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Releases: Darxo/Hardened

0.19.1

30 Dec 04:48
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Fixes

  • Fix LootAll button after battle not working correctly

0.19.0

30 Dec 01:30
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Changes

  • Lindwurms Head and Tail no longer share hitpoints and effects but killing the tail will no longer kill the Head
    • Lindwurm Head now has 1000 Hitpoints (down from 1100) and gains Exude Confidence
    • The Lindwurm Tail has half as much Hitpoints than the Head, half as much Resolve, but 50% more Melee Defense. Lindwurm Tails no longer have Fearsome
    • The Lindwurm Tail can now be stunned and netted but those effects are removed whenever the Head moves away
  • Hybridization now grants 15% of base Ranged Skill as Melee Skill (up from 10%) but no longer grants Melee Defense
  • Cheap Trick is now Tier 1 (down from Tier 2)
  • Tricksters Purses is now Tier 3 (up from Tier 1)
  • Ghostlike is now Tier 5 (up from Tier 4)
  • Improve knock back logic for Spiked Impaler to behave like the Knock Back skill from shields
  • Weaponsmiths and Armorsmiths now sell Armor Parts but for a higher price
  • Orc Warlords and Barbarian Kings now have Savage Strength which will make them immune to Disarm
  • The Conqueror now has Savage Strength to indicate better that he is immune to Disarm
  • Enemies with Spear Flurry no longer gain Fresh and Furious for free (as the former perk was recently buffed)
  • The Headless effect now also grants immunity to sleep
  • NPCs are now less likely to use Break Free if they have almost no Melee Defense to begin with and more likely if they have a lot of Melee Defense
  • Display price multiplier from relation in factions & relations screen
  • Add 3 new settings or displaying exact relation, morale and renown values after the respective state term

Fixes

  • Fix script error when pressing LootAllItems after battle
  • Fix remove initiative calculation from net ai behavior as that stat is no longer relevant here
  • Fix Sweeping Strikes not being force enabled correctly for Lindwurm Tails

0.18.1

09 Dec 16:24
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Fixes

  • Fix character bugging out when viewing flaming arrow tooltip
  • Fix rooted hyperlink not showing up correctly
  • Fix marksmanship special perk group still showing up

0.18.0

06 Dec 12:35
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Changes

  • Marksmanship is completely reworked. It now grants +10 minimum and maximum damage while there are no enemies within 2 tiles
  • Colossus now grants +15 Hitpoints, instead of 25% more Hitpoints
  • Sweeping Strikes now grants +5 Melee Defense perk adjacent enemy (up from +3) but will only trigger once per turn
  • Spear Flurry no longer applies any damage penalty (down from 10% less damage)
  • Marksmanship is no longer a special perk. It is now a T7 perk in the Ranged perk group
  • Colossus is now also a T1 perk in the Wildling group. Pathfinder is removed from the Wildling group
  • Pathfinder is now also a T1 perk in the Leadership group. Decisive is now also a T4 perk in the Leadership group. Fortified Mind is removed from the Leadership group
  • Leadership perk group is now part of the Shared perk group collection and will compete with shared perk groups
  • Tactician is now a Special perk group and no longer replaces a shared perk group, when it appears

0.17.0

02 Dec 04:49
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Changes

  • The Net Effect no longer reduces the Initiative of the target
  • Angler no longer increases the cost of Break Free on the target. It now increases the maximum range of Throw Net by 1 and it staggers every character that you net. Net Pull now has a Range of 3 (up from 2)
  • Savage Strength now reduces fatigue cost of weapon skills by 20% (down from 25%). It now grants immunity to Disarm
  • Schrats no longer take 70% reduced damage while their shield is up. They now have +200 Hitpoints and gain the One with the Shield perk
  • Disarm (granted by whips) can no longer target enemies who are immune to disarm
  • NPCs are more likely to use Disarm on targets with an active Spearwall or Riposte
  • Improve Sergeant Sash description
  • Fix combat glitches after characters teleport

0.16.0

24 Nov 22:56
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Changes

  • Add new One with the Shield perk in Tier 7 of Shield Group. It requires a shield. It grants 25% more Injury Threshold. While you have Shieldwall effect you take 40% less Hitpoint damage from head attack. While you don't have Shieldwall effect you take 40% less Hitpoint damage from body attacks
  • Deep Impact is now called Breakthrough and has been completely reworked. It grants the Pummel skill, which can now be used with any hammer. It also makes it so Shatter has a 100% chance to knock targets back on a hit
  • Hammer Mastery no longer grants Pummel or increases the Armor Damage dealt by Crush Armor and Demolish Armor. Now 50% of the Armor Damage you deal to one body part is also dealt to the other body part.
  • Bear Down (granted by Mace Mastery) is completely reworked. It now causes every headshot to daze the target for 1 turn, or increase the duration of an existing daze by 1 turn
  • Clarify in Shield Expert perk description that it requires a Shield
  • Improve effect order of Formidable Approach

