You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Add new Parry perk in Tier 3 of Swift Group. It requires a one handed melee weapon. It grants Melee Defense equal to your base Ranged Defense against melee attacks. While engage with someone wielding a melee weapon, you have 70% less Ranged Defense. Does not work with shields, while stunned, fleeing or disarmed.
Ghostlike has been completely reworked. It no longer has any requirements. It now grants 50% of your Resolve as extra Melee Defense during your turn. When you start your turn not adjacent to enemies, gain +15% Armor Penetration and 15% more damage against adjacent targets until the end of the turn.
Swordmaster no longer unlock Sword Mastery for free
Headless enemies are now immune to Distracted (Pocket Sand)
Peasants and Caravans on the world map now display a banner
Peasant Parties now drop 0 crowns (down from 0-50). Peasants killed in battle now randomly drop crowns, food or tools on death.
Replace instances of "Max Fatigue" and "Maximum Fatigue" in Events and Effect text with "Stamina"
Fixes
Fix Sprint effect saying it increases fatigue cost. This is not the case Hardened
Fix clarify in crossbow mastery tooltip that reload cost is reduced only by 1 for heavy crossbows
For Modder
Parties that are spawned without a banner will be assigned the banner of the faction who owns their faction (mostly relevant for civilian factions)
Introduce new LastSpawnedParty member for faction.nut which always contains the last party spawned by that faction
Introduce new getOwner function for factions, which returns the owner of this factions first settlement
Introduce new virtual getDroppedLoot function for actor.nut returning an array of created items, which will be dropped when that actor dies
Supply Items (Money, Tools, Medicine, Ammunition) are now droppable