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Minor generic zombie balance edits 4 #72748
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So I just fucked up the DPS tests, because instead of using a custom monster it used our soldiers - meaning they're untouchable unless you're willing to edit the tests. I need an adult. |
It's not something I feel strongly on, but the variation in a lot of these zombies is meant to capture that basic zombies aren't actually uniform... They have some variation in abilities and stats that our monster system doesn't represent too well, so in the olden days we made various of the base zombies have slightly different capabilities. Particularly the scientists are examples of that. |
I agree that zombies should not all be identical, but I disagree with it being done via different zombie "job-types". Instead of highlighting individual variation, this just makes it look like they are different because they're scientists, and that's just weird. I could be persuaded to take back the changes to speed and melee stats (not special attacks though - them not biting just makes no sense), but most other things just don't make that much sense to have different. Especially dodge. It feels like dodge used to be spread around really eagerly when all shambling corpses should equally suck at it until they start evolving not to suck at it. |
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Summary
None
Purpose of change
Weirdness caught during the creation of #72534 that I was advised to PR separately for the ease of reviewing
Describe the solution
ACIDPROOF
from bio-op, and reduced their vision to default valuesDescribe alternatives you've considered
copy-from
- Part 2 #72534Testing
Additional context