damage by 25% but will make you retaliate every melee attack miss against you.
- Opportunist is completely reworked. It now grants throwing attacks -1 Action Point cost per tile moved, until you use a throwing attack, wait or end your turn. Changing height levels also no longer has an additional Action Point cost.
- Flaming Arrow no longer causes a Morale Check on the main Target
- Geists no longer have Fearsome. They now have Backstabber
- Ifrits no longer have Bullseye
- Assassin Background now has +5 to minimum Ranged Skill (up from 0) and +10 to maximum Ranged Skill (up from 0)
- Remove Duelist from Shield Perk Group
- Add new Armor Penetration Concept and add nested tooltips for this in several places
- Add new Weight Concept and add nested tooltips for this in several places
- Add tooltip line to autoretreat button about the Action Point bonus
- Remove lute sfx that was too similar
Fixes
- Improve size of parry mini icon
- Fix enemies with too few maximum action points wasting those on using Whirling Death
- Fix day-night disk on the world map being slightly de-synched from the actual time
- Fix parry sfx never playing
0.9.4
0.9.3
Changes
- Completely rework and simplify Inspiring Presence. At the start of each round it causes adjacent allies of your faction to gain +3 Action Points for this turn, if they are adjacent to an enemy and have less resolve than you. The effect doesn't stack on the same target, otherwise it has no restrictions
- Encourage can no longer make someone confident and it no longer requires the user to have a higher morale than the target per tile distance
- Add Inspiring Presence to Noble perk group at Tier 7
Fixes
- Fix Special Student group still being displayed even though Student is now part of General Group
- Remove accidental logWarning when adding perks to perk groups
- Fix log errors from adding the same perk group icons multiple times
0.9.2
Changes
- Swamp no longer reduces Melee Skill by 25%. Instead it now reduces Initiative by 25%
- Remove Battleforged from Ancient Auxiliary
- Improve visibility of Miasma and Fire ground effects
- Improve AI targeting for throwing nets: They value the targets melee defense twice as much. They now also value the targets initiative and prefer isolated targets.
- AI is now twice as likely to throw a net or use a throwing pot/bomb while adjacent to an enemy
Fixes
- Fix perks displaying old/wrong perk groups in their tooltips
- Fix bandage not being consumed when used
- Fix broken hyperlink in bandage ally skill description
- Fix old misleading tooltip lines in swordmaster and nomad background
0.9.1
0.9.0
Changes
- Add new Parry perk in Tier 3 of Swift Group. It requires a one handed melee weapon. It grants Melee Defense equal to your base Ranged Defense against melee attacks. While engage with someone wielding a melee weapon, you have 70% less Ranged Defense. Does not work with shields, while stunned, fleeing or disarmed.
- Ghostlike has been completely reworked. It no longer has any requirements. It now grants 50% of your Resolve as extra Melee Defense during your turn. When you start your turn not adjacent to enemies, gain +15% Armor Penetration and 15% more damage against adjacent targets until the end of the turn.
- Swordmaster no longer unlock Sword Mastery for free
- Headless enemies are now immune to Distracted (Pocket Sand)
- Peasants and Caravans on the world map now display a banner
- Peasant Parties now drop 0 crowns (down from 0-50). Peasants killed in battle now randomly drop crowns, food or tools on death.
- Replace instances of "Max Fatigue" and "Maximum Fatigue" in Events and Effect text with "Stamina"
Fixes
- Fix Sprint effect saying it increases fatigue cost. This is not the case Hardened
- Fix clarify in crossbow mastery tooltip that reload cost is reduced only by 1 for heavy crossbows
For Modder
- Parties that are spawned without a banner will be assigned the banner of the faction who owns their faction (mostly relevant for civilian factions)
- Introduce new
LastSpawnedParty
member forfaction.nut
which always contains the last party spawned by that faction - Introduce new
getOwner
function for factions, which returns the owner of this factions first settlement - Introduce new virtual
getDroppedLoot
function foractor.nut
returning an array of created items, which will be dropped when that actor dies - Supply Items (Money, Tools, Medicine, Ammunition) are now droppable
0.8.2
Changes
- All ifrits now have 50% less hitpoints and 50% more armor
- Estoc now has 6 Reach (up from 5)
- Increase roster size of Lone Wolf and Gladiator origins to 13
- The headless effect now sets the head armor of the entity to 0
Fixes
- Fix dismemberment perk error when targeting empty tiles with any skill
- Fix missing icon in whirling dance description