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refactor: bump version to 0.8.2 and document changes
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Darxo committed Sep 24, 2024
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27 changes: 20 additions & 7 deletions README.md
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# Description
# Introduction

Hardened is a submod for Reforged, offering an alternate vision while staying fully savegame compatible: Players can freely switch between Reforged and Hardened.

While Reforged focuses on realism and polished mechanics, Hardened embraces a simpler, more experimental approach. The submod takes more risks with innovative perk designs and mechanics, unlocking new possibilities for gameplay, though this can occasionally introduce more bugs or incompatibilities than Reforged. Hardened also walks back several of Reforged's more complex or restrictive design choices, opting for streamlined systems that prioritize fluidity and player freedom.

Hardened reflects my personal vision of Battle Brothers — a balanced, varied, and challenging experience, with enough randomness to keep each playthrough fresh and unpredictable.

# Overview

- Reach Mechanic has been simplified
- Almost all shield changes have been reverted
- A huge amount of perks are reworked or rebalanced
- Some skills are tweaked
- Some enemies are tweaked
- Several smaller QoL features have been added
- Several niche vanilla bugs are fixed

# List of all Changes

## Major Changes
Expand All @@ -14,11 +24,12 @@ Hardened reflects my personal vision of Battle Brothers — a balanced, varied,

- You have **Reach Advantage** during any melee attack if your Reach is greater than the Reach of the entity you are attacking
- **Reach Advantage** always grants 15% more Melee Skill (it is unaffected by the difference in Reach)
- **Reach Disadvantage** does nothing
- Goblins, Humans and Orcs now have 0 Reach by default
- **Reach** is 0 while the character does not emit a zone of control (e.g. stunned, fleeing)
- Most attack skills have lost their innate hit chance bonus (see Skills section)
- **Reach Disadvantage** does nothing
- You can no longer overcome **Reach** temporarily
- **Reach Ignore** is removed
- **Reach Ignore** stat is removed

### Shield Revert/Rework

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- **Tree Limb** now deals 30-50 damage (up from 25-40), has an armor penetration of 90% (up from 75%), a Reach of 5 (up from 3), a weight of 15 (down from 20), a value of 300 (up from 150). **Bash** now costs 5 AP (up from 4) and 15 Fatigue (down from 18). **Knock Out** now has a 100% chance to stun
- **Cudgel** now deals 40-60 damage (up from 30-50), has an armor penetration of 110% (up from 90%), a Reach of 5 (up from 3), a value of 400 (up from 300). **Bash** now costs 5 AP (up from 4) and 15 Fatigue (down from 18). **Knock Out** now has a 100% chance to stun
- **Woodcutters Axe** now deals 35-60 damage (down from 35-70)
- **Estoc** now has 6 Reach (up from 5)
- Throwing Spears no longer inflict any fatigue when hitting a shield
- Ammo now has weight. All **Quivers** and **Powder Bags** weigh 0 when empty. When full, regular ones weigh 2, **Large Quivers** weigh 5, and **Large Powder Bags** weigh 4.
- Ammo now has weight. All **Quivers** and **Powder Bags** weigh 0 when empty. When full, regular ones weigh 2, **Large Quivers** weigh 5, and
**Large Powder Bags** weigh 4.
- Gun Powder now costs 2 Ammunition Supply each (up from 1)
- **Feral Shield** now has a value of 400 (up from 50)
- The value of almost all other non-named shields is increased by 50%-100%
Expand Down Expand Up @@ -184,6 +197,7 @@ Just the images side-by-side: https://github.com/Darxo/Hardened/wiki/Perk-change

