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Treefrog mutants #70219
Treefrog mutants #70219
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-Clean up monster descriptions -Change some copied elements to shrink json -Force "NULL" category on 'normal' mutant frogs -Adjust flags for many amphibians, mostly adding/removing POISON and SWARMS -Other small changes
-Update amphibian monster groups to include new treefrog mutants -Lowered spawn delays to better match that of other creature types
Add the following monsters: -Jumbo Treefrog -Wailing Frog -Mimic Frog
Give speech lines to the spring peeper and vocal frog mutants.
Uncapitalize names
-Added upgrade groups for the new tree frogs -Edited speech.json assignments
Spell checker encountered unrecognized words in the in-game text added in this pull request. See below for details. Click to expand
This alert is automatically generated. You can simply disregard if this is inaccurate, or (optionally) you can also add the new words to |
Spring peepers peep (but less than vocal frogs)
Mimic frog had the foul toad's flags; replaced with its own
Adding these speaker entries as its own commit in case it needs backing out.
Only single space in creature description, corrected to double-space
Almost forgot the mods
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Auto-requesting reviews from non-collaborators: @Termineitor244
I'm not sure what's tripping an error but I'm pretty sure it's independent of the PR changes. |
Converting to draft to attempt a fresh PR |
Summary
Content "Add treefrog mutants"
Purpose of change
Adds three new frog mutants. Advanced mutants of the vocal treefrog and shifting treefrog.
Third implementation of: #67029
Describe the solution
Describe alternatives you've considered
Adjusting the cooldown of PARROT. It's a challenge finding the sweet spot.
Not giving PARROT to spring peepers, but they are the only chorus frog in game, the source of the vocal mutants, and named for their calls.
Having the vocal treefrogs share the "a high-pitched tittering" sound of the new star vampires added by @Standing-Storm . Just a little frightening misdirection for observant players and some extra spooky vibes to the harmless mutants. I considered a "tekeli-li" variant as well but thought it too unsubtle for the frequency.Implemented now, I can back out the last commit if needed.Testing
TP'd around a fresh world to check spawns, time skipped to test evolution and reproduction.
Combat tests were simple for these. Stats feel right. Weak points, dissection, and butchery all check out.
Parroting works, and feels right. Frequent enough I might consider taking action in play, either chasing off or killing the frogs, if they were near my base. Not so frequent that I would feel obligated to or would cause headaches when out exploring the world.
Flags check out. This is ready for review.
Additional context