For Modder

  • Add new ::Hardened.TileReservation backend system, where modder can check, which tiles are currently reserved for travel by the teleport function

Fixes

  • Fix (Vanilla): Two entities can no longer accidentally get teleported (e.g. via Knockback) onto the same tile

0.15.2

17 Nov 19:22
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Fixes

  • Update Lone Wolf description to reflect changes made in 0.15.0
  • Fix Bullseye not working at 2 tile range when an ally is blocking Line of Sight
  • Fix crash when last hitting an enemy while havving Offhand Training perk

0.15.1

17 Nov 15:58
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Fixes

  • Fix NPCs with dismantle freezing the game during battles
  • Fix named shields not mirroring the skills from their base version

0.15.0

16 Nov 06:06
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  • Offhand Training is completely reworked. It now reduces the AP cost of tool skills by 1. Wielding a tool in your offhand does not disable Double Grip and while wielding a tool in your offhand, the first successful attack each turn, will stagger your target
  • Dagger Mastery no longer grants a free swap once per turn. It now reduces the AP cost of the first offhand item skill to 0, if that item has a weight of less than 10.
  • Phalanx no longer grants a discount for shieldwall. Instead it prevents your shieldwall from running out while an adjacent ally has shieldwall (just like it was before)
  • Dynamic Duo no longer grants Melee Skill or Melee Defense
  • Lone Wolf is now only active if no ally from your company is within 2 tiles
  • Iron Sights headshot chance now also works with melee weapons
  • Throw Pot/Flask skills are no longer considered an attack
  • Firelance now also has the Firearm weapontype
  • Crowded now also applies -5% chance to hit for every adjacent ally (ignoring the first two)
  • Knave perk group no longer guarantees Light Armor perk group or affects its chance to appear more often
  • All two-handed hammer now have 5 Reach (up from 4)
  • The Event-Option to shoot down the bird who shat your brother now costs 5 Ammunition
  • Add new setting for displaying non-settlement location names of nearby locations (Lairs, Unique Locations, Attached Locations)
  • Add new setting for preventing tile/enemy tooltips from being generated while it is not your turn
  • Reduce the Attack sfx volume of Wardogs and Warhounds by 20%
  • Add new 'getQueryTargetMultAsUser' and 'getQueryTargetMultAsTarget' ai related getter for skill.nut

AI Changes

  • NPCs with Bolster are more likely to attack with their polarm as they are surrounded by more potential targets
  • NPCs with Dismantle are more likely to target enemies with 100% hitpoints
  • NPCs with Sweeping Strikes are more likely to use an appropriate attack as they are surrounded by more enemies
  • NPCs are more likely to target enemies with Formidable Approach if it has been procced against them
  • NPCs are far less likely to attack into an active Rebuke

Fixes

  • Fix Sweeping Strikes being usable with any melee weapon
  • Slings now have the sling weapontype again. This will fix them not being able to sling pots/flasks

0.14.0

09 Nov 15:46
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Changes

  • Goedendag no longer grants Cudgel
  • Night Effect now grants -3 Vision (down from -2)
  • Night Owl now grants +2 Vision during night (up from +1)
  • Night Blind now grants -2 Vision during night (down from -1)
  • Professional now reduces the experience gained by 5%
  • Fortified Mind now grants +30 Resolve (previously 30% more Resolve) and you lose Resolve equal to your Helmetweight (previously 1% less per Helmetweight)
  • Bandit Killer can now become Champions
  • Introduce new Bite Reach effect, which reduces headshot chance by 10% and increases chance to receive headshot by 10%. This effect is given to all Dogs, Wolfs and Hyenas.
  • Fallen Heroes no longer spawn with Morning Stars or Handaxes
  • NPCs will no longer throw nets while their strategy is defending
  • Dismissing a freshly hired recruit (0 days with the company) will skip the confirmation dialog
  • Add new setting for displaying forbidden destination ports (even when they are hostile to you or the origin port)
  • Display the current XP Multiplier of the viewed character when hovering over the Experience bar
  • Add Concept and Tooltip for Day-Night Cycle
  • Corpses will now display the round, in which they were created
  • Prevent the same random name to be generated in succession

Minor

  • Split API related hooks into their own folder

Fixes

  • Backup Plan will now play a sfx (same as that for 'new round')
  • Only show Entrenched mini-icon while you have the ranged skill bonus
  • Fix fallen heroes not receiving headless effect correctly
  • Fix Anticipation mini icon not being removed correctly when the shield takes damage