A more advanced Ray Tracer with shaders, bsdf, anti-aliasing and much more !
This Ray Tracer is the school project for image traitment program of 3rd bachelor year in computer science, there are some scenes you can try ! Or you can add yours setting the right lines in the main.cpp (do not break it !)
- Basic Ray-Casting from foved camera to a 3d scene represented with points, distances and vectors.
- Basic shading and shades : realistic effects on the color of the objects in the scene.
- BSDF : realistic effect of light scattered by the surfaces.
- Reflexions and refractions
- Anti-aliasing : using basic supersampling
- Mapping : possibility to add a texture to any of these parameter (in the material of the object)
- Diffuse color
- Specular color
- Roughness (for the BSDF)
- Intersection normals
To download this project you can clone it with the submodules so you can build it and edit it as you want using your favorite environment.
git clone --recurse-submodules <gitlink>
- hint : you can get the git link clicking on the
clone
button on the top of the repository.
- hint : you can get the git link clicking on the
- Go to src, make sure all the dependencies are in this
src
directory. Open a terminal and run the following commandsmkdir src/build
cd src/build
cmake ..
make
- Then you'll have two executable files in the
build
directory :mrt
andunit-test
(<= you don't need this one)
Command : ./mrt [out_file_name] [id_scene]
Width id_scene
from 0 to 8.