A game engine with an emphasis on real-time cutting-edge solutions
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Updated
Sep 4, 2024 - C++
A game engine with an emphasis on real-time cutting-edge solutions
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimized for Metal.
Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU
A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
SCATMECH: Polarized light scattering C++ class library
Game and Media Technology MSc at Utrecht University (2020)
A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.
RenderToy is an experimental path tracing rendering library for academic purposes.
a simple physically based rendering renderer.
A real-time path tracer from scratch written in C++ using CUDA and OpenGL
A GLSL Path Tracer with Disney based material
A lightweight, portable and powerful pathtracer
MIS (Multiple importance sampling) and hair bsdf implementation built on top of Yocto/GL
3 flavors of path tracing renderers, one adapted from course with prof. Greg Turk
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