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0.9.0

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@Darxo Darxo released this 26 Sep 16:45
· 345 commits to develop since this release

Changes

  • Add new Parry perk in Tier 3 of Swift Group. It requires a one handed melee weapon. It grants Melee Defense equal to your base Ranged Defense against melee attacks. While engage with someone wielding a melee weapon, you have 70% less Ranged Defense. Does not work with shields, while stunned, fleeing or disarmed.
  • Ghostlike has been completely reworked. It no longer has any requirements. It now grants 50% of your Resolve as extra Melee Defense during your turn. When you start your turn not adjacent to enemies, gain +15% Armor Penetration and 15% more damage against adjacent targets until the end of the turn.
  • Swordmaster no longer unlock Sword Mastery for free
  • Headless enemies are now immune to Distracted (Pocket Sand)
  • Peasants and Caravans on the world map now display a banner
  • Peasant Parties now drop 0 crowns (down from 0-50). Peasants killed in battle now randomly drop crowns, food or tools on death.
  • Replace instances of "Max Fatigue" and "Maximum Fatigue" in Events and Effect text with "Stamina"

Fixes

  • Fix Sprint effect saying it increases fatigue cost. This is not the case Hardened
  • Fix clarify in crossbow mastery tooltip that reload cost is reduced only by 1 for heavy crossbows

For Modder

  • Parties that are spawned without a banner will be assigned the banner of the faction who owns their faction (mostly relevant for civilian factions)
  • Introduce new LastSpawnedParty member for faction.nut which always contains the last party spawned by that faction
  • Introduce new getOwner function for factions, which returns the owner of this factions first settlement
  • Introduce new virtual getDroppedLoot function for actor.nut returning an array of created items, which will be dropped when that actor dies
  • Supply Items (Money, Tools, Medicine, Ammunition) are now droppable