- All Goblins have -5 Melee Skill and -5 Melee Defense
- Add new **Goblin** racial effect that grants 50% increased defenses from equipped shield and allows them to use **Shieldwall** with any shield
- All ifrits have 50% less Hitpoints and 50% more Armor
- **Scoundrels** will no longer spawn with **Wooden Shields**. Instead they can now spawn with **Old Wooden Shields**. They now spawn with a **Knife** instead of **Dagger**
- **Vandals** will no longer spawn with **Kite Shields**. Instead they can now spawn with **Old Wooden Shields**
- **Raider** will no longer spawn with **Kite Shields**. Instead they can now spawn with **Worn Kite/Heater Shields**
Expand Down Expand Up @@ -214,6 +228,7 @@ Just the images side-by-side: https://github.com/Darxo/Hardened/wiki/Perk-change
- The legendary Location Ancient Spire now reveals an area of 3000 (up from 1900). It now also discovers every location in that radius for the player.
- Defeating the Ijirok now also drops **Sword Blade** item, which allows you to do the Rachegeist fight without having to kill the Kraken.
- Level-Ups for Attribute with 2 stars have -1 to minimum roll and +1 to maximum roll (compared to Vanilla) and are fully randomized in that range (compared to Reforged)
- The **Lone Wolf** and **Gladiator** origins now have a roster size of 13 (up from 12)
- Beginner combat difficulty difficulty now grants enemy parties 100% resources (up from 85%)
- Beginner combat difficulty difficulty now causes player characters to receive 15% less damage from all sources
- Expert combat difficulty difficulty now grants enemy parties 120% resources (up from 115%)
Expand All @@ -223,7 +238,7 @@ Just the images side-by-side: https://github.com/Darxo/Hardened/wiki/Perk-change
## Quality of Life

- Your headshot chance is now displayed in the combat tooltip when targeting enemies
- Introduce a new **Headless** effect, which signalizes that certain enemies can never receive hits to the head. Ifrits, Spider Eggs, Headless Zombies, Saplings and Kraken Tentacles receive this new effect
- Introduce a new **Headless** effect, which sets the headarmor to 0 and redirects any attack to hit the body. Ifrits, Spider Eggs, Headless Zombies, Saplings and Kraken Tentacles receive this new effect
- The Retinue-Slot Event will now trigger shortly after you unlock a new slot and will no longer replace a regular event
- Settlements now display a tooltip showing how many days ago you last visited that location
- Distance text in rumors and contracts now display the tile distance range in brackets
Expand All @@ -241,8 +256,6 @@ Just the images side-by-side: https://github.com/Darxo/Hardened/wiki/Perk-change

## Fixes

### Reforged

### Vanilla

- Vanilla Enemies that have no head (except Lindwurm Tail) are no longer decapitatable or smashable
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21 changes: 18 additions & 3 deletions mod_hardened/documentation.txt
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Expand Up @@ -31,15 +31,30 @@ This submod is a collection of changes to Reforged that I suggested internally t
- Give bros +1 AP while retreating
- gambeson coloring
- nerf cover ally initiative bonus and give it additional defense
- opportunist to work with all throwing weapons
- New parry mechanic? Could be a perk that only works if you are not wearing a shield but a melee weapon. Core feature would be a *cling* sound when you parry. It should work seemlessly with Riposte and Rebuke.
- Maybe getting a melee defense bonus if you didn't attack during your turn? For example three times your reach as melee defense
- remove fatigue build up prevention from shield expert (it still does too much)
- perk for civilians (e.g. caravan guys), called "First Aid", making: Injuries you treat during battle are removed instead
- rewrite reach tooltip in combat tooltip
- perks list old perk groups in their information. THat needs to be updated
- nerf encourage and bolster confident ability
- clarify weight, e.g. with new concept/nested tooltips
- confirmation button when retiring ironman runs
- remove close ranged penalty for reach weapons (its now covered by crowded)
- move weapon mastery effects into the weapon mastery itself, instead of being implemented by the skills
- make alps more smart on overworld (stalk player during day)
- prevent allied parties from following you, just because you are being targeted by their allies. Sometimes mercenary companies/nobles think they can/should attack you but you are still allied
- Make raider playstyle more sufficient by giving caravans consistent tool loot
- Poison reduce recovery rate

# Changes:

0.8.2
- All ifrits now have 50% less hitpoints and 50% more armor
- **Estoc** now has 6 Reach (up from 5)
- Increase roster size of Lone Wolf and Gladiator origins to 13
- The headless effect now sets the head armor of the entity to 0
- Fix dismemberment perk error when targeting empty tiles with any skill
- Fix missing icon in whirling dance description

0.8.1
- Fix potential freeze against enemies with **Dismemberment** perk

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2 changes: 1 addition & 1 deletion scripts/!mods_preload/main_hardened.nut
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::Hardened <- {
ID = "mod_hardened",
Name = "Hardened",
Version = "0.8.1",
Version = "0.8.2",
GitHubURL = "https://github.com/Darxo/Hardened",
Temp = {}, // Used to globally store variables between function calls to implement more advanced, albeit hacky behavior
}
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